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Sony: VR Games Might Require Different Kinds Of Ratings

When I was a kid, nobody had considered the necessity of video game ratings. Now, we take them for granted because, well, they are kinda necessary.

But might we need an all new ratings system for the untamed frontier of virtual reality games? Sony thinks this is a possibility.

In a recent Digital Spy interview , Sony boss Shuhei Yoshida spoke at length about the potential of VR to create more intense fictional realities for consumers. He believes violence in VR could be more "powerful" than in traditional games and this could prompt a change in ratings:

"The power of the medium is so much so that, in the future, the industry will probably come up with slightly different ratings so that we can communicate to consumers what kind of contents are inside. It's early days but it's important, because we don't want to handcuff the creativity of developers. But it's a challenge for the future, as the media is so powerful, something could potentially cause trauma to people when they try that, because they've played something really awful."

This is only one of my many concerns regarding virtual reality, but it's nice to see the creators have at least considered the possible dangers. I wouldn't be surprised to hear about potential vision impairments as well; we may recall when experts said over-exposure to 3D entertainment could negatively impact children with still-developing eyes. What might VR do?

But anyway, Sony's PlayStation VR tech is slated to arrive next year and a during the Paris Games Week, we learned about several new titles .

ESRB Celebrates 20 Years Of Making The Industry Better

The Entertainment Software Ratings Board (ESRB) turns 20 today.

The freshly formed video game board issued its first ratings certificates on September 16, 1994. The organization formed with five major ratings categories: EC (Early Childhood), K-A (Kids to Adults), T (Teen), M (Mature), and AO (Adults Only). These ratings have changed slightly over the years but the goal has always been the same.

Of all the games rated by the ESRB in the past two decades, 94 percent have received a T rating or lower, and 70 percent were rated E. All told, the ESRB has rated games submitted by more than 9,500 companies for more than 40 different platforms. But even better, awareness of these ratings "remains consistently high," as 85 percent of US parents say they know all about the ESRB. Former US Senator Joseph Liberman, who headed up the hearings concerning violent games back in the '90s, had this to say:

"Twenty years ago, I listened as the video game industry said they could put a system in place that parents would trust, retailers would use, and game developers would adhere to. I'm proud that today the ESRB ratings are so widely accepted and reaffirm the belief that industry self-regulation is not only possible, but can be highly effective."

Yeah, we all hated Lieberman back in the day, but he was right. We did need a ratings system and now we've got a great one. And the board doesn't squelch creativity; in fact, it assists it: Insomniac Games CEO Ted Price added that the ESRB has been "essential" in protecting the freedom of developers:

"A lot of people don't realize it, but games have been under threat of governmental regulation for years. However, thanks in large part to the transparent, voluntary ESRB ratings system, we as an industry have been able to successfully protect our constitutional rights. The bottom line for me is that without the ESRB's rating system, the industry would not be where it is today."

All very true. Happy Birthday, ESRB!

ESRB Tweaks Look Of Game Ratings For Sake Of Clarity

No, the ratings themselves aren't changing; just the way they're displayed.

As reported by Polygon , the Entertainment Software Rating Board (ESRB) has revealed that the look of their ratings will be changed for the first time in over a decade.

It's just a slight alteration, as the phrase "Content Rated By" has disappeared and the registered trademark icon has moved from the top left to the bottom right. Also, the actual name of the rating now appears in black on a white background, as opposed to the oppsoite. It might not seem like a big deal, but it's done for the sake of clarity. Said ESRB president Patricia Vance:

"The goal is really to ensure that our symbols are displaying as clearly and legibly as possible in the increasing variety of environments that they're being displayed [in], including online and [on] mobile devices."

Anything you can do to make the ratings more obvious is fine by me. These ratings really can't be missed by parents, especially when they're even more legible now. And all the necessary education is out there, so I don't want to hear any more excuses. Don't know Grand Theft Auto V isn't for kids? Then you're making no effort whatsoever to find out.