Metal Gear Solid: Ground Zeroes will provide the gamer with more choice and freedom than ever before, which is precisely what franchise creator Hideo Kojima is trying to do.
In speaking at a British Academy of Film and Television Arts (BAFTA) event, the master spoke about the future of the esteemed franchise. And when asked about the "ultimate version" of Metal Gear , Kojima responded by saying that if you give the player the power to decide how to approach a mission, that results in more drama. He said he wants the player to "do things in a way that feels natural to them." Essentially, he's not necessarily talking about open-world; he's talking more specifically about freedom.
"Up until this point, if you had a hundred people and you made them play a game, they’d all basically arrive at the same time, take the same route, use the same equipment to get the job done. But what I want to do from this point on is give people the freedom, so if you have a hundred people and you give them this mission then they’ll all come back with a hundred different stories.
They may arrive at a different time, use a different route to get into the base, use different weapons and equipment. So rather than having one great, dramatic story you have a hundred. That’s really what I want to accomplish. So it’s not necessarily that I’m aiming for open world, that’s not the [be all and] end all, what I want to do is give people the freedom to create their own stories and create something that’s very personal to them. That’s what I want to accomplish."
Metal Gear Solid: Ground Zeroes is one of Kojima's new projects, and was recently revealed to a highly appreciate crowd of fans. Do you like this new direction in Kojima's vision?
Related Game(s): Metal Gear Solid: Ground Zeroes