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Helldivers 2 Is Sony’s Biggest PC Launch Ever

Helldivers 2

Arrowhead Game Studios’ Helldivers 2 is a massive hit, and it marks itself as Sony’s biggest PC launch in its history. Of course, we suspect it won’t be that way too long, if the Japanese giant decides to release another PlayStation Studios game day and date on PC.

Checking Steam’s most-played games (thanks, Push Square), we can see that the game has managed to be in the top 15 most-played games right now — February 10. Unlike most of its releases, PlayStation has decided to test the waters and release a first-party game day and date of its PS counterpart. We assume this won’t be a frequent thing, though, and most of its first-party releases will remain on PlayStation platforms for while before getting the porting treatment.

What do you think? Was the high placement of Arrowhead’s Helldivers 2 well-deserved? Let us know below!

PS5, PC Dreams Is No Longer In The Works

Media Molecule

Media Molecule has stopped production of the PS5 and PC ports of its flagship Dreams title following the mass layoffs. No word from the studio, so take this with a slight grain of salt.

Hacker and dataminer Lance McDonald claimed during a livestream (via WCCFTech) that a source who was testing the game was informed it was no longer in production due to the layoffs. This port would’ve provided players on the current-gen console — and PC — a native experience playing the uniquely — albeit ended — PlayStation exclusive. It would’ve also come packaged with Ray Tracing and mouse and keyboard support on the PS5.

Even more bitter is the fact the ports were basically finished by the time they were canceled. We can’t help but echo WCCF’s take, which is not taking the dive into releasing a PC version would mark a bad decision on Sony’s part, the game would work wonderfully with the slew of people happy to dive in and develop mods for it.

What do you think? Is it a missed opportunity to not release the game to current-gen hardware and PC? Let us know below!

Lenovo Legion Go Review

Manufacturer:
Lenovo
Model:
Legion Go 8APU1
APU:
AMD Ryzen Z1 Extreme
RAM:
16GB LPDDR5X 7500Mhz
Storage:
1TB
Display:
8.8″ QHD (2560 x 1600)
Battery Life:
1.5 hours in Balanced mode
Release Date:
November 1st, 2023
Price:
$749.99 1TB (reviewed)


The Goods
Amazing screen, reasonably powerful APU, FPS mode, lightweight, sturdy design, 120hz response rate.

The Bads

Not powerful enough to render many modern games at native resolution, buggy custom UI (Legion Space), multiple OS-level quirks and issues, driver issues, controllers are moderately uncomfortable to hold.

The Finals
The Lenovo Legion Go (LeGo) is a solid device, offering up more than enough power to handle the latest games, albeit at lower graphical settings than a comparatively priced PC. The fact that it runs a full copy of Windows 11 is both its greatest feature, as well as its greatest downfall.

Score:
8.8



note: rating is based on what we have today, and may not reflect Legion Go’s  future changes and enhancements. 

The Legion Go is the newest kid on the block of handheld gaming computers, but simply being newer, doesn’t necessarily mean that it is also better.

Let’s Talk About Power

With great power, comes great gaming experiences. Just ask anyone that owns a PS5, or a high end gaming PC. Whether it’s about pushing out more frames, or engaging in ultra immersive graphical experiences. Power helps. Power matters. And the Legion Go? It’s got power.

At least, as far as handhelds go, it’s a very powerful device. It’s roughly twice as strong as the Valve Steam Deck, and comparing it with the Nintendo Switch would be like trying to compare a Ferrari with a tiny Hot Wheels toy. It’s just not fair.

Great Power Also Means Less Battery

While on the surface, its got enough juice to keep you going for hours. Unfortunately, that’s just a surface level thing. In actual use, the amount of power that the Legion Go has, will basically drain your battery in a matter of hours. In my testing, I went from 100% down to 8% in less than an hour when running in Performance mode, and in about 1.5 hours when using the Balanced mode.

Understandably, this is not a good experience, at least not if your main intention is to use the Legion Go while you’re away from a power outlet. It’s best to treat this thing like a typical gaming laptop, albeit one that doesn’t lose its performance simply by unplugging it from the wall.

It’s A Computer

This may be obvious to some of you, but perhaps not as obvious to others. The Legion Go isn’t a typical handheld gaming console, like the Switch or Vita. While there is technically a custom user interface, Legion Space, the entire custom UI of the LeGo is pretty much just a standard application. It’s truly nothing special, nor is it complete. There are quite a few missing features and functions here and there, as well as a number of bugs and glitches, at least as of this writing.

Unfortunately, the fact that the Legion Go is a fully fledged computer, is both its strongest feature, and its biggest downside. On the one hand, it’s a full Windows 11 computer, through and through. You can hook up a keyboard and mouse, plug in an external monitor, and be on your way. This thing could legitimately replace a lower-end laptop (say, $400-600 range), and is far more versatile than a laptop, too. It’s powerful enough to handle pretty much every single task you can throw at it, whether it’s something a little more basic like watching 4K YouTube videos, or something a bit more complex like playing Cyberpunk 2077 at medium settings. This thing is remarkably capable, and that is primarily due to the fact that it is a full PC.

But, being a full PC also has its downsides. For starters, OS navigation is very inconvenient. Doing something as basic as opening up a web browser and typing in your favourite website (like PSXExtreme.com for example) is not as seamless as it should be. This is thanks primarily to the Legion Go’s use of a touch screen, and a very basic, and highly inaccurate touchpad. Now, I don’t entirely blame Lenovo for this, as touch navigations is mostly a Windows issue, and thus, it falls on Microsoft to improve or enhance its touch support within Windows 11. However, the Legion Go uses Windows, so while its poor navigation may not be Lenovo’s fault, it is still something that directly affects and hinders the Legion Go’s overall usability.

Display

The display on the Legion Go is perhaps one of the best I have ever seen on a handheld device, and despite not utilizing an OLED display, I actually prefer the vibrance of the LeGo screen to that of my Nintendo Switch.

Now, don’t get me wrong. Do I wish that this thing had an OLED display? Yeah, absolutely. But the fact that it doesn’t actually isn’t as big of a downside as you may initially believe. Sure, stuff like perfect blacks will never be a thing on the Legion Go, and I definitely wish it had support for HDR. That said, everything sort of just pops on this thing.  It’s vibrant, crystal clear, and more than large enough to do pretty much anything and everything on. Not to mention the fact that you’re getting a 1200p display, not simply an 800p, or 1080p like you’d find on the Valve Steam Deck or Asus ROG Ally. (or 720p on the Switch)

The screen of the Legion Go is arguably one of its biggest selling points.

Speakers & Microphone

The speakers on the Legion Go aren’t the best I’ve ever heard, nor are they the worst. While they most certainly get quite loud, and I’ve definitely heard laptops with significantly worse speakers, I was honestly expecting more from these things. They lack depth, and precision. There’s also a significant lack of bass, especially at the higher volumes. Then again, if all you want to do is be able to hear your game, and if you don’t really care about having a high fidelity audio experience? Yeah, these are totally fine. Really, there’s nothing overly wrong with them. They’re just… fine.

The microphone, on the other hand? Well, it’s actually far better than I expected, but far better still does not mean that it’s great. It’s certainly passable, and more than usable for a typical Discord call, or intense gaming session. It also does a decent job of removing fan noise, as well as game / speaker sounds and background noise.

Comfort & Portability

Now, this is where things begin to falter a bit. Sure, the Legion Go is uber powerful, to a point where it could legitimately replace a lower end laptop. You can game on it, you can work on it, and you can watch movies on it. And yet, its main and really only purpose is to function as a portable gaming console, akin to something like the Steam Deck, or Nintendo Switch. So then, why is it so uncomfortable to hold?

Don’t get me wrong, the Legion Go isn’t unusable. You can still play games on this thing portably, potentially even for hours on end. And no, my hands don’t cramp up, and I don’t experience any kind of major pain while using it. But that doesn’t mean that it’s actually comfortable to hold, especially not in comparison with the Steam Deck.

To make matters worse, the controllers themselves, when detached, feel bulky in your hands. There’s not really much in the way of ergonomics, and while my hands do not personally cramp up, I can easily see how people with smaller hands may struggle to use the Legion Go with its controllers detached.

Now, as a quick little aside, the Legion Go comes with a really stellar carrying case. I know this may sound weird, but the case for the Legion Go has by far the nicest zippers of any officially branded carrying case I have ever used, to a point where it is actually a joy to zip or unzip. Perhaps that’s just me, but I legitimately like that.

Controllers & Inputs

The Legion Go has three primary methods of input, with those being the controller itself, the touch screen, and the trackpad. Now, the controllers also support things such as gyro / motion, but to get this to actually function, as of this review, is an absolute pain, and required third party software to actually use. This is again one of the LeGo’s biggest limitations, in that the hardware itself is pretty great, but the software and driver experience is severely lacking. I’d even argue that the software is holding the LeGo back quite a bit.

The controller is functional, especially after one of the more recent driver updates, which all but eliminated the deadzone issues. In fact, the deadzone was, back at launch, so unbelievably bad, it made the Legion Go pretty much unusable for the vast majority of games on the market.  I’m thankful that these issues are gone, but do question why they existed in the first place.

The touch screen is easily the main method of OS navigation, and is the most convenient to use, despite Windows 11 not being all that well optimized for it. It works well enough, and the accuracy of the touchscreen is pretty much what you’d expect.

The touchpad on the right controller, on the other hand? It’s verging on being absolutely useless. It is too small to be of any real use, and is also very inaccurate, to the point where I find myself avoiding it whenever possible, opting to use the touchscreen itself 90% of the time instead. Unfortunately, for some games that aren’t compatible with controllers, the touchpad is your only real option here. Civilization 6, for example, is pretty much unplayable on the Legion Go. It’s just not an ideal experience, despite the game running quite well on the Steam Deck.

And then there’s the FPS Mode, which basically converts the right controller, when detached from the console, into a dedicated mouse. As in, it is literally a mouse, with the left controller functioning as WASD instead of a traditional analogue stick. This feature actually works far better than I had originally expected, and makes games like Civilization 6 a bit more playable. However, don’t confuse playability for convenience, or ease of use. When you’re in FPS Mode, you’re basically being forced to sit at a table of some kind, tethered down to using a mouse and keyboard. It more or less converts the Legion Go into a tiny all-in-one workstation, with the screen acting as your typical computer monitor.

Is it ideal? No. The mouse isn’t the most accurate thing in the world, nor is it the least accurate. It’s fine. Just fine. You wouldn’t want to compete with this thing in something like Counter-Strike 2, but you could still technically play CS2 with it.

It’s a nice feature to have, but I just question why it has to exist at all. Are people actually using their Legion Go’s in FPS Mode as a primary method of control? I know I’m not.

 

The Final Rundown

By the end of the day, the Legion Go by Lenovo is a powerful handheld gaming computer, capable of running the latest and greatest games, without being bogged down by a Linux operating system. It’s got enough versatility to not only become your next great gaming handheld, but also to function as a full fledged Windows 11 computer, with all of the features and functions a modern computer has to offer. While it’s not perfect, it is easily the best handheld hybrid we’ve got right now, both in terms of OS navigation, and sheer gaming power. You really can’t go wrong here, but do yourself a favour and spend a bit more for the 1TB model. The extra space really does come in handy.

Sony Exec Outlines Advantage Of PS5 Over PC

Playstation

The debate between console and PC gaming continues on, with Sony exec Hideaki Nishino giving his two cents with admittedly one of the most used — albeit understandable — points. Console gaming has always made waves as the more “convenient” way to game

During an interview with Nikkei, Nishino explained that the advantage of a dedicated gaming console, like the PS5, is that building a PC takes time, effort, and money. Whereas with a console, provided you have a TV, you can enjoy games straight after setup, with no need to buy extra cables or anything like that, as the console typically comes with all you really need, albeit perhaps an extension might be nice for some setups.

In this same interview, he also touched on Sony’s push to multimedia content and how it’s important for people that don’t game still have the ability to try these games after binging the whole season of The Last of Us or watching the Gran Turismo movie.

“If you want to play PC games with the same GPU [graphics processing unit] performance and so forth as the PS5, you have to spend money and time to build your own PC. While doing so can be rewarding, a dedicated console allows any player to enjoy games of the same technical level right out of the box.”

What do you think? Do you agree or disagree? Let us know below!

Cyberpunk 2077 Review

Editor’s Note: We initially decided against running a review of Cyberpunk 2077 upon initial release, due to the severity of the technical issues that have forced digital storefronts to remove the game from stock. However, further internal discussions led to a consensus that this game, like any other, is more than the sum of its glitches, and must be reviewed on its merits as is. If and when substantial updates are made to stability and performance, such that it would merit further analysis, we will re-assess the game again at that time. Our first priority is to giving our readers the information they need to make informed purchasing decisions.

For the purposes of this review, Cyberpunk 2077 was played on PC, with Hotfix 1.05 applied, on a machine that meets or exceeds all recommended specifications, with settings turned to High/1080p. All media presented in this review was captured by PSXE for this review, and was not provided to us via press kit.

The 1980s were such a weird time in history that, if you didn’t grow up in/live through that decade, it can be kind of hard to properly describe it without sounding like a crazy person. It was an era so wholly defined by rampant materialism and insensate greed that it created an explosion of entertainment media about how utterly awesome it is to… work yourself to death for big corporations? When Michael J. Fox wasn’t busy traveling back to the future, he spent his days on Family Ties as a college Reaganite who worshipped money as a deity, and his nights filming movies like The Secret of My Success, in which he plays a college Reaganite from Kansas who moves to New York and will consider himself an abject failure if he does not one day own his own Fortune 500 company.

With mainstream culture defining the decade by our mad scramble for cold hard cash and the subservience to corporate America that it required, it was no surprise that the counter-culture of the day would respond with a surge in cyberpunk. These days it is ubiquitous in pop culture, with movies like The Matrix and Blade Runner 2049, shows like Altered Carbon, and more, but it was back in the 80s when cyberpunk defined itself against the backdrop of materialistic insanity. So it made sense that CD Projekt Red, in developing Cyberpunk 2077, would take inspiration from one of the hallmarks of 80s cyberpunk – Mark Pondsmith’s appropriately-named 1988 table-top RPG, Cyberpunk.

BEHOLD THE NIGHT CITY

Cyberpunk 2077 tells the tale of a low-level street mercenary named V, and their quest to become a high-level street mercenary. In pursuit of this, V eventually takes on a gig that has her robbing Japanese mega corporation Arasaka to relieve their CEO of a mysterious “relic” chip. When things go sideways and the bullets start flying, V eventually winds up buried alive in a garbage dump, the relic chip now stuck inside her brain and, along with it, the digital psyche of legendary punk rocker-turned freedom fighter Johnny Silverhands, played by cyberpunk legend Keanu Reeves.

Having long since gone out in a blaze of glory while fighting Arasaka and its minions, Johnny’s not too happy to wake up inside your brain, and he wants out. Unfortunately, removing the chip containing him would almost certainly kill V, and this is the primary motivation for the remainder of the story, as the unlikely pair is forced into mental co-habitation while both desperately seek a means of terminating the connection.

One of the unique things about Cyberpunk 2077 is that the star of this game is not your character, V. In fact, unlike CD Projekt Red’s previous franchise, The Witcher, you don’t even play as a pre-defined character, instead creating your own version of V. The star isn’t Reeves’s Johnny Silverhands, either, much fun as it is seeing Keanu once again dabbling in the genre.

That’s because the real focus of Cyberpunk 2077 is Night City, itself. The design and vibrancy of the city will be the first thing you notice, and it’ll likely take your breath away; not only is it massive in scope, it is also a technological and design feat few games have ever pulled off. Unfortunately, it’s also about as deep as a puddle.

Night City looks amazing from the many vistas you can stop at, and has a gritty realism to its slums and back alleys and sex shops. The physical edifices themselves are as impressive and convincing as any I’ve ever seen in a game. The problem is that nobody real lives here. The world itself is populated by thousands of NPCs, but you can’t even talk to most of them, and outside of specific characters central to the story, none of them who do talk have anything interesting to say. The only way to ensure a reaction from any NPC is to commit an act of violence in their general vicinity, at which point every NPC in the area will immediately react, in perfect unison and using the same exact animations, as they cower in fear and then run away.

This, of course, will instantly draw the attention of the police, and I do mean instantly. To summon police to your area, all you need to do is shoot someone you’re not allowed to shoot and police will instantly spawn in your area. They don’t drive up in cars, or rappel down from a VTOL, or use the subway or something. They will simply and magically teleport to your exact location, even if you’re on the ledge of a skyscraper.

The reason for all this is simple – there is no proper AI to direct NPC behavior in this game. Police can’t drive to the location of your crime because there is no AI instructing them on where to go or, more importantly, how to get there (this is true for all driving NPCs, in fact, which is why you can stop your car in the middle of the road and leave it there, and just watch the traffic pile up behind you). It’s why they also will not chase you if you flee. You can massacre a mall full of innocent people, wait for police to teleport to your location, and simply walk around the corner to escape; breaking line of sight is all it takes to evade justice in Night City.

To be clear – this is not the byproduct of a bug, or technical glitch. These are not things that can get ironed out in stability patches. They’re part of (or not part of) the bedrock design. There is, of course, no excuse for any of this. Rockstar created a massive open world in Grand Theft Auto V, also with thousands of NPCs, all programmed with AI that made them behave at least somewhat like believable people. That was 7 years ago.

In Cyberpunk 2077, the citizens of Night City feel like plastic props, and I felt like Will Smith talking to mannequins in I Am Legend. The people are shiny and they look nice, but the façade falls apart the moment you try to interact with them in any way. A smaller city, with fewer people (who actually behaved like people), would have been really gone a long way to creating a more believable, interactive, organic world, instead of one that feels fake at every turn.

Cyberpunk isn’t just about crazy technology or cool set pieces. It’s also about the little people, the ones who are left to reckon with corporate greed run amok. Those who are, essentially, the price the wealthy are willing to pay for their techno-opulence. It is for this reason that the Deus Ex games are still the high-water mark for cyberpunk in this industry. Human Revolution and Mankind Divided didn’t have worlds nearly as big as Night City, but they were densely populated with real people, who felt like they actually lived that world and could tell you about it. You could talk to almost everybody, and while a lot of them might not have much to say that affects the story, every single one of them could tell you something about that world, and how they lived in it. CD Projekt Red would have been wise to take note. Instead, they opted for style over substance.

Understanding the roots of cyberpunk as a response to runaway capitalism is important in understanding not only cyberpunk as a genre, but Cyberpunk 2077 specifically. In fact, CD Projekt Red has defended some of its more questionable design decisions in this game with that very reasoning, such as its inclusion of a hyper-sexualized and objectified transgender model in a soda ad that is plastered all over the game world to a, quite frankly, insanely disturbing degree. CD Projekt Red has justified this and other decisions with the declaration that the world of Cyberpunk 2077 is meant to be taken “as a warning, not an aspiration”.

That’s all well and good, but the heart of cyberpunk is about a rejection of corporate and technological dystopia. Not only is that missing from Cyberpunk 2077, the game often has your character running the other direction, as you gleefully skip around town picking up side quests that aid massive corporations at the expense of everyday people. One such quest begins when a glitching automated driver for a taxi corporation tries to murder you in your car, and you simply walk over to company headquarters so you can file a complaint, are reimbursed about 1/10th of the value of your car, are granted a tour of corporate headquarters as a “reward” for your understanding, and are then contracted to help Delamain Taxi Company eliminate all evidence of the automated cars that are rampaging around Night City murdering people. I’m honestly not sure I’ve ever rolled my eyes quite so hard while playing a game.

I’M JUST HERE FOR THE ULTRA VIOLENCE, I GUESS

One of the reasons I’m usually such a sucker for this genre is that it’s so rich with narrative possibilities, limited only by the imagination of the studio’s writers. Since that’s not the case, here, I had to find other reasons to stay vested in Cyberpunk 2077, and I found it in the combat, which is surprisingly fluid, stable, and precise in a game that is otherwise compromised at every turn. In fact, the gunplay in Cyberpunk 2077 is about as good as you’re going to get within the confines of an action RPG. The wonderful gunplay is augmented with “quick hacks”, which are various technology-based attacks with a wide variety of functionality. You can remotely hack an enemy’s grenade so that it blows up while still attached to their belt, or “wipe” their memory so they instantly forget they were even fighting you, or simply blind them, or… The options aren’t endless, but they’re expansive enough that I didn’t get to try them all. You’ll also have to reckon with enemies trying to hack *you*, which can usually only be countered by putting a bullet in their brain. Or, more likely, causing it to explode, as Cyberpunk 2077 features violence on a level few games outside the horror genre ever approach, with enemy heads exploding into misty clouds of blood and goo with remarkable regularity.

It’s also possible to equip melee weapons if you want to get more up close and personal, including Mantis Blades that are built right into your cybernetic arms, which are a lot of fun if impractical. It’s not often you find yourself in a one-on-one firefight in this game, and when you do it’s usually against a highly powered enemy from whom you want to keep your distance at all costs. On the rare occasion when I could make good use of Mantis Blades, however, they were a joy to use.

You can also upgrade various parts of your body with new technology, much like the Deus Ex games, so that you can run faster, jump higher, see better, and just generally be more awesome. This can be done either through leveling up and unlocking new passive skills and perks, or visiting cybernetic surgeons known as Ripperdocs, who will splice new hardware directly into various parts of your body, which you can later swap out at will. There is an impressive amount of granularity in the upgrades you can select, and combine with other upgrades, to create a truly unique V that is all your own.

I BRAINDANCE ON YOUR GRAVE

One of the more interesting mechanics that provided some much needed depth to the gameplay is Cyberpunk’s stand-in for “Witcher Sense” from CD Projekt Red’s previous games. At various moments during some missions you will need to uncover clues that guide you to your objective, and doing so requires examining holographic recordings of previous events, known as Braindances. These recordings, which could have been left by the victim of a crime, or recorded specifically as part of a briefing for one of your gigs, can be edited in real time by special Braindance editors, and then viewed by you to extract information.

There are three “layers” to each Braindance (Visual, Thermal, and Audio), and certain clues only exist within certain layers. You can play each Braindance at your pace, rewinding and fast forwarding as needed, switching between these layers as you go and new hints are discovered. It’s a more complex and rewarding investigatory mechanic than Witcher Sense ever was, and its free-form nature means it’s possible you’ll never view a Braindance quite the same way as someone else.

A WARNING, NOT AN ASPIRATION

There are a lot of good ideas in Cyberpunk 2077. Unfortunately they are buried under a mountain of lazy design, rushed development, and a fundamental misunderstanding of what makes for good cyberpunk. Brushing aside the technical issues of the game, it still ultimately feels like something that was developed by people who really enjoy cyberpunk without really understanding it.

As CD Projekt Red has stated publicly, this game is intended to be “a warning, not an aspiration”. What they mean, of course, is that the world this game presents is not something that humanity should strive for, but something that we’ll end up with if we’re not careful, if we continue to let corporations exploit people for profit, treating their employees like slaves and their customers like witless sheep.

Unfortunately for CD Projekt Red, they’ve sent that exact message, loud in clear, in the worst possible way. This game’s existence, as it is now, is one of the strongest indictments of corporate exploitation and abuse in modern mainstream history. Cyberpunk was created by hundreds of employees who were abused and exploited, forced to work thousands upon thousands of hours of near non-stop crunch despite the studio’s initial promise that it would do no such thing. It was released to the unwitting masses months before it had any right to ship, solely to meet a holiday sales deadline regardless of actual quality. It then was marketed with one of the most deceptive ad campaigns of all time, one that never once provided footage of PS4/XB1 versions despite the company knowing full-well those versions were broken to the point of being unplayable. Worse, CD Projekt Red refused to provide review copy of those versions to any media outlet; only those critics playing on PC were allowed to preview this game ahead of its launch.

Cyberpunk 2077 is definitely a warning, not an aspiration. If we do not change the culture of game development in this industry, if we do not hold developers and publishers accountable for how they treat both their employees and you, the consumer, then Cyberpunk 2077 will be the future of games and game development, and the world will be lesser for it.

Publisher:
CD Projekt
Developer:
CD Projekt Red
Genre:
Cyberpunk
Release:
12/10/2020
Final Rating:
6.0


Hardware Review: LucidSound LS1P & LS10P

If you’re anything like me when it comes to gaming, you spend a considerable amount of your game time with a headset wrapped around your ears, making them an important part of your day-to-day hardware. If you have a kid who’s anything like mine, you likely go through them quickly, too. I’m always on the look out for decent-to-good headsets that won’t break my bank, but finding that mix of quality and cost is not always easy. When LucidSound sent over some of their new lineup for us to test, I jumped at the opportunity to put their LS1P and LS10P headsets through their paces.

LS1P – LET’S CHAT

The LS1P is a no-frills, one-ear, chat-focused headset that retails for around $20. It’s fairly small, and while you can channel all game audio through it’s one speaker, this is most definitely a headset you’d use mostly, if not only, for chatting. Thankfully, it excels that that task and I actually hear my friends just as clearly through the LS1P as I can with my PS Gold headset.

The tradeoff, of course, is that you’re not getting a full game audio experience, here. In addition to the one-ear setup, the LS1P just doesn’t handle lower end bass noise particularly well; it comes through mostly as static. I also found it uncomfortable during periods of play longer than 20 minutes. However, my son absolutely loves this thing, and within an hour of using it declared that it now belonged to him forever. I’m perfectly fine with that, mostly because him having one ear free means I spend less time yelling to get his attention.

Overall I can’t really recommend this headset for adults who are looking to use something for extended periods of play, but it’s a great starter headset for any up-and-coming gamers in the family, and the price point makes it a fairly painless way to ensure the kiddos keep their mitts off your higher priced hardware. This thing also just feels really solid. Despite being repeatedly dropped, banged on coffee tables, left on the floor and otherwise neglected in way only an 11 year old boy can treat gaming equipment, this headset took its licks and kept ticking.

LS10P – LET’S GET SERIOUS

LucidSound’s higher tier entry in this line, the LS10P, will cost you anywhere between 2.5-3x as much as the LS1P depending on where you buy it, but even with an upward pricing point of $60, it’s still worth every penny and a solid alternative to the pricier PS Gold headset that’s more or less been the standard this generation for serious PS4 players.

While the overall game audio quality isn’t quite up to par with a PS Gold headset, the difference isn’t significant, and much like its cheaper counterpart the chat quality is fantastic. The difference was immediately apparent, and not just to me; when using it for the first time with my regular group of friends I was almost instantly asked if I bought a new headset, because I sounded that much better.

With a low profile, lightweight design, they’re also a lot more tolerable over longer periods of play than either my PS Gold headset or the SADES Spirit Wolf set I use for PC gaming, which is nice given that the LS10P is also compatible with PC, though I experienced some notable dropoff in game audio quality when using them on my gaming laptop. Chat quality, however, remained consistently great.

RECOMMENDATIONS

Recommending both of these sets is pretty easy for me, so long as you know the audience you’re buying for. If you’re looking for a new headset this year for either you or your partner, the LS10P’s got an attractive mix of quality, comfort and affordability. It’s not going to compete with the highest-end headsets on the market, but at its price point it doesn’t really need to. If you’re looking for something the kids can play with, you’re not going to do better than the LS1P. Sure, there are cheaper beginner headsets out there, but you’d be better off paying a few extra dollars for something you can rely on to still function six months from now.