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Mass Effect Legendary Edition Sales “Well Above” Expectations

Mass Effect Legendary Edition

One early Wednesday morning, Electronic Arts took to showcasing their Q1 earnings of 2022, cleanly passing estimates for both its net revenue and earnings-per-share thanks, largely due to Mass Effect Legendary Edition.

In terms of net revenue, EA dominated expectations with $1.55 billion to the estimated $1.28 billion. When boiling down the earnings-per-share, they saw themselves with $0.71,  the company expected $0.63, that’s a 12.7 percent boost.

When attributing the company’s success, EA couldn’t help but point in the direction of Mass Effect Legendary Edition, a game that saw great success in revamping peoples’ interest in the ME franchise as a whole. During the meeting, EA CEO Andrew Wilson cited that the game’s sales performance is well above expected.

In the same meeting, he also credited another popular franchise to the company’s success, Star Wars Jedi: Fallen Order. He claimed they are going to continue to support the franchises.

“We are going to continue to invest in both of these franchises as well as more of our amazing IP.”

MELE was given a nine out of 10 by PSX Extreme’s Ryan Hartmann, who called it “not simply a remaster that only increases visual fidelity…”

What do you think? Have you played Mass Effect Legendary Edition? Tell us below!

Inside Ty’s Mind: Mass Effect Legendary Edition Isn’t A PS5 Game, And That’s Okay

Mass Effect Legendary Edition

I’m changing the Inside Ty’s Mind segment up a bit this time around. Rather than go on about multiple subjects in a single article, I figured I’d focus this entire thing on Mass Effect. This also isn’t really an opinion piece, but the subject is still something that’s been on my mind, especially with all of the articles popping up regarding the PS5 version of this game. But anyway, here’s the article.


Mass Effect Legendary Edition is coming out tomorrow, and I honestly couldn’t be more excited! I never got to finish the original trilogy, despite buying it on the OG Xbox 360 back in the day. But now that Mass Effect’s trilogy is getting remastered for modern platforms, I’ll get to experience everything with higher frame rates, higher resolutions, and an overall graphical boost! 

Except, for one minor caveat; frame rate. The PlayStation 5 version runs at only 60 fps, whereas the Xbox Series X version runs at 120 fps. For all of you that aren’t familiar with how math works, that’s literally double the frame rate! 

So, what gives? Is the PlayStation 5 super weak or something? Why would this game perform twice as well on the Series X? Turns out, the answer is actually pretty simple, if not a bit disappointing. 

PS4 Pro

 

The PS5 version doesn’t exist

Yup, you’ve read that right. The PS5 version of Mass Effect Legendary Edition doesn’t actually exist. Instead, you’re running the PS4 Pro version through backwards compatibility. That is why the performance is nearly identical between the PS4 Pro and the PS5.

As shown in the image above, taken from EA’s official website detailing the performance of each version, the PlayStation 4 Pro and PlayStation 5 versions run at identical resolution settings, with the only difference being frame rate in Quality Mode. This, to my understanding, would make Framerate mode effectively useless, as not only would you be downgrading the resolution rather significantly, you would also potentially end up running the game at a lower graphical preset, which is usually how this stuff typically works. Except, in this particular case, there’s seemingly no actual benefit in doing so, as the game will run at 60 fps no matter which mode you select.

Generational Differences

On the other hand, the Xbox Series X|S is essentially just a beefed up Xbox One, with vastly superior hardware. Microsoft opted for a more subtle approach to what defines a typical console generation, and built their newer boxes with the same core as the old. This makes it so developers can put out a single game, and simply optimize it across four separate unified environments. The result, is one single game running with four different graphic and performance configs, thoroughly tested and optimized on each box to ensure the best experience possible on the hardware provided. (Xbox One, One X, Series S, and Series X, for those curious) 

The PS5, for better or for worse, is a more traditional next generation console. Games must be ported specifically to the PS5, with older titles running through backwards compatibility. Sort of like a virtual PS4 Pro running within the PS5. While some minor performance gains may occur, it is ultimately a last generation game running through a form of emulation. 

But alas, that’s just the way it is. A proper PS5 version simply does not exist. And I’m okay with that. 

PlayStation 5

Perhaps one day, a full and proper next generation version of Mass Effect Legendary Edition will make its way onto the PS5. But at least for today, or for the foreseeable future, we’re just going to have to be happy with a last gen game running on a next gen system. 

 

Inside Ty’s Mind is a segment hosted by Ty Harvey, our editor-in-chief. Do you still plan on buying Mass Effect? Are you upset that the game doesn’t run as well on the PS5 as it does on the competition? Let us know what you think in the comments!

Mass Effect Legendary Edition Lets You Disable Improved Mako Handling

Mass Effect Legendary Edition

Even the most diehard of Mass Effect fans cannot deny that using the Mako never gets easier over time. The transport-combat hybrid vehicle apparently has weightier physics behind it in Mass Effect Legendary Edition.

While most fans don’t like the Mako’s handling, BioWare knows this wasn’t a change everyone would like. To mitigate the drama, Legendary Edition will allow you to turn off the improved handling “for those people out there who do like pain.”

“You’ll never get consensus, whether some people love it, or some people hate it. We’re making a big point of it often in marketing, but it’s a lighter touch than I think some people might think. And the optional control scheme is optional, so you can drop back and forth.”

It’s a nice gesture by BioWare, we’ll have to wait and see how physics-grounded the Mako is, but we’re sure it’s much less bouncy if we are to use the improved handling feature.

Mass Effect Legendary Edition is due out May 14.

What do you think? What did you think about the Mako’s handling? Tell us below!

Mass Effect Legendary Edition To Have Photo Mode

Mass Effect Legendary Edition

As of late, a lot of games have been tossing in a photo mode for all its photogenic moments. Usually, it’s the games that have outstanding graphics or something worthy of such a mode. Some fans wanted to know if there will be a photo mode in Mass Effect Legendary Edition.

Turns out, there will be. As announced over on Twitter, Legendary Edition‘s project director revealed that it will include a photo mode and that they were conveniently calibrating it.

The mode looks to offer up all the usual features like tilting, camera effects, and directly moving the camera.

Mass Effect Legendary Edition is coming out on May 14.

What do you think? Do you have an eye for photograph-worthy moments? Tell us below!

Mass Effect Legendary Edition Goes Gold

Mass Effect Legendary Edition

Mass Effect Legendary Edition is officially gold. The news was announced by its project director, Mac Walters, over on Twitter. He also called the endeavor “quite a journey” and is taking some time to celebrate.

Mass Effect Legendary Edition was announced during N7 Day alongside their next ME game. The edition combines the first three games into one graphically – and generally – improved package. The game is complete with improvements like ditching the proximity melee in favor of a mapped button, rebalancing abilities, entering and exiting cover is now “more reliable,” and more.

Currently, Legendary Edition is scheduled to drop on May 14 to the PS4.

What do you think? Are you excited to don the persona of Commander Shepard again? Tell us below!

Pinnacle Station Left Out Of Mass Effect Legendary Edition

Pinnacle Station

While BioWare is opting to skirt around the multiplayer introduced in Mass Effect 3, they are also having to ignore a single DLC – Pinnacle Station. Ever since Mass Effect Legendary Edition was announced, we basically knew it’d come with remasters of most all its over 40 DLCs.

All things considered, the original ME’s Pinnacle Station DLC wasn’t anything to write home about and was easily skippable. That said, it sounded like BioWare really wanted to include it. The problem is, however, the source code was apparently lost. The developer even went as far as tracking down a backup that was corrupted.

The whole ordeal was described as an “emotional roller coaster” by the game director, Mac Walters. He also said if they really had to include the DLC, it would force them to push the release date a full six months later to entirely remake Pinnacle Station.

What do you think? Are you disappointed to see this DLC failing to make the cut? Tell us below!