Does Final Fantasy XV really need to sell 10 million copies to turn a profit?
Some people thought that's what game director Hajime Tabata meant when he said the anticipated title would have to push that many units in order to be considered a "success."
But Tabata has now clarified his comments. In a statement to Famitsu (as translated by Novacrystallis ), the Square Enix boss said that was the ideal number for the team; i.e., how many copies the devs would like the game to sell. It's not necessarily the number they need to hit to make money. Obviously, Tabata admitted that 10 million is a pretty lofty goal but the publisher is clearly going to push the hell out of this game, if that massive "Uncovered" event is any indication.
As a frame of reference, Final Fantasy VII , which originally released in 1997, is the best-selling game in the franchise at 11 million. Of course, that number was reached over several years, but it's also worth noting that the industry was a lot smaller then, too. As for how many copies FFXV will sell, or how many it needs to sell for Square Enix to turn a profit, well, that all remains to be seen.
Final Fantasy XV is set to launch on September 30 for PlayStation 4, Xbox One and PC. There is currently a new playable sample, titled the Platinum Demo, available if you wish to try it; here's the trailer:
Related Game(s): Final Fantasy XV