Menu Close

Rocket League Introduces Lightning McQueen Because Why Not?

Rocket League is no stranger to crossovers, but not sure we were anticipating seeing Pixar’s Lightning McQueen in the roster. Yeah, your eyes aren’t fooling you, in an almost out-of-nowhere crossover, you can now play as the car that was voiced by Owen Wilson.

Rocket League announced the crossover in a press release alongside a recent video. This is a unique crossover, considering this will mark the game’s first dynamic expression vehicle, meaning throughout the match McQueen’s face will change. The bundle isn’t just the new car, though, we also get three new decals, three new sets of wheels, and a “Ka-chow” goal explosion. You can — in limitation — customize your new ride with boosts, goal explosions, and toppers.

You can also get Life is a Highway as your player anthem. It all costs 2,500 Credits.

What do you think? Does this make you want to jump back into Rocket League or are you good? Let us know below! 

Rocket League Won’t Need PS Plus When It Goes Free

Rocket League

If you guys aren’t aware, Rocket League is going free-to-play in the near future and with this big news came the debate of if it’d truly be free-to-play. Like most any premium game, the vehicular soccer title required PS Plus to access its online game modes.

Initially, fans were unsure about the future of the online requirements. Now, Psyonix’s come forward elaborating its plan. In the simplest way, the developer will be omitting the PS Plus requirement once it launches for free.

At this point, Psyonix hasn’t really touched on exactly when, but its recent blog illudes to there not being much of a wait left. You can read our initial review of Rocket League here.

What do you think? Are you going to pick it up when it goes free-to-play? Tell us below!

Fornite Cross-Play Beta starting on PS4 Today

Earlier this year, when Fortnite became available on Nintendo Switch, Sony were in the firing line of the gaming community over their contentious policy on cross-play gaming restrictions with other platforms.

The issue arose when users who had associated their Epic Games accounts with their PlayStation Network accounts found out that they couldn’t use that same Epic Games account on other platforms, forcing users to create a new account therefore leaving behind purchases they had made for in-game items and character progression, basically forcing PlayStation users to start all over again if they wanted to play on other platforms.

This wasn’t the first time Sony had been called out for it’s cross-play restrictions. Psyonix. the developers behind the game Rocket League, had been vocal about being ready to go at the press of a button to have their game available to all players across all platforms playing together and that the only thing stopping it from happening was Sony. Todd Howard from Bethesda also had expressed his desire to have their games, namely Fallout 76 and Elder Scrolls Legends, work across all platforms so as to not split the community.

So after months of pressure mounting on Sony to come up with a solution that benefited everyone involved, gamers, developers and Sony themselves, starting from today Sony Interactive Entertainment (SIE) unveiled their path towards supporting cross-platform features for select third party content.

The first step will be an open beta beginning today for Fortnite that will allow for cross platform gameplay, progression and commerce across PlayStation 4, Android, iOS, Nintendo Switch, Xbox One, Microsoft Windows, and Mac operating systems. We see the beta as an opportunity to conduct thorough testing that ensures cross-platform play is best on PlayStation, while being mindful about the user experience from both a technical and social perspective.

As this is only rolling out today, it’s too soon to be able to say how well it’s implemented but it’s at least a step in the right direction.

Second Look – Rocket League

Welcome back to Second Look, our semi-regular feature where we check in with ongoing games a few years down the road to see how they’re faring today. Today’s feature on Rocket League is by guest columnist Baljot Bhatti, a visual effects editor living in Vancouver, British Columbia, Canada and an ardent fan of competitive Rocket League.

 

Underdog stories have a hold on us. In sports, politics, Hollywood, and most other arenas of life, we can’t help but root for the scrappy contender who, through sheer determination and a bit of luck, manages to beat the odds and find success. Indie developer Psyonix took their underdog status, and a basic conceit of car soccer, and leveraged it into one of 2015’s biggest surprise hits with the competitive sports game Rocket League.

Rocket League is an interesting crossover hit because it found fans in people who generally wouldn’t touch sports games with some sort of sports stick (that’s what non-sports people call them). The game is a blend of the tactics of soccer, the high-speed play and turnaround of hockey, and the crazy acrobatics and driving of an arcade racer. It’s as if Wayne Gretzky and Trackmania had a baby.

While the concept of car soccer has been tried before (including Psyonix’s hilariously named PS3 game, Supersonic Acrobatic Rocket-Powered Battle-Cars), Rocket League was able to take off because of a partnership with Sony where RL was released for free to PS+ owners in July of 2015. This gave the game an opportunity to spread through the community, and word of mouth ensured that anyone who didn’t get a chance to snag it for free would certainly be buying a copy later. This success led to ports of the game the Xbox One, PC, Mac and, most recently in late 2017, the Nintendo Switch.

Rocket League is, by all accounts, a success story. But we’re here to see how the game is performing nearly two and a half years after release. Unlike other sports games which get a yearly update, Psyonix has been slowly but surely adding to the original base game, providing a plethora of content for old and new players alike.

 

SNOW DAY!

One area which they’ve significantly added to is the modes of play. Along with casual and ranked play of the regular game (which is called Soccar), you also have Hoops (a basketball variant), Snow Day (hockey), Rumble (Soccar with various game altering powerups) and Dropshot (a really interesting game type that involves destroying the floor on the other team’s side of the arena and then dropping the ball in it).

Psyonix seems determined to not rest on their laurels, continually adding to and tweaking the game. They’ve released several new competitive maps to play on, as well as weird, experimental maps that are meant to encourage new strategies and ways of thinking in the game. The dedicated Rocket League community has developed new moves and aerials that defy imagination.

https://www.youtube.com/watch?v=1Ti2kFqo3f0


Of course, watching high level play or even just observing the wild play of a normal game can feel intimidating to a new player, especially one deciding to join the fun two years into the game’s existence. I will say that yes, the game can be intimidating, and yes, you will often get beat by 12-year old kid whose Adderall-riddled brains are pulling off physics calculations that would make a peregrine falcon jealous. But more important than youth or raw talent or performance enhancing drugs is persistence and practice, and I feel like Rocket League is the perfect example of a game that rewards persistence. Eventually, jumping off the wall into an aerial and guiding the ball into the enemy net will feel like second nature. Or the enemy team will block your shot and get a lucky bounce into your net. C’est la Rocket League.

 

 

MR. MESEEKS THE FAST AND FURIOUS

The game is now also chock full of unlockables, some which you can unlock through regular play, and others which are hidden in what is now a very dirty word – loot crates. All unlockables are cosmetic only, however, and I will admit that Rocket League is literally the only game I’ve ever spent real world money on to open crates. The hope is to get a new car or an animated skin or some awesome rocket trail, but it’s a lottery in which a crappy decal is more likely. As with all things loot crates, your mileage may vary. If you don’t want to spend any money, there’s also a system that allows you to trade in five items of the same rarity to get one item of a better rarity. I’ve gotten some pretty great stuff just out of this trade in system alone.

Post-release, Psyonix has also added trading between players, which is a huge economy in and of itself. A lot of games you’ll play online will inevitably have some random player asking “trade?”. You can party up with them and trade items between yourselves, and you can even trade keys which open crates. There are several websites dedicated solely to finding players on your platform who are looking for what you have, or have what you’re looking for. Like playing the game itself, it just takes a bit of persistence to get the results you’re after.

 

VIRTUAL WORLD CUP

Psyonix has also become involved with e-sports, and Rocket League is a rising star in that venue. Their annual championship is widely watched in the e-sports community, with a grand prize this year of $109,000. In addition to the championships and regional contests organized by the RL Championship Series, Psyonix recently patched in the ability for players to set up and organize their own tournaments.

On top of all that, Psyonix has been working on setting up a proper cross-play infrastructure between all systems featuring Rocket League. At present, the PS4 is able to do cross-play with PC. You can’t party up together for online matchmaking, unfortunately (this is in the works), but PS4 and PC players can play private matches together, and often when you’re playing online with random players, some of them will be PC players. Rocket League is a great example of a game that has flourished in a cross-play environment, as everyone playing is equalized through the use of controllers.

 

PEAK PERFORMANCE?

Visually, the game uses simple textures and geometry to look as sharp and fluid as possible. The game runs at 60fps no matter what resolution you play at, and Psyonix has worked hard to keep that frame rate locked since the game’s release. You’ll rarely see a dip in frame rate, usually if three or four cars blow up at the same time on screen. I have been playing on a 1080p screen since its release, but I’ve played on a 4K screen as well and it looks absolutely gorgeous. I will say that the new supersampling mode introduced for 4K games played on a 1080p screen makes Rocket League look even better. All the cars, the animated skins and wheels, the rocket trails and goal explosions all pop like crazy. It started its life as a decent looking game and now is one of the sharpest looking games on Playstation.

I also really love how they’ve worked on the audio since the game came out. Psyonix has doubled the size of their curated soundtrack since 2015. One of my favorite new things, just introduced in the last patch, was making the audience smarter in predicting plays and having appropriate reactions for the situation. You’ll hear the audience get louder as a play is driven into enemy territory, anticipating a goal or a save. It’s smart programming to make a game with rocket powered soccer cars more immersive.

Unfortunately, it’s not all rosy in RL land. Server stability has always been an issue with the game, and as the player base expands, Psyonix has been struggling a bit to keep up. Since the latest patch on PS4, you’re almost always guaranteed 10-30 seconds of inconsistent server performance when the game starts. The performance does even out after that time, but in a game of Rocket League, ten seconds of bad lag can feel like an eternity. If Psyonix is committed to making Rocket League a game that stays competitive, they have to make server stability and performance priority #1.

 

SECOND LOOK

As it stands, Rocket League is and probably will remain one of my favorite games on the PlayStation 4. The quick action, short matches, emphasis on practice and persistence and small footprint on the PS4 hard drive (around 5GB) means that it will always be around on my PS4, ready to be fired up for a quick match. Even 2 years after release, I’m still putting in at least 5 hours of competitive ranked play every week, and I would consider myself on the low end of truly dedicated players. Psyonix seems committed to adding more content and refining Rocket League even further, so I plan on playing this game until my hands grow arthritic from pulling off sick aerials.

Rocket League Patch Fixes A Few Bugs, Lowers Game Rating

A great game just keeps getting better.

As detailed over at the game's official site , the amazingly popular and critically acclaimed Rocket League has received a new patch.

This patch fixes some ball-bouncing issues, adjusts the hitboxes, and even lowers the game's ESRB rating. Originally rated at "E10+," the game now has the plain ol' "E" rating; it's a minor change and will only affect the parental control settings. I have to wonder what they took out to drop that rating…what the heck could be in Rocket League that would prompt the ESRB to give it the slightly higher E10+ rating?

Well, anyway, you can check out the full patch notes through the link above. Developer Psyonix has also fixed the collision on the Wasteland map, which had an oddly bouncing ball, and the team also erased an exploit that let vehicles jump higher than they were supposed to. If you haven't had the pleasure of this awesome game, you should definitely consider the upcoming Collector's Edition , a physical version of the game that boasts four brand new cars and a fresh mode that turns soccer into basketball.

Yeah, it's called Dunk House and it'll be ready for digital users this month.

Related Game(s): Rocket League

Rocket League: Collector’s Edition Boasts Four New Cars

If you haven't yet tried the supremely entertaining Rocket League , well, you're kinda deprived.

But you might now have reason to wait, as the physical disc version is coming to PlayStation 4 and Xbox One this summer.

Dubbed the Rocket League: Collector's Edition , we know it's coming to retail on June 24 in Europe, the Middle East, and Africa, and a North American release is set for July 5. This special edition features the base game along with all previously released expansion packs, including Supersonic Fury, Revenge of the Battle-Cars and Chaos Run (check out a trailer for the latter below). Publisher 505 Games also revealed that it'll include "four brand new vehicles" that aren't yet available in the digital versions.

Man, you gotta get this game. The smash hit that is Rocket League has sold over 4 million copies and earned a whopping $70 million . The game will also have its very own eSports tournament and in April, a new update will deliver the awesome Dunk House DLC .