Maybe this is an odd question but I feel I have to ask it.
I've been talking to a lot of people about PlayStation VR these days and many really do seem excited, or at least curious. That's understandable, given the technology and the true interactive revolution this could feasibly be.
However, this isn't like expecting better graphics. It's not like going into a new console launch and entering a enw generation, where we anticipate better detail and AI, more depth, improved gameplay refinement, etc. Even the 3D revolution (remember Mario 64 ?) can't really compare, as we're really talking about an entirely new form of interactive entertainment. We have no idea how we'll react to this, do we? Honestly?
Oddly enough, many of those I've asked say they'd buy PlayStation VR (or some other VR device they want) without trying it first. And I just find that crazy. I'm well aware of the deification of technology and the overriding belief that anything new is automatically improved and inherently better. I also understand the potential benefits of VR, with unparalleled immersion sitting at the top of the list. That being said, how we experience these games is very much up in the air, isn't it? Shouldn't you want to test it before plunking down a big wad of cash?
Sony is definitely going to have to have kiosks and displays set up in game stores, because the only way to convince prospective consumers is to allow them to experience this. I have a feeling that some who are convinced they'll love it will end up hating it, and perhaps vice versa. Given the almost completely alien nature of this tech – and when I say that, I'm simply saying it's almost entirely unknown – one would assume a customer would need to learn more about it.
But maybe today's gamer simply doesn't require this kind of assurance. I don't know.