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Shooters Jumping Ship In 2014 To Avoid Destiny And CoD?

Yes, I know the developers said they need more time in each case.

However, before the delays, there were a half-dozen high-profile shooters on tap for the fall: Call of Duty: Advanced Warfare , Destiny , Far Cry 4 , Borderlands: The Pre-Sequel , Battlefield: Hardline and Evolve .

As of now, the latter two titles on that list have been pushed into 2015. I don't necessarily doubt the reasoning – more time needed to hone and polish – and I'd strongly recommend that EA not muff another Battlefield launch. That being said, I wonder if marketers for these companies examined the situation and supported the idea of a delay. It's interesting to note that the two games that were delayed will subsist almost entirely on multiplayer, which just so happens to be the forte of Destiny and Call of Duty: Advanced Warfare .

Look, there are only so many hours in the day. I find it hard to believe that players will be able to invest enough hours into two shooters this holiday season, let alone three or four. You need practice and time, and you need to really get involved in these multiplayer experiences if you wish to succeed. To be perfectly honest, I think the majority of FPS fans will play Destiny and the new CoD , and the others might fall by the wayside. I wouldn't be surprised at all if this was part of the reason Hardline and Evolve are now in 2015.

Is 2014 The Year Of The Shooter?

Don't start with the "isn't every year the 'year of the shooter?' rebuttals.

The fact is that I can't remember the last time multiple shooters were in legitimate contention to win Game of the Year and in fact, a first-person shooter usually doesn't win the top honors from the biggest sources.

However, 2014 might be the first time in a while when a handful of excellent shooters could drag down super high review scores and in turn, land some prestigious awards. The well-received Titanfall is already out and according to some, it's worthy of a GotY nod. However, even if you don't agree with that, look what's coming: Call of Duty: Advanced Warfare , Battlefield: Hardline , Far Cry 4 and Destiny . The latter is shaping up to be downright amazing (provided Bungie sees it through) and it's almost a guarantee that FC4 will be excellent.

As for CoD and the new BF, I can understand if you scoff. Before this year, I'd probably scoff, too. But we've got new development teams handling these projects, and fresh content and settings. Hardline isn't even a military shooter, as they've opted to focus on police activity, and Advanced Warfare is the first CoD we've seen that isn't from Infinity Ward or Treyarch. Everything we've seen and heard thus far tells us that Sledgehammer is on the right track (although we still have to see some gameplay). And don't dismiss Borderlands: The Pre-Sequel just because it isn't on next-gen platforms, 'cuz that would be a big mistake.

I'd say Assassin's Creed: Unity , Dragon Age: Inquisition and LittleBigPlanet 3 are the other games with the best shot at GotY nominations. But with games like Batman: Arkham Knight , The Witcher 3: Wild Hunt , and The Order: 1886 missing this year, it's starting to feel more and more like the year of the shooter.

Spec Ops Writer: Violent Games Don’t Pose A Creative Challenge

Putting extreme violence in video games is the easy way out. It just doesn't take much effort from a creative standpoint, you know?

So says Spec Ops: The Line lead writer Walt Williams, who addressed the complex topic during a GDC panel . Basically, he believes that violence, especially the kind found in first-person shooters, is just becoming mundane. Said Williams:

"We're in an industry full of very intelligent, knowledgeable, and progressive people. It's getting harder and harder for us to play these games and to look at them critically and say, 'This is OK.' This makes sense, especially as we get older. I would like to see less violent games out there. Not because they're bad or wrong, but because I think creatively they're too easy."

In regards to his game, Williams called it an "experiment" and said he's actually surprised that it "ever made it to the shelves." We thought Spec Ops: The Line had a lot of unfulfilled promise , as the mechanics and implementation of great ideas came up a little short. As for the future of shooters, Williams wonders what writers can do to make them more intriguing from a literary standpoint.

"Where do you go after doing a game like this? How can you make another shooter…that leaves your characters arguably alive? I think we need to get to a point where we can move back to maybe trying to write characters…that are a bit more hopeful. I think that might be a good first step."

I'd agree with that assessment. Whatever happened to those hopeful characters, anyway? Did they just get buried beneath a depressing landslide of gritty, even disgusting realism?

How Will Shooters Evolve And Innovate In The Next Generation?

It's no surprise that shooters – specifically, FPSs (first-person shooters) will continue to be hot tickets in the next generation of gaming. It's inevitable.

At least in some form or another, and on whatever platform, the FPS has played a significant role in this industry since its inception with Wolfenstein way back when. The genre operated almost entirely in the PC realm for several years before consoles made a half-assed stab at it (and let's face it, in those days, it was kinda half-assed). But now that shooters on most all platforms have really come into their own, and a FPS is the biggest name in the industry by far ( Call of Duty ), we have to ask: How will this category of gaming evolve and innovate with new hardware?

Perhaps it's all about the technical aspects. Maybe we can look forward to better AI, physics, control, and overall detail. Then again, perhaps we'll see a shift in settings, styles and artistic trends. This past generation, we saw a shift away from the standard World War II setting, which dominated for much of the PS2/Xbox era. Call of Duty 4: Modern Warfare was one of the first to embrace a different environment, and Killzone 2 continued that more modern, even futuristic approach. Then you've got sci-fi stuff like Singularity and barren, post-apocalyptic surroundings like we had in RAGE . There were some hybrids, too; although RAGE only sorta qualified, and Deus Ex: Human Revolution was definitely more RPG than FPS.

Bioshock has always done interesting things from the first-person perspective, and even full-on RPGs like Fallout and The Elder Scrolls have adopted that viewpoint. Don't forget that our Game of the Year in 2012, Dishonored , also utilizes a first-person view. Of course, those aren't "shooters," but it only shows what could be done with a traditional FPS format. What do you expect to see from FPSs in the upcoming generation?

Analysts: Call Of Duty May Be On A Downward Trajectory

Call of Duty: Black Ops II will undoubtedly pull down big numbers when it launches in November. But has the franchise – and the genre – already peaked?

A few industry analysts believe so. In speaking to GamesIndustry International , Macquarie Securities' Ben Schachter said they have "significant concerns that CoD may have peaked in 2011." Specifically, he notes that both hardware and software sales have been declining in 2012, lifetime Modern Warfare 3 sales are still behind Black Ops , and "the genre seems tired."

Wedbush Morgan analyst Michael Pachter agrees with that view, and added:

"Annual sales at the 25 million level are unprecedented, so it's easy to say 'that's the peak.' I think that the growth in online multiplayer fueled CoD sales, since it was (and probably still is) the best multiplayer experience available. However, last year, Battlefield multiplayer probably cannibalized it a little bit, and this year, Halo and Medal of Honor could cannibalize CoD a bit more. Next year, another Battlefield plus the Respawn and Bungie games probably cannibalize it a bit more."

Of course, this won't stop Black Ops II from becoming the best selling game of the year, and Pachter said Activision "shouldn't be concerned if it loses some players at the margin." After all, "they created a phenomenon, and others are emulating them." Still, is anyone sensing a Guitar Hero -like trend, here? Worth billions one minute and a couple years later, almost worthless by Activision standards…?

Traditional RPG Decline: Is The Culprit A Dwindling Attention Span?

Attention spans are sinking to an all-time low and while one could consider any number of reasons, I firmly believe the primary culprit is the "information age."

The current situation: The constant drive to be plugged in, the suddenly insatiable desire to remain continually updated in regards to the lives of others (despite the mundane triviality of those updates), and the ingrained belief that any information that takes longer than ten seconds to deliver is too slow.

This logically generates a declining attention span, which has become painfully obvious. It's why a film camera can't stay in one place for more than three seconds at a time, why previews are nothing but chaotic, seizure-inducing flashes, and possibly why the traditional role-playing formula(s) have fallen by the wayside. The virtual disappearance of the turn-based mechanic is a common topic of conversation among veteran gamers, those who recall a one-time emphasis on patience, strategy, storytelling, and dialogue.

Today, a game like Vandal Hearts II would be deemed unplayable by the mainstream crowds. It featured a ton of dialogue (and in those days, without voice acting, this meant a lot of reading ), and an in-depth turn-based strategy system that was the exact opposite of fast-paced, in-your-face action. There are a hundred other examples of strategy/role-playing titles from the original PlayStation era and PC heyday (mid-to-late 90s) that would be quite simply viewed as "boring" by today's standards. And why? Things just don't move fast enough.

I know we've seen better examples of storytelling since, as the writers in the industry have become more skilled over the past few generations. I also know that increased technology has given us the opportunity to view strong emotion like never before. I'm not saying this hasn't helped. What I'm saying is that in a culture where attention spans have been quickly and tragically erased, any game that "stops" – as all turn-based games did – will cause the twitchy younger generation to have some sort of stroke. And of course, that's a good explanation as to why shooters now dominate.

One could make the argument that because a game like The Elder Scrolls V: Skyrim sells millions, there are still plenty of people out there who can be patient. But that's not a great example, is it? It's real-time; as vast and epic and immersive as that world is, and despite the hundreds of hours it could theoretically absorb with its beautiful and authentic fantasy setting, it's still real-time. You're always moving, always doing something. There's really no pause. You can pause combat to select skills but it's not mandatory . If it were, would it still sell millions? I'm not so sure.

It's not just about shifting industry trends and the fact that technology allows us to implement the same amount of depth without forcing us to stop. It's about how in general, this society has rapidly come to include nothing but those who seek instant gratification. And I'm using the most literal definition of "instant." It's also another reason why non-interactive cut-scenes are dwindling in length; we just can't handle it. We can't sit still for more than two minutes. Hence, we're deprived of potentially fantastic scenes. That picture you see here, of the first meeting between Squall and Rinoa at the ball in Final Fantasy VIII , was brief. But it's an example of what we're losing…nothing blows up in that scene, after all.

Traditional RPG formats still exist. But they're tough to find. Just about as hard to find as someone who can read a book the whole way through.

P.S. Yes, for the uninitiated, that picture is old. FFVIII released for the PS1 in 1999…characters are more realistic today, but that still looks pretty, doesn't it?