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P.T. Demo Disappears Forever, And That’s It For Silent Hills

And so disappears the last scrap of Silent Hills .

We knew Konami had officially canceled the project, and we also knew they'd be removing the "P.T." demo from the PlayStation Store.

But for a while there, even if you'd deleted the demo, you could re-download it. And really, it was well worth experiencing more than once, in my estimation. Unfortunately, the demo has been removed from the PlayStation servers and now, even if you added the demo to your library before it got axed, you can't get it back. Go check; if you try to download the "P.T." demo, you just get an error message.

In other words, if you've already deleted this file from your PS4, it's over. No more soup for you. If, on the other hand, you've still got it, hang onto that sucker. I know I will.

Related Game(s): Silent Hills

If You Deleted The P.T. Demo, You Can Actually Get It Back

Let's say you deleted the "P.T." demo and now you wish you had it back.

And you'd rather not spend a stupid amount of money on a new PlayStation 4 with that Silent Hills sample installed . Well, no worries.

The demo is officially gone from the PlayStation Store but if you downloaded it, you can get it back. Chris Pereira confirmed this at GameSpot ; he deleted the demo and the system will let him grab it again, as you can see by the screenshot. And yes, you can find the "P.T." playable sample in your Library and re-download. I've still got it on my machine, I believe, and I don't really have any inclination to play it again. It does suck that the game in question was canceled but really, we're talking about a demo here.

If you missed out, there's not much you can do. You can watch all of it on YouTube if you really want, though.

Related Game(s): Silent Hills

Silent Hills Demo Remade In Minecraft, And It’s Kinda Funny

It's true that so long as this remains an interactive medium, graphics will always play second-fiddle to gameplay.

However, for obvious reasons, we can't discount graphics, especially when the interactive experience in question relies so heavily on the visual. For example, consider the recent "P.T." demo – a brief playable teaser for the new Silent Hills – that was, for most, downright terrifying.

Now, consider that same L-shaped limbo-like level remade in Minecraft . Of course, hardcore fans have proven they can recreate just about anything in the world of Minecraft (here are 7 that will blow your mind ), but as you can see, there's something lost in translation here…

Thing is, this is kinda funny. Even cute. The demo on the PlayStation 4 was pretty much the exact opposite, which proves just how critical the visual element is in the horror genre.

If P.T. Doesn’t Make You Uneasy, Get Yourself Checked

Yeah, I know, nothing scares us anymore.

As we're probably the most desensitized, jaded society of humans that has ever existed since the fall of Rome (and let's not forget the shocking similarities), very little has a significant or profound effect on us.

The discussion as to whether or not desensitization is a critical problem is for another time. The point is that because we're so heavily jaded, our entertainment has to keep pushing to get any rise out of us; movies have to be sicker, more twisted, and in general, more shocking if they're going to surprise us. Same goes with games. However, I have to say, if you've played that "P.T." demo on the PlayStation 4 and you weren't at least a little uneasy from time to time, I'd suggest seeking help.

This game does fear right. If this is what the new Silent Hill adventure is going to be like, I'm not even sure I want to play it, and I don't mind scary stuff. Fear is not about grossing you out; it's about playing with your mind, tampering with your imagination, and making you sweat. You're always tense playing through the demo, not because of what you see but because of what you don't see. There are times when you know what you have to do and you don't want to do it, just 'cuz your brain is telling you to run .

This isn't about blood and gore. This is about holding your breath when you don't realize you're doing it, wishing you had a better vision and hearing, and sitting perched on the very edge of your seat. Really, it has to have some impact…otherwise, I'm not sure you're human any longer.