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Ready At Dawn Behind-The-Scenes With The Order’s Graphics

The Order: 1886 is one of the most controversial games of the new generation.

But there's one thing on which just about everyone agrees: The graphics are amazing.

If you were particularly impressed with the incredible visual presentation of an alternate-reality Victorian Era London, Ready at Dawn has a behind-the-scenes video for you. They also discuss the immense amount of work involved in this project ; it was no mean feat. Here's a snippet from Creative Director Ru Weerasuriya:

"We felt that the aesthetic we were seeking had not yet been realized in games. All we needed to do was materialize the things that were on our head into a 3D environment. That was definitely easier said than done, but we knew that over the years we had assembled the right team to tackle this goal. Our visual target was not only influenced by the era itself, it was guided by real world techniques from photography and cinematography, both old and new. We had to find a way to recreate the texture of the real world and the imperfections we have been so accustomed to in all we see, whether with our own eyes or through the lens of a camera."

Check it out:

Related Game(s): The Order: 1886

The Order Leads The Charge For Next-Gen Graphical Quality?

Despite all the controversy surrounding Ready at Dawn's The Order: 1886 , there's one thing everyone seems to agree on:

It looks incredible.

And the developers say this PlayStation 4 exclusive is only the beginning. While it may set the visual standard for the time being, upcoming games will look "much better." So said Ready at Dawn boss Ru Weerasuriya in a new VideoGamer interview :

"I know that there's games coming out that are going to be so much better than the ones that we make even, visually… this generation is going to be pretty sweet. I'm excited purely because of this and what I'm thinking is going to be next–what I know we're going to do next."

He added that as games continue to improve from a graphical standpoint, the stellar visual display in The Order will become the norm. Weerasuriya says he's excited because games will look better and play better, "and we're going to be able to do every single type of game in this kind of fidelity."

One last tidbit from the interview: A lot of people are whining about the QTEs in the game but Weerasuriya claims the Quick Time Events are "sparse."

Related Game(s): The Order: 1886