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tri-Ace Helped With FFXIII-2 Gameplay

Hmm…it'll be interesting to see if this little piece of information alters an RPG fan's viewpoint of Final Fantasy XIII-2 .

According to Gematsu citing a Tweet from Yuichiro Kitao, lead programmer of Resonance of Fate and battle programmer for Valkyrie Profile 2 , developer tri-Ace assisted in the development of Square Enix's new sequel.

Evidently, the team responsible for the Star Ocean franchise "helped in the gameplay, art, and programming fields." tri-Ace is listed under third-party contractors in the credits of FFXIII-2, so that's proof enough right there. The question is whether or not this is significant…it says they helped with the gameplay aspects, which isn't exactly surprising, as tri-Ace's combat mechanics have been similar to what we saw in FFXIII.

Star Ocean utilized a very similar pseudo-turn-based system that involved characters moving in real-time, but at least you could pause combat in SO and issue commands to all characters, which made those adventures role-playing games. Well, anyway. What do you think?

Related Game(s): Final Fantasy XIII-2

New FFXIII-2 Trailer Brings Out The Monster Hunter In Us

Hope you like to catch those monsters.

As you probably know, the biggest new feature in Final Fantasy XIII-2 is the ability to catch and train monsters. They can be deployed in battle and obviously, they each have a unique set of skills and abilities.

The latest trailer from Square Enix, entitled "Master of Monsters," brings you inside this intriguing mechanic. It's probably deeper than you might think, because you can train your monster's abilities in very much the same way you'll train Noel and Serah. This better be mesmerizing, too, because Noel and Serah are the only two human characters that will ever be used in combat.