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The Last Of Us Factions Allegedly Scaled Back

The Last of Us Factions

Rumors are spinning that Naughty Dog has scaled back The Last of Us Factions as Bungie raises questions about the studio’s ability to keep players engaged. It hasn’t been canceled, however.

On the heels of it not appearing as part of the PlayStation showcase earlier this month, Bloomberg’s Jason Schreier reached out to four people familiar with the project. According to these four people, a recent evaluation led to its team being reduced after Bungie looked at the planned multiplayer game.

It raised questions on how it plans to keep the player engaged for long periods of time, something that is vital for a multiplayer live-service game like The Last of Us Factions to do.

Apparently, Bloomberg was in the process of getting this piece published, reaching out to Sony and Naughty Dog for comments when the studio publicly revealed that the game needs more time. Factions has quite a bit to live up to, considering just how much has been said about it, including that it’s the studio’s most ambitious project to date.

The Last Of Us Factions Isn’t Ready To Be Showcased

The Last of Us Factions

The recent PlayStation showcase was a disappointment to many hoping for some real hard-hitting showcases for what’s to come for PlayStation players. Sure, some notable stuff happened like a gameplay reveal for Marvel’s Spider-Man 2, but one of the things fans were hoping for was some sort of update on Naughty Dog’s The Last of Us Factions.

Unfortunately, it appears the game was skipped over as it simply wasn’t ready to be shown off yet. Naughty Dog shared the news on Twitter, explaining that they realized more time is needed in the oven.

The long-awaited multiplayer project was expected to be part of The Last of Us Part II, but later decided it was too big in scope to just be a mode in one of its narrative adventures. Naughty Dog co-president Neil Druckmann expressed The Last of Us Factions would be their most ambitious project to date.