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Destruction Derby Arenas Review

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      [psxextreme_rating]
      Graphics: 5.0
      Gameplay: 5.5
      Sound: 5.0
      Control: 4.0
      Replay Value: 5.5
      Overall Rating: 5.0
      Online Gameplay: Not Rated
      [/psxextreme_rating]

      If you're old enough to remember when the original Playstation was $299, then
      chances are you'll remember the original Destruction Derby. That game featured
      lousy graphics, a bad framerate, and poor controls, but being able to destroy
      cars and watch parts (usually about two polygons) fly off was enough to look
      past the technical limitations of the game. Now, in 2004 Destruction Derby
      Arenas (DDA) attempts to recreate the original experience, and it almost does.
      The graphics are bad, the framerate is slow, and the controls are terrible. The
      only thing missing is the thrill of smashing cars actually overshadowing the
      game's flaws, and while an online mode helps a bit, it's not enough to save the
      game.

      There are two primary modes of play in DDA – racing and demolition derby. You
      can play these modes separately, or you can play a little of both in the game's
      championship mode. The game's racing mode attempts to be a mixture of arcade
      racing and destruction derby. You want to get through the race as fast as
      possible, but you also must wreak havoc along the way, as simply coming in first
      won't get you enough points to win the event. You'll find that instead of taking
      the best line through a turn, slowing down and waiting for other people to get
      through first will give you an opportunity to not only smash some cars, but
      bounce off and maintain some momentum. Most any obstacle on the track can be
      destroyed for points, but that's about it, there aren't any cool things such as
      the ferris wheel rampaging through town like in Twisted Metal: Black.

      The game's arena mode involves nothing more than smashing cars while trying
      to avoid being the one who gets smashed Rather than awarding points for how
      violently you strike an opponent, you only get points for how many times you
      spin him around. You also get points for performing spins and flips of your own,
      and for knocking an opponent completely out of the race.

      At first glance, DDA looks like a pleasant diversion, but its many flaws keep
      it from ever becoming enjoyable. Since you only get points for spinning an
      opponent, you find yourself avoiding juicy head-on collisions because they do
      nothing for you, and the same thing goes for slamming into the back of a stopped
      car at 80mph – you get no points at all. The game's poor controls render the
      racing part of the game a waste of time, and make lining up cars for direct hits
      a much more difficult chore than it should be. You can use a first person
      driving mode to help line up the cars, but for everything else, it stinks.

      One of, if not the best thing DDA has going for it is its online mode. It's
      pretty smooth, and provided you can find enough people to play with, it's lots
      of fun. The game supports voice chat before and after races, which is far more
      satisfying than trying to type smack with your controller. Unfortunately, there
      aren't tons of people that are currently playing online, but the good thing
      about this is that the few that play are pretty nice and it's a cool community.

      Like the original Destruction Derby, DDA is an ugly, ugly game. The framerate
      is poor and only gets worse when you add a second player. The car models all
      look like toy models, and the damage system isn't anything special. The arenas
      themselves don't look too bad at first since there are lots of bright colors and 
      lots of background animations going on, but if you compare them to a game like
      Project Gotham 2, they look horrible. Like F-Zero, there's an attempt at making
      characters a part of the story, but one look at the heinous artwork, and you'll
      quickly forget about learning more about your fellow drivers.

      All you need to know about the game's sounds is that there's generic metal
      music in the background, and the announcer screams out race information like
      he's trying to get a job at Midway. The sound effects are standard fare, but
      could have been better if they took more advantage of surround sound systems.

      If you've got nothing else better to do, then Destruction Derby Arenas can
      kill a few hours of your time. Provided you're not expecting too much out of the
      game, you'll have some fun in a "it's always fun to smash cars" sort of way.

      [See the original post at: Destruction Derby Arenas Review]

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