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E3 2012: “The Greatest Minds” In The Industry Are At Sony

Sony's E3 2012 press conference is under way and SCEA president Jack Tretton is on the stage right now.

As gamers, we should all appreciate this introduction: Firstly, Jack thanks everyone who has made the industry possible and of course, that's the interested consumer. Then he says Sony is home to the "greatest minds in the industry," and we have to agree with that. After viewing Beyond: Two Souls from Quantic Dream, Tretton reminded us of that awesome "Michael" commercial before diving into PlayStation All-Stars Battle Royale .

It's nice to see a company thanking the consumer, isn't it? And we have to believe that indeed, the most innovative and intelligent minds in the business side with Sony (at least, in regards to a few of the major exclusive titles), because we keep seeing PlayStation-only experiences that trump just about anything else out there in a variety of different categories. So yeah, right back at ya, Jack.

E3 2012: God Of War, The Last Of Us Gameplay = Sony Win

Fancy cinematics and CGI are one thing. Gameplay is quite another, yes?

Sony's E3 2012 press conference has just drawn to a close and although there wasn't anything especially groundbreaking (besides that unbelievable Beyond: Two Souls footage ), the gameplay on display is what put Sony head-and-shoulders above the competition. No doubt about it.

The God of War: Ascension action was just plain bloody and fantastic from top to bottom. Featuring the gory flair for which the franchise is so well known, Kratos took on everything from sword-wielding elephants to a massive Kraken-like creature at the end. We also watched him switch seamlessly between his own sword and the traditional Blades of Chaos, which should indeed lead to quite a few combat options.

Then there was The Last Of Us gameplay, which looked absolutely stunning. The urgency and authenticity of the footage is almost indescribable, as Joel and Ellie fight to simply stay alive against weapon-toting guys who react and move quite realistically. Ellie created a distraction to give Joel the edge at one point, and in another example of a super cool mechanic, Joel took one guy hostage and tried to use him as leverage. Plus you've got the combination of the third-person shooting (which looked great) and the melee combat, which appears to be a major aspect of the experience.