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Wolfenstein: Youngblood Review

Ever since World War II, killing Nazis has been as American as baseball and apple pie. It makes sense, then, that it would also become a favorite pastime of gamers everywhere. Wolfenstein 3D, one of the seminal first person shooters released in the early 90s, first introduced us to the visceral pleasures of exterminating large swaths of Nazis and, while the series has most certainly had its ups and downs in the subsequent 27 years, these days Wolfenstein is better than ever. When MachineGames first took over development of the franchise with 2014’s Wolfenstein: The New Order, they struck out in a new direction that reveled in the absurdities of the overall premise regarding Nazis taking over the world with magical technology, while also adding new, incisive, relevant commentary on the state of modern affairs. Always at the forefront, however, was the emphasis on fast, kinetic and brutal gunplay. While content to stick to that formula with their follow-up expansion The New Blood, and eventual sequel The New Colossus, this year’s installment, Wolfenstein: Youngblood, sought to break new ground and take the franchise to interesting new places. The results of this effort are proving divisive among longtime fans, but one thing is for certain – Youngblood is a bold evolution of the classic Wolfenstein formula that somehow manages to retain the core of what makes the franchise so popular, even if MachineGames and Arkane couldn’t quite stick the landing.

TERROR BILLY’S TERROR TWINS

Youngblood picks up the rebooted franchise’s story approximately 18 years after the events of The New Colossus. BJ and Anya’s twin daughters, Soph and Jess, are now all grown up, educated in the art of war by their parents. When BJ inexplicably goes missing one day the sisters, along with Sister Grace’s techno-whiz daughter Abby, depart for Paris in an attempt to locate him. Armed with their own personal power suits, they join the heart of the French Resistance. It’s a simple setup, but it effectively sets the stage for a new quasi-open world gameplay experience that has the twins traipsing through the streets of Nazi-occupied Neu Paris, racking up body counts to rival their legendary father’s.

It’s always risky when a franchise suddenly swaps out a classic, iconic character in favor of complete unknowns, but Soph and Jess quickly make it clear they are The Daughters of Blazkowicz in every possible way, right down to that lovable, no-nonsense-but-kinda-meatheaded worldview that Terror Billy has always been known for. Quirky, goofy and often incredibly juvenile, these sisters and their relationship is one of the highlights of the game. The chemistry between Soph and Jess is wonderful, and rightfully gets a lot of attention as the two get some on-the-job training in guerilla warfare, taking on multiple side missions revolving around rescuing vital allies and weakening enemy defenses; they’re badass, but they’re still green, though not for long.

SISTERS ARE DOIN’ IT FOR THEMSELVES

After a few brief cutscenes, players will find themselves in the French Underground, which serves as a hub from which all missions are selected and undertaken. As in previous games, players take on missions offered by the various crew that populates the hub, with one key difference – the vast majority of missions in Youngblood really are side content, not directly related to the story. While there is always some story-based reason for where you’re going and what you’re doing, they’re mostly threadbare plot points that don’t offer much narrative heft at all. After the first major story mission, you’ll spend most of your time working the simple gameplay loop (take mission, kill lots of Nazis, level up, return home and collect your reward).

While I personally enjoyed the freeform nature of these not-quite-side quests, they’re definitely going to rankle a lot of longtime fans who play these games as much for the story and characters as they do the gunplay. You should expect several hours’ worth of gameplay devoted solely to these mini missions and the overall objective of simply leveling up enough to take on the much larger, raid-level missions near the end.

THE FAMILY THAT SLAYS TOGETHER STAYS TOGETHER

Another drastic departure for the series is Youngblood’s near-sole focus on cooperative play. While it’s possible to play through the entire game solo with an AI partner, this expansion shooter is at its best when you have a buddy along for the ride. This is in part thanks to the fact that there aren’t any real leaps in AI ally technology in this game; for the most part, your AI sister is going to be about as useful as the average Marine in a Halo game (read: not at all). Depending on what difficulty you play at, they can even become a liability. The new Wolfenstein games have always prided themselves on being aggressively challenging, and Youngblood is no exception, but the reliance on AI (or random) teammates can get quite frustrating unless you’re willing to lower the difficulty a notch or two, as I eventually did.

This issue is exacerbated by the fact that you and your partner, whether they’re AI or being controlled by another player, have a pool of shared lives to draw from (maximum of 3). If either you or your teammate are knocked down and bleed out before being revived, one of those lives is lost. Lose them all, and it’s mission over. No checkpoints, no quick saves. You will start the mission over from the very beginning. Given that later missions can often take 45 minutes or longer, depending on difficulty, the shared lives pool is more often than not a frustrating mechanic rather than the intended incentive to actually cooperate with other players. This could have easily been mitigated by dropping the shared lives mechanic for solo play, and hopefully that’s part of an upcoming patch, because the game seriously needs it. The fact that you also cannot actually pause the game anywhere, at any time, is just salt in the wound. Have to take a phone call or make your kid a snack? Better find a spot off the beaten path and hope you get back to your game before more Nazis spawn into the play area.

However, if you can overcome those obstacles, there’s actually a lot to like about Youngblood. The gunplay is as good, or better, than it’s ever been; battles play out at a breakneck pace and you’re given an impressive arsenal of weapons to choose from. The new enemy armor system ensures that you use everything you’ve got, by requiring you to match your ballistics to one of the two types of armor the enemy has equipped. Shooting at an armored enemy with the wrong weapon is about as effective as throwing wet Kleenex at them, but the right weapon will melt through armor in the blink of an eye.

The new level up system is also a welcome addition, as it both coalesces and refines various systems from previous games. It’s a typical RPG-lite setup; every time you gain a level, you gain an ability point. Invest in the abilities you want, ignore the ones you don’t care about, and create a custom skillset for your character. I found abilities like Crush (which turns you into a power-armored wrecking ball that can blast through doors, crates or even armored enemies) among the most useful, while the cloaking ability went mostly unused. Certain special abilities unlock later in the game that can completely change how you approach endgame content, keeping things fresh and fun for far longer than they should be.

You can also still upgrade weapons using silver you find throughout the game world (or real world money if you’re really impatient), but the system is more robust and offers upgrade combos that can enhance damage output, handling or accuracy. Match enough similar upgrade types on the same weapon and gain a bonus boost to that particular stat.

The most important addition to Youngblood, however, is the Pep System. Each sister can equip a Pep that, when used, offers a variety of beneficial effects for you and your teammate. You’ll start with the basic health boost pep, which just gives you and your sister an immediate +50 health. You can spend silver to unlock more useful, and powerful, peps and even equip different ones to you and your (AI) sister; by the end of the game, I was combining a full health pep and a full armor pep that let me plow through latter levels with far greater ease than earlier in the game. It’s a bit unbalanced, but it’s also fun as hell.

THE ONLY GOOD NAZI…

Whether or not you enjoy Wolfenstein: Youngblood is going to depend on a lot of factors. If you loved the previous games for their narrative depth, linear story, and simplified gameplay, this might be a tough sell for you. Youngblood is still fundamentally Wolfenstein in almost every way that matters but, like its rookie heroines, it’s a little unpolished and rough around the edges. If you’re looking for something new, innovative, and daring, and can overlook a few flaws (some more glaring than others) then it’s time to suit up, gear up, and once again prove that the only good Nazi is a dead one.

Publisher:
Bethesda
Platform:
PC (Reviewed)/PS4/XB1/Switch
Developer:
MachineGames
Genre:
First Person Shooter
Release:
July 26, 2019
Final Rating:
8.0


The Game Awards 2018: Announcement Rundown

God of War

The Game Awards came and went and I have to say it was quite the show. The production quality is getting better every year. This year was really solid and a lot people turned up. There were plenty of surprises as well. The game of the year was actually God of War and I think most people were expecting Red Dead 2 to take that one. They took home quite a few other awards throughout the night. You can check out the full list of winners here.

It seems like the show is turning out more and more announcements and reveals every year. Not only do we get to see if our favorite games win but they also have a lot of exciting announcements. Here are the big reveals from the show. Some were expected. There were quite a few were pretty big surprises as well.

Sayonara Wild Hearts

Developers Simigo are known for their mobile games such as Year Walk, Device 6, and most recently, SPL-T. But they started the reveals of the night with their newest project, Sayonara Wild Hearts. It’s been dubbed “a pop album video game”. Sayonara Wild Hearts is set to release in 2019 for Switch and other consoles.

Journey to the Savage Planet

Journey to the Savage Planet is a new game by Typhoon Studios. They are a new studio that includes several industry veterans from the likes of Ubisoft and WB Games. It looks like humor is going to be strong point for this game. A first person adventure game that has you exploring a planet to see if its habitable for humans. It’s set for a 2019 release on PC, Xbox One, and PS4.

The Stanley Parable Ultra Deluxe

Originally launched in 2013, The Stanley Parable is quite the surreal and unusual experience. The game is coming back in a pretty big way. Not only is it coming to consoles but they are adding plenty of new secrets, decisions, and endings to the game. All of which, PC players will get to check out as well. The Stanley Parable Ultra Deluxe releases sometime in 2019.

Among Trees

Not a lot of info is known about this game but it sure looks pretty. The trailer didn’t tell us much but their website gives some more info (link in game name above). It’s a first person survival game and will have you living in a cabin you can build on, cooking food, planting crops, exploring and generally surviving. If it looks this good I’m definitely interested.

Marvel Ultimate Alliance 3: Black Order

It’s been almost ten years since we saw an Ultimate Alliance game, so this reveal was a really nice surprise. Also a surprise is that it’s Team Ninja working on it. Marvel Ultimate Alliance 3 boasts an original story that has superheroes fighting Thanos and his Black Order and includes 4 player co-op. It’s exclusive to the Nintendo Switch and comes out in 2019.

Far Cry New Dawn

Ubisoft didn’t waste any time starting on their next game. Far Cry New Dawn is a direct sequel to Far Cry 5 and takes place after the (spoiler alert) nuclear ending. For the first time, Far Cry will take place in a post apocalyptic world of sorts. It sure is a colorful world. The trailer also introduces what looks like to be the newest villain, or rather, villains, for the game.

https://youtu.be/6eLHk2Eug78

Hades

Hades is a new game from Supergiant Games. You know, the creators of Bastion, Transistor, and Pyre? This new game looks just as good as their previous games. Hades is a dungeon crawler that takes place in Greek mythology. More specifically in the Underworld. The cool thing about this one? You can go check it out now on early access.

Ancestors: The Humankind Odyssey

Take a journey through the past. Way, way, way back in the past of human history. Ancestors takes you back millions of years in human history and goes through many generations from early apes and to our closest relatives. Interesting. This game is more of a project then a game and has actually been in the works for a few years now. It’s set to release in 2019. The trailer shows some gameplay for the game.

Scavengers

Scavengers is a futuristic co-op team based game. Actually the term that has been coined is “co-opetition” as you can eventually turn on your team if you so decide. Large scale multiplayer is the big focus here and will have you fighting alongside both AI and human players in a very aggressive world. There are no announcements for what systems it will be on but you can sign up for playtesting that will take place in 2019 at their website.

Crash Team Racing Nitro-Fueled

Probably the most sought after announcement of the evening was for the Crash Team Racing Nitro-Fueled. Studio Beenox did not disappoint. This is a remake of the original PS1 game and looks to remain faithful to its source. Playstation fans are fond of this game and soon you’ll be able to relive the glory days. Nitro-Fueled is set to release June 21, 2019 for PS4, Xbox One, and Switch

The Outer Worlds

Obsidian is most recently known for the Pillars of Eternity series. Their next game, The Outer Wilds, takes the single player rpg genre to the sci-fi realm. The difference being that it’s in first person more along the lines of Fallout. And while Microsoft did buy Obsidian earlier this year, they are honoring the original contract with Private Division. The Outer Wilds is set to release in 2019.

https://youtu.be/MGLTgt0EEqc

The Last Campfire

While Hello Games was working on improving No Man’s Sky, a couple employees took some time to create a Hello Games Short. Similar to how Pixar makes shorts, The Last Campfire is “a way to foster creativity and new voices” according to Sean Murray. No details on platform or release date yet but it still looks interesting.

Atlas

From the developers of Ark: Survival Evolved comes a pirate MMO. Apparently the map is 1,200 times bigger then the map in Ark. The idea is to have this massive world with a lot of people in it. The trailer shows pirate ship battles and giant creatures to team up against. Set to release next year on PC and later Xbox One.

Dragon Age 4 Teaser

A simple little teaser from Bioware showed what looks to be a continuation of the Dragon Age series. Whether it is called Dragon Age 4 or Dragon Age: The Dread Wolf Rises, remains to be seen. As do any other details about the game. But they are definitely working on it.

The Pathless

From the creators of Abzu comes their newest game, The Pathless. Just like their previous game, The Pathless looks very beautiful and has you interacting with different kinds of creatures. Namely a friendly hawk. Not much else is known about the game but if Abzu is anything to go by, this is one to keep an eye on. It’s set to release sometime in 2019 for PC and PS4.

Survived By

Survived By is an online bullet-hell style game with an interesting permadeath feature. “Death is just the beginning” is what’s on the Steam description and that certainly seems to be the case. This is a work in progress and is available now for free on Steam in early access. When the finished version comes out is still up in the air.

Stranger Things 3

The Creators of Stranger Things showed up at the awards show and gave us a trailer for the Stranger Things 3 game. It takes place sometime during the upcoming season of the show. The style is based on the 16 bit era this time around. No news about when it’s coming out but is coming to “all platforms”.

Mortal Kombat 11

A nice little surprise from NetherRealm Studios was Mortal Kombat 11. It was cool trailer showing a fight between Scorpion and Raiden. Not much else was given at the reveal but they plan on giving everyone more info at an event in January. The release date is set for April 23rd for pretty much everything.

Psychonauts 2

The sequel to the cult classic has been in the works for a couple years now. Double Fine showed us a trailer for the game and it looks just as you would expect a Psychonauts game to look. The style is definitely intact. Unfortunately there is still no news on the release but at least we finally got a good look at it.

Rage 2

The fact that Bethesda has been hard at work on the sequel is no secret but they still showed up at the show and gave us a release date. The single player, post apocalyptic shooter is coming out May 14th on PS4, Xbox One, and PC.

 

Did you watch the show? What are you most excited about? 

Party Hard 2 Review [PC]

Published, like its predecessor, by tinyBuild and developed by Pinokl Games, Kverta, and Hologryph, Party Hard 2 is an action-stealth based game with enjoyable gameplay and fun mechanics. However, it’s flawed at its core by minor errors and repetitive levels.

In Party Hard 2, we just can’t seem to get any sleep because of the loud night clubbers. And we’re well past asking nicely for them to stop. How about we kill all of them instead? At least the majority of them. Other than a very straightforward introduction to the game, the narrative portion of Party Hard 2 is not what makes it a decent game. Sure, there are some narrative bits, but these are merely a means to string levels together so that you aren’t just thrown senselessly from one place to another. So, if you’re looking at Party Hard 2 hoping to find an A-okay story, I can easily tell you, this isn’t it.

HOW TO GET AWAY WITH SEVERAL MURDERS

Party Hard 2’s ultimate objective in every level, is to kill a few targets. Or everyone, in case you were feeling like going mass murderer. How do you go about these murders, then? The game makes something simple even more so by giving you the ability to use the “Killer Instinct” to analyze your surroundings. Not only will it highlight targets (which are already pointed out with a red arrow above them) but it will also tell you if there are any NPCs with special functions such as janitors and bodyguards, which are highlighted in orange. Last but not least it will highlight everything you can interact with in green. 

Knowing where the good stuff is doesn’t grant you success automatically though. You also need to create opportunities for yourself. Actually, scratch that. In Party Hard 2 there are very few instances in which you can actively open up the chance to kill someone. Instead, it’s mostly up to the NPCs wandering around to walk by the wrong place at the wrong time. In these cases, patience is a virtue.

This is also Party Hard 2’s biggest drawback. Other than careful planning, you will also need the game to work out in your favor to allow things to go the way you framed. More often than not, it doesn’t happen.

1000 WAYS TO KILL SOMEONE

Nevertheless, there can be some fun instances in which you can actually attract the unfortunate party-goers. If you’re on the dance floor, you could place yourself near the speakers, dance to your heart’s content and lure everyone else to their own deaths as you blow up the whole area.

Or maybe you’ve picked up a condom and put it somewhere in your inventory, supposedly hidden from everyone’s eyes. Party-goers can actually sense it on you and will automatically be attracted, looking for some fun. And as the gentleman you impersonate, it’s only fair to comply. You then lure them to a secluded dark corner and push them down the ventilation vents.

A 1000 INSTRUMENTS TO DO IT

Blowing things up in Party Hard 2 is all great fun and giggles until you forget to move away from the crime scene. All you can do is stare at the screen as the cops carry you to jail. But the feeling of accomplishment when you actually get away with it makes the game exciting and fun. 

There are many traps you can come up with in Party Hard 2 as well. Water tanks laying around here and there? How about taking one near the DJ station and spilling it everywhere on the ground? Where clueless party-goers are dancing completely inhibited from drugs and alcohol? Remember to walk as far as possible though, unless you want people to call the cops on you. The ones that haven’t been ruthlessly electrocuted at least. 

The game encourages you to limit the usage of your standard weapon of choice, your knife or your fists, and take full advantage of the items you find: gas tanks, booze bottles, molotovs, frag grenades, cars… Everything you need to become the killer you were meant to be.

EXTENSIVE MAPS, LOTS OF FUN

Party Hard 2’s maps are huge, way more than its predecessor had to offer. In my first try in the hospital map, I was exploring to get a feel of the place and I was simply amazed at how expansive it was. There’s a car park, the whole hospital building, a courtyard to the right, and then another smaller yard to the top of it. Imagine all the stuff I could interact with.

I blew up some booze barrels, got some other people poisoned with acid, and made a shelf fall on a bodyguard. However, the fun didn’t last long and Party Hard 2 started proving to be an actual challenge. As well as extremely frustrating. Every little mistake can cost you a 10-minute run, and every missed occasion can make it 5 minutes longer.

HANDS UP, I SAW YOU!

By rule, party-goers seem to only notice murders when they happen in a cone-like area right in front of their eyes. While this is true most of the time, it also isn’t. Due to some bugs, some party-goers seem to have eyes behind their head.  You can get spotted through walls or caught while in the act of killing someone standing somewhere secluded. Unknown factors trashed my runs more than once, contributing only to increase my general frustration at the game and discontent to a poorly made system.

Once spotted, people will immediately call the cops, and you rarely will have the opportunity to prevent it, as scared victims seem to run considerably faster. Once the cops are on the scene, there’s no escaping. You can’t outrun them because they are always running. While you are hindered by your stamina meter, they obviously aren’t. You also have no way of killing them, unless you have something handy to blow them up with. If they hit you just one time, it’s game over.

ONE CHARACTER, ONE DIFFICULTY

Party Hard 2 offers four different characters to play with. Each of them with unique abilities and skills as well as various extra perks. In a sense, they range from “easy” mode to “really hard”. The game itself only offers two modes to choose from, Medium and High difficulty. However, it also gives you the means to cruise through levels by playing the character The Wannabe.

The Wannabe gives more stamina and more health. This makes the game considerably easier since, normally, everything could kill you if you are not careful enough. Playing this character won’t allow you to unlock achievements and trophies though. 

The standard character of Party Hard 2’s story is the Party Hard Killer. He stands for the normal difficulty aspects of the game, without extra perks but with extra abilities. The game is meant to be played as the Party Hard killer, at least once. We also have a quite eccentric alien, Kao Tech and a Panda cosplayer. They both represent the highest difficulties of the game as well as the most challenging experiences.

SOLID, AT THE CORE

Party Hard 2 works well as a sequel. Improved graphics, art style, revised mechanics, as well as new ones. But core mechanics-wise, it doesn’t add anything substantial that distinguishes it from its predecessor. Nor does it try to. Overall, it’s very short and runs don’t usually take more than 10 minutes each. Given that you don’t end up having to redo the level over and over again. Most of the time this isn’t even due to the player’s distraction but to the game’s still very clunky rules and mechanics. They tend to get in the player’s way more often than not, especially when they aren’t supposed to. While frustration is a feeling that many players enjoy due to the equation frustration = challenge, frustration due to poorly written mechanics is not okay. Performance wise, for a relatively small game, it actually doesn’t run that well. Framerate drops and stutters hinder the game greatly. Loading times can get ridiculously long and even get stuck, forcing you to restart the game.

While Party Hard 2 doesn’t offer a substantially new experience compared to Party Hard, fans that have loved the first installment in the franchise are sure to love its hilariously brutal sequel. For every other stealth based genre lovers, this is almost a must, offering hours of enjoyable content at a reasonable price.

 

Publisher:
tinyBuild
Developer:
Pinokl Game, Kverta, Hologryph
Genre:
Stealth-strategy
Release Date:
October 25, 2018
Final Rating:
7.0


Playdiablo4.com directs to Path of Exile Website

Diablo Immortal

To say that the announcement of the mobile only game, Diablo: Immortal, went down like a ton of bricks would be a complete understatement. It was so bad even fans who paid to be at the annual event asked at the Q&A if this was some kind of un-seasonal April fools joke. It didn’t help that in trying to defend the game that one of the developers remarked “Do you guys not have phones?” to the fans. Ouch.

What has followed since has been countless memes online and on the Diablo: Immortal reveal YouTube trailer, 466k downvotes compared to 18K upvotes.

And now, as a joke, a fan has bought the web address; Playdiablo4.com,which does not direct to any Diablo related news or website. Instead it directs to the official Path of Exile website. Path of Exile for those not familiar with the game, is a long running free-to-play action RPG in the same style as Diablo. It’s highly regarded as one of the best free-to-play games available that doesn’t gouge players with nefarious pay-to-win mechanics. Instead it relies on selling purely cosmetic items.

Path of Exile is a free-to-play game that is supported monetarily through its microtransaction features. The policy of Grinding Gear Games regarding microtransactions is that they should not confer any significant advantage to the player. Microtransaction features are primarily cosmetic in nature or provide peripheral utility in the case of additional stash tabs and character slots.

Up until now, Path of Exile has only been available on PC and XBoxOne, but as we reported here earlier, PS4 players will soon be able to jump in and check the game out for themselves around the time the update 3.5.0 comes out.

As for Diablo news, Blizzard actually had some Diablo 4 news. Reports of the game changing so much over the last few months meant that they held back at the last minute in closing out BlizzCon with that announcement. In hind-sight, even just giving the game a mention after the mobile game reveal may have tempered some of the heat they took. And to be fair, some feedback on the mobile Diablo: Immortals game has been quite positive according to some publications that have had hands on time with the game. Also worth noting is that Blizzard has gone on record saying that they have multiple Diablo projects on the go right now, so watch this space.

“I Am Setsuna” heading to PS4 in June

Square Enix is on a mission, a mission to restore the golden age of JRPGs. Square Enix is preparing to release an new JRPG, I Am Setsuna this summer.  The game is a modern day take on the JRPG classic formula created by Tokyo RPG Factory a development studio set up in 2014 by Square Enix.

Here is what the studio says of itself;

"The studio revisits the ethos used to develop past RPGs to create a completely new RPG series, which will introduce the authentic JRPG style to current hardware using the technologies of today."

I Am Setsuna takes place in a land of perpetual Winter that is troubled by angry demons. Ancient customs dictate that a maiden must be sacrificed to appease the demons. The Demons are once again stalking the land, and it's time for them to be appeased again. Setsuna is the chosen sacrifice and embarks on a journey to the ritual site of sacrifice. Accompanying Setsuna on the journey are an un-named mercenary, a traveler called Kuon and veteran soldier named Yomi.

The game's compbat system is based on Chrono Trigger, together with a unique art style, I Am Setsuna is another JRPG launching this summer that might catch your eye. SE has a LiveStream on April 22 with gameplay and more on show.

The game releases in the west on June 28th, 2016 on PS4 and PC , and in Japan on June 30th on PS4, PS Vita and PC .  There was some uncertainty about a release on Vita in the west, it seems unlikely we will see a Vita version outside Japan.

From the sounds of things this will be an emotional journey, but ultimately a story of Sadness. Look out for I Am Setsuna this summer.

Tokyo RPG Factory has a message for gamers around the world;

Related Game(s): I Am Setsuna

With PC Architecture, Why Game On A Console?

Your next console is going to be a lot more like a PC now. So what is the point of having a console?

There is no doubt about it, Sony has thrown in its lot with PC architecture for the next generation. There are some staunch loyalists who are very much against this move, but the overwhelming reception has been positive. The whole point is to make a console that is developer-friendly, and developers have been friendly in their reception of the changeover.

Never mind whether or not you think this was the right decision, I think everyone has already spoken their piece on that. What I'm interested in is, in this new world where consoles have crossed the line into simplified PCs, why do you plan to continue to do your gaming on a console?

It may cost a bit to build a gaming rig but then you've got yourself a PC that will run all the great third party games and many Microsoft games with the highest graphical fidelity and frame rates. Your hard drive is going to fill up much more slowly, the games themselves are significantly cheaper, and you often have access to mods. So what is it about the console experience that makes you stick with it? If you use both, what keeps the console in your life?

Is it brand loyalty? Playstation has treated me pretty well since I made the transition back in the 32-bit days. Is it the online service? What I pay for PSPlus is ridiculously low for all the games that I have access to throughout the year. Is the console of your choice where your friends are? Most of my friends have grown out of gaming so I can't help you there. Are you unable to live without certain exclusives? No more Uncharted sure would hurt. Do you just love having it as part of a big, mean entertainment center? One of the draws of PC gaming is the high-res monitors, not big TVs.

For me it's a lot of those things and more, but console gaming has always felt more like a full entertainment experience. PC gaming somehow feels like there's something between me and my games and I don't like that. What are your reasons?