For months now, some gamers have been accusing developer CD Projekt Red of downgrading the visuals in The Witcher 3: Wild Hunt .
That's simply because the final product doesn't look quite as good as the stunning VGX Trailer that debuted last year.
Now, the studio has come forward with an explanation. In a recent Eurogamer interview , co-founder Martin Iwinski first explained that developing the game for consoles didn't hold back the PC edition. They simply couldn't afford to launch the title only for one platform:
"If the consoles are not involved there is no Witcher 3 as it is. We can lay it out that simply. We just cannot afford it, because consoles allow us to go higher in terms of the possible or achievable sales; have a higher budget for the game, and invest it all into developing this huge, gigantic world."
He added that they could probably get more out of the game if they made it exclusive to PC, just as if they made it for only PS4 or Xbox One. The game would be "so focused" that way but again, they couldn't afford to do that. As for whether or not the graphics were downgraded, that isn't really true.
The VGX footage was captured on PC and taken from a "vertical slice" of the game. This means that not only was the demo built to run in the highest possible fidelity, but it also didn't have to run the entire open world. And while CD Projekt Red didn't mean to mislead anyone, Iwinski said:
"Maybe we shouldn't have shown that [trailer], I don't know."
The end result is still pretty great-looking. Maybe we shouldn't complain too much.
Related Game(s): The Witcher 3: Wild Hunt