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Deep Down Not Playable Until E3 2014

It was one of the most impressive new titles on display during the PlayStation Event in February. Preeeetty!

However, don't expect it any time soon. Capcom senior vice president and corporate officer Christian Svensson clarified in the Capcom-Unity forums that the fantastic-looking Deep Down is "still quite far off."

He also squashed a rumor that the new IP is somehow related to Dragon's Dogma . As for when we'll see some gameplay, we can't be sure, but Svensson did point to a Yoshinori Ono Tweet that said Deep Down will be playable at next year's E3. As for Dead Rising 3 , which was revealed as an Xbox One exclusive, Svensson said there are "no current plans for any other platforms." Well, Microsoft is publishing the game, after all, so that makes sense.

Yeah, okay, Microsoft can keep it. Haven't been too impressed with that franchise this past generation.

PSXE Poll Update: Gamers Had Moderate Hopes For Remember Me

It had a ton of promise but it just didn't deliver on all fronts.

In our most recent poll, we asked PSXE readers what their expectations were for Capcom's latest, Remember Me . The participants were mostly split into two groups: The group who said they "guessed decent," and the second group that said they "expect very little."

This sort of tells us that many gamers were anticipating a letdown. In our review, we outlined a variety of ways in which Dontnod Entertainment's product could've impressed, but didn't. Ultimately, you can have tons of great ideas and concepts but without proper execution, the result is only average. Ambition only gets you so far, unfortunately. Here's hoping these developers go back to the drawing board with everything they've learned, and deliver a top-notch next-gen game at some point. Don't give up now, guys!

This week, with the PlayStation 4 all set to be unveiled at E3, we want to know what you expect from the hardware. Not its actual potential, but its aesthetic appeal; after all, we haven't seen the damn thing yet. Think you'll be impressed? Or maybe you're one of those gamers who simply don't care what the console looks like.

Related Game(s): Remember Me

Capcom Teases “Big Surprise” At E3

Undoubtedly, there will be plenty of surprises at E3 this year. Everyone is just getting that vibe, especially with two new consoles on the way.

And Capcom would like to toss their hat into the hype ring. It seems they're preparing to deliver a "big surprise" for the annual trade show next week.

We already know they'll be showing off Dungeons & Dragons: Chronicles of Mystara , DuckTales Remastered and Lost Planet 3 , but what else might they present? That's not the most impressive lineup and after Remember Me fell shy according to most critics, the publisher could use some positive momentum moving forward. Maybe they'll reveal Resident Evil 7 or something like that…and if they do, they had better be taking fan feedback into account. Otherwise, the result could be ugly.

What do you hope to see from Capcom at E3?

Capcom Clarifies: Canceled Projects Had Been Unannounced

After Capcom revealed they were anticipating "special losses," there were rumors of canceled projects.

This included a few high-profile upcoming titles, but the publisher has set our minds to rest. Thanks to a document containing the company's financial revision and forecast , we learn that while projects have been canceled, we don't know about any of them.

Capcom says the canceled titles weren't previously announced, and most of them had been scheduled to arrive between April 2014 and March 2015. The "special loss" to which they refer comes to about $73 million, which has resulted in the company's increased focus on internal development. They previously cited "excessive outsourcing" as a partial reason for the decline. They did confirm that creating games for home consoles remains the core element of their business strategy, which is good to hear.

Want to see the numbers rise, Capcom? Make sure Resident Evil 7 is something gamers – specifically, horror fans – actually want .

Capcom Cites “Excessive Outsourcing” For Upcoming Losses

Man, Capcom's gonna be confused now . I can just see the board meeting: "We even used Western developers and we still couldn't get Western audiences to buy our games! WTF?!?!?!"

The Japanese publisher has announced revised sales forecasts for several of their biggest titles, due in part to "excessive outsourcing."

Although Resident Evil 6 is expected to move 4.9 million copies, that's well below the 7 million Capcom initially anticipated. Ninja Theory's Devil May Cry reboot, despite widespread acclaim, is only expected to sell 1.15 million copies, which is only a little more than half of the 2 million the company originally hoped for. As other reasons for the financial lagging, Capcom cited "a delayed response to the expanding digital contents market" and "insufficient coordination between the marketing and game development divisions in overseas markets."

Consequently, the publisher has warned investors of a "special loss." Well, outsourcing Resident Evil: Operation Raccoon City to Slant Six didn't work…or did it? That sold several million copies despite being panned by the critics and is actually destined to outsell DmC: Devil May Cry …which is actually a good game. Wow, Capcom execs must have a searing headache.

Capcom Was Going To Turn Mega Man Into A First-Person Shooter

Well damn, thank goodness for small miracles.

Maybe it would've sold well, and maybe it would've written a successful new chapter in the iconic franchise's history. But we're not sure the veteran followers would've been interested in seeing Capcom take that risk.

According to a Polygon report , a project code-named "Maverick Hunter" was in the works at Capcom, but it was ultimately canceled. Why is that significant? Because it was supposed to have been Mega Man first-person shooter. The game was being developed at Armature Studio, the team founded by Metroid Prime vets (they're currently working on the newly announced Batman: Arkham Origins Blackgate for the Vita and 3DS). Perhaps unsurprisingly, this project apparently had the blessing of Mega Man creator Keiji Inafune, who has been calling out Japanese developers for not doing enough to keep up with Western game makers.

"Maverick Hunter" was supposed to "stay true to core concepts" of the series and feature a re-imagined X-Buster arm cannon. Armature even had a playable build up and running, but the project was canned only six months later. Sources claimed the game "showed promise" but Capcom ultimately deemed it a "significant gamble" and decided not to pursue it.

Yeah, we'll side with that analysis.