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Final Fantasy VII Remake Part Two Is In-Development

Final Fantasy VII Remake

Final Fantasy VII Remake part two is in the works as we speak. As part of a blog post by Square Enix, Final Fantasy VII director Tetsuya Nomura expressed how they have begun the development of its second part.

“We’ve already begun working on the next one as well, but I’m confident that playing through this title will expand your expectations just like the world that extends beyond Midgar.”

With this in mind, the development for part two has begun before the launch of its first part, it’s possible we won’t be waiting nearly as long as some believed.

The same post confirmed further that the famous cross-dressing sequence in the Honey Bee Inn will be a part of the game. The inn was transformed into a “pantheon of entertainment,” something they couldn’t portray in the original release, but it’s still not quite clear what will be changed or even removed. The disguise in the Wall Market was a popular sequence, but some are worried the scene will be “sanitized” for the modern audience.

“When remaking the Honey Bee Inn at the Wall Market, we revived it is as a pantheon of entertainment, which couldn’t be realized back then. Here, you’ll get the scene that many of you have been eager to see, where Cloud disguises himself. Please enjoy.”

The first part of Final Fantasy VII Remake will be launching on March 3, 2020.

Tetsuya Nomura Addresses Kingdom Hearts III Full-Game Leak

Kingdom Hearts III

Kingdom Hearts III has been the elusive, so-close-yet-so-far game that every fan has been waiting for. It just seemed like one delay after another. With review copies sent out and reviews appearing all over the web, however, it’s finally time for a worldwide launch. But be prepared because it could potentially be the last from Tetsuya Nomura.

He recently spoke with Famitsu (translated by Kotaku). While speaking with Famitsu, Nomura was asked about a leak which happened in 2018. Back in December, there was a leak of Kingdom Hearts III. This leak was more than just a simple cutscene as it stemmed from – according to Nomura – four copies that had been stolen and distributed online.

Because of what happened, the risks for a simultaneous worldwide release are high, for any games that I work on henceforth, currently I cannot help but reconsider a simultaneous worldwide release for at the very least the retail package version.

Of course, he would still likely release his games to other parts of the world, he just wouldn’t release them at the same time. But he also never said he was going to do that, only that he’ll always reconsider it.

Kingdom Hearts III is out now in Japan and is coming to the rest of the world on January 29th for the PS4 and Xbox One.

What do you think? Are you hyped to play Kingdom Hearts III for yourself?

Nomura: PS4 Is “Too Much,” But That RAM Will Help A Lot

Sometimes, you can't have too much of a good thing.

The PlayStation 4 will boast 8GB of RAM, which developers just adore. That includes Square Enix boss Tetsuya Nomura, who spoke about the PS4's great capability and power during a recent SCE interview (as cited by DualShockers ).

When asked about the PS4, he laughed and said it's "too much," but he added that the console will have plenty of capability and it will be a challenge for developers. They'll have to step up and as such, expectations will be through the roof. The good news is that that 8GB of RAM "helps a lot" because the virtual worlds they create can be as seamless as possible. The number of actions and animations has also been significantly increased, which is good news for all you Kingdom Hearts fans.

Nomura hasn't figured out what to do with those extra Dual Shock 4 features just yet, but he does want to use the touch pad in some fashion. Personally, I say he can just ignore it on focus on making Kingdom Hearts III a gem. The followers deserve it!

Nomura Explains How Final Fantasy XV Is “More Dynamic”

Square Enix's idea for Final Fantasy XV ? They want it to be "more dynamic."

Series director Tetsuya Nomura told Final Fantasy News (via ShackNews ) that FFXV will offer a focus on "quick action" and will attempt to keep the player in control at all times.

"We wanted to create like an action-based FF this time because we wanted to create a dynamic feeling between the story and the game itself. Of course, we are going to put many FF elements into it, because otherwise there is no point calling Final Fantasy XV. Naturally, we still think we should have some old school FF feeling to the game."

Forgive me if I think there's a huge contradiction in those statements. If the game is about action, how on earth can it retain the old-school feel of the franchise? It's impossible. Basically, he's going to let us control our characters at least a little during cut-scenes, and I've got only one thing to say to that: We don't need to! We're not all twitch gamers with attention deficit issues in this country, Nomura. I swear we're not.

But it doesn't really matter now, I guess.

Related Game(s): Final Fantasy XV

Nomura: FFXV “Is A Final Fantasy” Before It’s An Action Game

Feel better? I certainly don't, but maybe you do.

Amid a landslide of accusations that Final Fantasy XV (formerly Final Fantasy Versus XIII ) wasn't really a role-playing game, game director Tetsuya Nomura has given us some encouraging information. Well, first he scared us and then he encouraged us.

According to a recent Yahoo! Japan interview (as cited by GamingBolt ), Nomura addressed the issue at hand, saying that FFXV "is being presented as a ' Final Fantasy action game.'" Initially, they had intended to make it a pure action title:

"True, we did want to get rid of the UI, remove hit counters, restrict the playable character to Noct and so on. But if we did all it that it would become just another action game like all the others. The team is saying, ‘don’t forget this is Final Fantasy before it is an action game.’"

Nomura went on to say that FFXV is different from existing action games and shooters, in that you see the amount of damage you're inflicting, and there's also a party to consider. Party combat is the one saving grace for this game, in my eyes, but is anyone at all surprised that Square Enix originally wanted to make FFXV an out-and-out action game? Anyone at all? But here's an even more interesting question-

Why didn't they? What stopped them? That appeared to be the obvious next step to most fans, so…

Related Game(s): Final Fantasy XV

Nomura: Here’s Why Versus XIII Became Final Fantasy XV

During Sony's E3 press conference, Square Enix producer Tetsuya Nomura showed off the anticipated Final Fantasy Versus XIII .

When the slick new trailer was over, the "Versus XIII" part of the title disappeared and was replaced with the new title: Final Fantasy XV . We had heard this rumor for some time and now it's true. But why?

Well, Nomura explained in a recent Famitsu interview (via Polygon ) that "the lifespan of current-gen consoles was starting to pose a problem." They had actually considered making this announcement in 2012 "but due to assorted reasons," that got delayed, as we well know. Said Nomura:

"If we were a year later, other companies will have more time to research the next generation, and releasing the game against their products on the older generation could have caused us to look inferior when people inevitably compared us.

With current-gen systems, we couldn't fully express what we wanted to do in this project. There were more and more things that we would've had to change the form of. However, the assumption was that we'd go ahead with a current-gen release, so went through a trial-and-error process to do as much as we could. So we built an alpha version about a year ago, and the company response was 'If you remained bound to the current generation, will it will be the product you envisioned?' They suggested shifting fully to next-gen, and that was the spark that led to the move."

If they hadn't taken so damn long, maybe they could've released it this generation without looking "inferior." Remember, Versus XIII was actually announced back in 2006, the year the PS3 launched. I'm more interested to hear what went wrong over the last seven years or so… why couldn't they deliver it this generation? Maybe their vision really was too big for current hardware, but I'm not sure that's true…

Related Game(s): Final Fantasy XV