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Sonic Origins Review

Sonic Origins

“It doesn’t matter now what happens. I will never give up the fight. There is no way I will run away from all of my pride. It doesn’t matter who is wrong or who is right.” These are the lyrics from Sonic Adventure’s soundtrack for the song “It Doesn’t Matter.” You may be asking yourself why I am using these lyrics as the opening for my review of this game. That is because those lyrics perfectly encapsulate my feeling for not only Sonic Origins but this franchise as a whole.

The Hub World from Sonic Jam back in 1997 is something I would like to see expanded upon.

ORIGINS OF MEDIOCRITY

In the state that it is, Sonic Origins has no business charging $40-$45 for an entry fee. The collection offers four mainline Sonic games with widescreen support, a few new animated cutscenes, and a few extras that could easily have been implemented in the original versions with mod support.

Playing as Knuckles in Sonic The Hedgehog 1 is nice, but none of the levels have been altered to adjust to his play style, so you are essentially just playing the first game with the ability to glide. Also, you are now able to transform into your super form by pushing a specific button.  This was nice, as in the previous games, once you had all the Chaos Emeralds and pushed the action button in mid-air, you would automatically transform whether you wanted to or not. So giving players one specific button to go super and the others to perform another action is something I can appreciate.

Widescreen support is also welcome, and so are the HD textures, but they are still the same games with no additional levels or changes to existing ones. Since this is supposed to be the definitive way to play all these classics, why not pack in as much content as possible?

This layout may look nice, but it loses its luster after a few minutes.

A STAGGERING LACK OF EXTRAS MADE ME UNINSPIRED TO KEEP PLAYING

Why not have a bunch of Sonic Game Gear games you can unlock with the tokens? Sonic Adventure DX, released in 2003, had 12 Game Gear games that could be unlocked. There have been numerous collections of various Sonic games throughout the ages. So why should this one be any more special?

Sonic’s Ultimate Genesis Collection, which came out in 2009, had 40 games on it, all upscaled in HD, and had unlockable interviews with many Sega employees. Why not go the extra mile and add a bunch of cool extras? For example, why not put the 1993 Japanese-only Sonic The Hedgehog arcade game on here and let US fans play it for the first time with an official English translation? Why not have a hub world similar to Sonic Jam on the Sega Saturn where you can walk around as Sonic and interact with things? Maybe have it so that you can walk around and purchase things from a store while the environment gets bigger the more things you unlock.

I’m not saying this needed to be a complex hub world full of things to do. Have it like Rayman Legends, where you have a central hub, you can walk around in, and certain things are held behind chains until you unlock them. Maybe have some fun mini-games that you can play in the hub world, like the Game Gear games. Adding more pizzaz to the presentation would have spruced up this bland collection. Instead of doing something creative, however, Sega seems to think that the bare minimum is acceptable, as they hide some of the best stuff and even some of the most basic things you would expect from a classic Sonic game behind a paywall.

You need a map, a freaking map to figure out what version of the game comes with what.

SO MANY GAMES HAVE DONE COLLECTIONS LIKE THIS BETTER

As I stated earlier, $40-$45 is the entry fee for this game. There are coin packs that you can purchase for an additional price. You can earn these coins in-game by performing challenges. However, it’s much easier just to buy them because nothing says old-school 1990s Sega Genesis like microtransactions, am I right?

What can you buy with these coins? You can unlock a bunch of cool extras from the menu, like the Sonic Spinball theme and the alternate music from the Genesis games. That’s right — you have to either pay real money or grind to unlock the basic soundtrack. And if that’s not bad enough, the original Michael Jackson music for Sonic 3 isn’t available due to copyright issues.

What we got was music that was made for the 1997 PC port of Sonic 3 And Knuckles. So you either have to pay real money or grind for hours to unlock basic music that isn’t even part of the original games’ soundtrack. As a result, this collection isn’t feeling as “definitive” as they claim. Other things you can unlock are a hard mode, which makes the game harder, and a mirror mode that mirrors the levels.

I didn’t have the patience to unlock everything, and this is coming from the guy who spent hours and days trying to get all the Chaos Emeralds in Sonic Mania. The difference between this game and that game is that Sonic Mania had fun level designs and gimmicks that made each stage feel fresh and new and incorporated a genuine challenge that rewarded you by getting better at the game. And, of course, it didn’t have microtransactions. I don’t understand why it’s so hard for Sega to make a Collection of Sonic The Hedgehog games that feel fresh and interesting.

The gang’s all here… to remind us why they suck.

SEGA DID SO WELL DECADES AGO, WHAT THE HELL HAPPENED?

The blueprint for a great homage was already laid out over four years ago with Sonic Mania. Hell, Sega themselves did this with Sonic’s Ultimate Genesis Collection in 2009 and even Sonic Jam back in 1997.

If this game came out back in 2008 with no microtransactions, I would probably think highly of it. However, it simply doesn’t justify its existence as it stands now. With Sonic Origins, the developers have demonstrated their didactic due diligence by trying to pull on the heartstrings of classic fans, only to remind them why this franchise has been the butt of industry jokes for so long. There is nothing particularly wrong with the games themselves. I loved these games growing up as a kid. However, it’s because I love these games so much that I need to call out Sega on their sloppiness.

Call it my unyielding love for the franchise, but Sega needs to amp up their game if they want to earn my respect back. Sorry Sega, but a few new animated cutscenes I can watch on YouTube for free and a bunch of hackneyed ports of games I’ve purchased dozens of times aren’t enough to justify the price tag. Going back to the song “It Doesn’t Matter,” maybe someone should let Sega know that pride comes before the fall.

Developer:
Sonic Team
Publisher:
Sega
Genre:
Action, Platformer
Release Date:
June 23, 2022
Final Rating:
6.5


Sonic Frontiers Dashes To PS4, PS5 Next Year

Sonic Frontiers

The Blue Blur manages to retain quite a bit of staying power largely thanks to his dedicated — and sometimes bizarre — fanbase. Wouldn’t you know it, it’s been confirmed, the next entry in the Sonic The Hedgehog franchise is Sonic Frontiers.

Announced during The Game Awards this year, they’re calling it an “experience like never before.” Cliché as it is, Sonic Team isn’t quite wrong on this one as Sonic’s new adventure throws you into an open-world similar to Breath of the Wild.

Sonic Frontiers is set to launch sometime during the holiday season in 2022.

Here Are The Super Monkey Ball Banana Mania Guests

Super Monkey Ball Banana Mania

Super Monkey Ball Banana Mania, developed by Ryu Ga Gotoku Studio, has some very compelling playable characters such as Hello Kitty. The company responsible for the Yakuza series, is working within a series with a lot of history and critical acclaim (Super Monkey Ball 1 and 2 got 87 on Metacritic). However, it seems they are up for the challenge.

SEGA’s Flagship Characters in Super Monkey Ball:

Ryu Ga Gotoku Studio’s love for the series is shown by their inclusion of former Yakuza protagonist — Kazuma Kiryu. The Dragon will be a playable character free at launch, this was announced on August 18. This news came soon after Sonic and Tails were announced as playable and also as free unlockable characters at launch.

Morgana:

Despite this news already building attention for the game, there have been even more character reveals. At Gamescom 2021, Ryu Ga Gotoku announced Morgana. The feline member of the Phantom Thieves from Persona 5 and Royal as DLC for the game. The cat will be available from November 2nd but players will be able to preorder at launch. This will help appeal to newer audiences due to the Persona series’ growth in popularity in recent years soaring, with the series reaching 15 million copies sold by 2020.

Hello Kitty:

To join Morgana is another cat by the name of Hello Kitty. The iconic Japanese cat that many of us associate with our childhood will also be joining the incredible cast. Similarly to Morgana, she will be paid DLC but for $4.99 at launch. She will be a great addition to the Monkey Ball family, appealing to both new and old fans. Super Monkey Ball Banana Mania will likely be fuelled by nostalgia and such appearances perpetuate that idea. This game almost seems like a celebration of Japanese culture and games with these appearances, especially in regards to SEGA.

Super Monkey Ball Banana Mania, the enhanced remaster of the original three console games (1, 2, and Deluxe), is releasing worldwide on October 5.

What do you think? Are you excited for Super Monkey Ball Banana Mania? Tell us below!

New Book Captures The Long, Colorful History Of Sonic The Hedgehog

For all long-time video game fanatics, this might be necessary for your expanding, impressive collection.

A new book is being produced that outlines the famous history of one of the industry's most iconic characters: Sega's Sonic the Hedgehog.

"The History of Sonic the Hedgehog" is now available for pre-order at Amazon.com for a seemingly discounted price of only $31.49. The 300-page book contains all sorts of stuff, including details from "every 2D and 3D Sonic game" and absolutely every spin-off, crossover, and even rare cameo appearances by the fleet-footed mascot. If you want a quick preview of the first few pages, head on over to Sega's blog . The book will be available on October 9.

Yeah, it's true that Sonic just isn't himself these days, but we've received a few great nostalgic offerings in downloadable form recently, along with the really solid Sonic Generations . So he ain't dead yet.

Sega Reveals New Sonic Game For PS3 And Xbox 360

Well, they're gonna try again.

Yesterday, we learned Sega would make an announcement pertaining to Sonic's 20th birthday. That announcement came today on Sega's Facebook page and as you can see, it's a new Sonic title for the PlayStation 3 and Xbox 360. A brief teaser trailer shows Sonic racing and bouncing along a colorful environment, as you might expect, and then he meets up with a friend…who looks remarkably like him. Anyway, it'll be ready to go later this year and I think we're all hoping for a decent fast-paced adventure. This icon of gaming really deserves a better reputation than he's had over the past decade or so, and the fans probably can't withstand another atrocious effort. There are always a host of gameplay and control issues when dealing with most 3D Sonic games (with the exception of a great one on the Dreamcast), and these just have to be fixed. These are crucial elements.

Who knows? Maybe it'll end up being worthy of our time. Maybe we'll play it and go, "hey, Sonic's back !" We can hope. We're allowed.

Sonic Turns 20 Soon, Sega Teases “Something Big”

There was a time when this news would've been some of the biggest of the year. …my, how the mighty have fallen.

But we always have this tiny spark of hope that Sonic the Hedgehog will once again become part of an elite game. Maybe they'll do something special when the fleet-footed icon turns 20 this summer:

Sega has revealed that "there's something big coming this week to the Sonic Facebook page," and the company will begin celebrating on "Thurs 7th April." Okay, that's tomorrow…if there is an announcement, will it have anything to do with the mysterious Sonic Generations websites? Superannuation found 'em earlier this week and we'd love to know what they're all about. And these days, Sonic isn't really in dire need of resuscitation; he's been doing better this generation, with a few nods to the past and better mechanics. It's still a far cry from the Genesis but then again, everything now is a "far cry" from that period.

We're hoping that whatever Sega wishes to unveil will also cater to those outside the Nintendo universe. Sonic on Nintendo…man oh man, that triggers some arguments back in the day about which was better, the Genesis or the SNES. "Yeah, well Sega has Sonic!" …things have changed.