Sony has said many times in the past that the PlayStation 4 was created in conjunction with tons of developer information via input and feedback.
Same goes for the new Dual Shock 4 controller. During a recent VG24/7 interview with Killzone: Shadow Fall lead designer Eric Boltjes, we learn that in fact, Guerrilla prompted Sony to improve the triggers:
"One of the things we wanted to improve upon was the controllers. I personally feel that in previous Killzones, the DualShock was always good, but when you looked at other controllers they had an edge. We really worked together with Mark from Sony on improving the controller. For example, the triggers. We wanted better triggers. They previously reverted inwards where, in a shooter game, that’s not very good. Your fingers slip off."
That has been a common complaint from gamers for years. As for the new touchpad on the DS4, Boltjes said his team didn't initially react well to that new design idea. I laughed at the "it's not an iPhone game" comment but in the end, they decided that it really does enhance the experience:
"We really pushed them to make better triggers that go up. Also stuff like the touch-pad. When I first saw it on the prototype controller I was like, ‘What the hell am I supposed to do with that? It’s not an iPhone game.’ But I’m really surprised as to how well that little thing works. I’m not promoting it, I don’t have to sell that controller, but I’m really happy with how it works in our game. Everything else works now, from response time, the dead-zones, everything is better. The lag is gone, and that makes Killzone a better game.
Guerrilla tested out multiple controller prototypes, including one where all the regular buttons were replaced by touch-sensitive ones. Thankfully, they said "no" to that…because saying no is the only sensible thing with faced with such ridiculousness. At least, that's how I see it.
Killzone: Shadow Fall is widely regarded as the most anticipated launch title for Sony's PS4, which launches in the US on November 15.
Related Game(s): Killzone: Shadow Fall