Canada-based game developer, Beenox, has confirmed that Crash Team Racing: Nitro-Fueled is winding down for good. Over on Twitter, the dev put to rest fans waiting for another content update. In the tweet, they place partial blame on their involvement with Crash Bandicoot 4: It’s About Time‘s N. Verted levels.
Don’t worry if you’re still deeply invested in Crash Team Racing: Nitro-Fueled, they’re keeping the online modes active for the foreseeable future. They just won’t be adding anything new to the store.
The studio also noted they’re tied to other projects that are still out of the public’s view. It’s About Time launches this year on October 2.
What do you think? Are you disappointed with the decision? Tell us below!
Activision is Mad Max-ing Crash Team Racing Nitro-Fueled in its new Rustland Grand Prix. Beenox revealed it Wednesday in a blog post complete with a trailer and have since released it. The new Grand Prix doesn’t just include a new race track but also new outfits, karts, a new racer, and even a game mode.
On top of the game-changing features, the Rustland Grand Prix will add the Golden Wumpa Hunt game mode. The mode tasks players to chase after the golden Wumpa fruit hidden in glowing crates. The mode is ready on any course. In the end, players are rewarded with Wumpa Coins and, on top of that, there are challenges tied to collecting the fruit.
Since this is another Grand Prix, it comes with a brand-new track called Megamix Mania. As described by Beenox, the track is “three laps of survival on a dusty canyon near a factory hideout in the desert.” All the while, you can earn three brand-new karts. Two of which are earned through the Nitro Gauge and the last one earned in the Pit Stop.
Alongside the graphical updates to make Crash Team Racing Nitro-Fueled more Mad Max-esque, you can race in eight new outfits for fan-favorite characters from the bandicoot himself to Dr. Neo Cortex. It’s not just the characters that can get a figurative paint job, though. Players can also customize their karts with new paint jobs, wheels, and stickers, some of which allow racers to “rep their country pride.”
One of the biggest deals for Beenox, though, is the addition of Megamix as a playable character. Not only is he another option for players to choose, but his inclusion is also the game’s 50th playable character. To give you a rundown on what Megamix is, he’s what you get when you combine Tiny Tiger, N. Gin, Dr. Cortex, and Dingodile into one character. He first appeared in Crash Bandicoot: The Huge Adventure as an antagonist.
To get the Rustland Grand Prix, all you have to do is update Crash Team Racing Nitro-Fueled.
Activision is usually on the short end of the stick when gamers rate publishers on reputation.
Bigger publishers are often accused of "soul crushing" policies towards developers, as noted by GamesIndustry.biz in a recent interview with Beenox studio boss Dee Brown.
But Brown defended Activision, saying that his team's experience with the mega publisher has been nothing but positive. Said Brown:
"I would certainly say from an internal perspective that the reputation Activision has acquired is probably unfair. Beenox was acquired in 2005, so it has been six years now that we've been with Activision. We had to work with Activision prior to our acquisition. There was a reason why I as the studio founder agreed to be acquired. It was because of their independent studio culture. I believed in that model, and I still believe in that model today.
Activision has always treated us as partners, rather than something to be controlled. They've been, from a creative standpoint, really, really great. When I look at Shattered Dimensions, what were asked for at the time was 'Please make a Spider-Man game.' That was the creative direction that Activision gave us."
Brown goes on to talk about the benefits of working with a licensed entity, which some developers can't really handle very well. Beenox is currently cranking away on The Amazing Spider-Man and we're enthusiastic, because this designer has given us several solid Spidey adventures over the years. As for the Activision defense, it's not exactly surprising…is it?
Last year's Spider-Man: Shattered Dimensions was a good game, and we're hoping the next Spidey effort from Beenox will be even more entertaining.
Today, Activision and Marvel Entertainment, LLC have announced Spider-Man: Edge of Time , currently in development at the aforementioned studio and slated to arrive this fall.
No specific platforms were announced (strange), but we assume it'll hit the major consoles. Once again, players will step into two separate roles; although there are only two Spider-Mans this time instead of four, as Edge of Time boasts the Amazing Spider-Man and Spider-Man 2099. You must "correct a timestream gone awry and prevent a catastrophic future brought on by the early and untimely death of Peter Parker." That's right…you gotta save yourself. Said Beenox Studio Head Dee Brown:
"At Beenox, we are constantly listening to the fans and looking for new and creative ways to innovate the gameplay experience for them. We want to create a totally distinct experience in Spider-Man: Edge of Time by working with Peter David on the story and creating this urgent, high-stakes experience where time is working against you and the fate of Spider-Man hangs in the balance."
The game will also boast a new "cause-and-effect" feature, "where players will see how the immediate and sometimes unexpected effects of their actions as one Spider-Man changes the timeline of the other Spider-Man." …man, what are they doing? Going all Heavy Rain in the comic book world? Well, this generation is all about choice and freedom, right? It could work out really well.
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