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CD Projekt RED Will Test Future Cyberpunk And The Witcher Games On Console Too

CD Projekt RED

To say Cyberpunk 2077‘s initial launch had a negative impact on the reputation of the previously reputable CD Projekt RED would be a bit of understatement. Prior to its release, gamers knew this Polish dev for some really big hits, but with the awful state their 2021 title was in at launch, it was no surprise that this wasn’t taken lightly by gamers, especially those on previous-gen hardware.

One of the biggest issues was the testing or lack thereof when it came to looking over the console versions for bugs and glitches. It got so bad that Sony even stepped in and not only pulled Cyberpunk 2077 from PSN, but also refunded those unfortunate enough to buy the game during its launch period, something Sony doesn’t do very often.

Future entries in The Witcher, which has another game in the works, a brand-new IP codenamed Hader, a sequel to Cyberpunk 2077, and other projects from the studio will apparently be more vigilant when it comes to testing on other platforms.

It seems CD Projekt RED is using a new strategy following the bombed release.

“We test gameplay quality on every platform from the get-go, and do not focus only on the developers’ PC build. Of course, this makes early stages of the creation process a bit more tedious, but it also gives us greater control and confidence at later stages.”

The Witcher 4 Enters Pre-Production

The Witcher 4

CD Projekt Red revealed that the “new saga” of its flagship franchise, The Witcher, entered pre-production. The news was shared during a company’s earnings result, which along other things touched on The Witcher 4 or whatever the team plans on calling it.

CDPR‘s CFO, Piotr Nielubowicz, was the one who shared the news during the earnings result.

“We have recently wrapped up the research phase, which means the project has now progressed to pre-production and we’ve begun to capitalise development expenses related to this new game.”

The team announced the game plan back in March. The game is something of a special title considering it’s not using CDPR’s proprietary REDEngine, which powered previous The Witcher games alongside Cyberpunk 2077. The team’s decided it’s best to use the Unreal Engine.

Cyberpunk 2077 To Be “Slightly Shorter” Than The Witcher 3 Due To Complaints

Cyberpunk 2077

The launch of CD Projekt Red’s Cyberpunk 2077 is drawing closer and closer after a few delays and many are expecting a similar length to The Witcher 3. Turns out, that won’t be the case, it’ll be a bit shorter than that. During a post-Night City Wire stream, senior quest designer, Patrick K. Mills, said the reason behind its length cut came down to metrics and complaints.

The Witcher 3, which was their last game, is an undoubtedly long game that could easily take longer than 100 hours to see and complete everything. This led to people starting and never fully completing the game, much to the dismay of CD Projekt Red and all their hard work.

With that in mind, this time around, they want you to see all of its story. Don’t be deceived, though, they haven’t forgotten about all those completionists out there. They promise there’ll still be a lot to do.

“We want you to see the whole story. So we did shorten the main story, but we have lots to do and in terms of a completionist campaign, I just don’t have that number.”

What do you think? What do you hope from Cyberpunk 2077? Tell us below!