Electronic Arts has revealed that it plans on delisting three games, nuking any ability to get Trophies associated with the PS3 editions of the games. The changes won’t affect other versions of the same game, such as their PlayStation 4 versions.
EA revealed on social media that Battlefield 3, 4, and Hardline will all be delisted on July 31 while its online services will remain operational until November 7, 2024. Now, it’s worth noting the game isn’t completely useless after the delisting, if you can track down a physical copy, you can play the single player campaign.
Considering the more modern versions (that being the PS4 and Xbox One) are still available, it’s not the worst thing in the world, Battlefield 3 released in 2011, 4 in 2013, and Hardline stands as the youngest, releasing in 2015.
What do you think? Are you going to dust off your PS3 to play one more round? Let us know below!
Criterion Games has been passed over from EA Sports to EA Entertainment, meaning its primary focus has shifted. It will continue to work on Need for Speed games, however.
Vince Zampella, the man in charge of EA studios that cover IPs like Battlefield, Star Wars, and Apex Legends, revealed the news in a blog post (via VGC). He noted that — like it’s been said before — EA’s “all-in on Battlefield,” and Criterion’s prior experience with the FPS IP makes it a great candidate to join EA Entertainment in developing the next chapter of Battlefield alongside DICE, Ripple Effect, and Ridgeline.
This comes three years after Criterion was put back in charge of Need for Speed after a four-game stint with Ghost Games. Luckily, the UK studio isn’t too far out of its roots as it did do additional work for previous Battlefield games.
What do you think? Are you excited for the next Battlefield? Let us know below!
We’re past the half-way point toward Christmas and guess what that means, live-service titles are bound to start tossing in holiday themed stuff for those invested in the game. The same can be said for Battlefield 2042, for all its bugs and stuff discussed in our rundown.
For Battlefield 2042, DICE took it upon themselves to release a new seasonal game mode for the Portal. Attack of the Elves lets players join one of two teams in an infection-inspired game mode. In one corner, you have the team of Santas tasked with battling the elves and standing your ground. In the other, you have the elves, which are tasked with overthrowing the team of Santas.
The Santas get to face off against the elves with Christmas-themed LCMGs while the opposite side gets candy cane melee weapons and grappling hooks.
In about as point-blank as can be, EA and DICE have teased the next Battlefield in a short, 10-second teaser ahead of its full reveal coming on June 9.
The last entry to this war-based FPS was 2018’s Battlefield V, so needless to say, expectations are a bit higher this time around, as opposed to Activision’s yearly Call of Duty release.
This is far from the first time the game’s been hyped up. From small detailed confirmed by the developer, like its cross-gen support, a supposed leak showcasing the “entire” trailer, and supposed new game modes.
The full reveal will be dropping on June 9 at 7 AM PDT.
What do you think? Are you going to buy this next entry? Tell us below!
After a long stint of silence, Electronic Arts has finally discussed the next entry to the Battlefield franchise.
Their first statement ties to the team behind it, which is apparently their largest team ever. The devs comprise of DICE LA and Criterion developers. All the while, their Gothenburg team is tasked with taking its technology to “the next level.”
Currently, the game is running through daily playtests, though, with EA, it’s hard to say how rigorous its playtests are.
DICE’s general manager, Oskar Gabrielson, promises the game will be of “epic scale.” Over all, this lacks a lot of depth that many gamers were probably hoping to see as this only whets fans’ appetites for more.
Here’s hoping they really do mean an official reveal is coming soon. EA aims to release the next game this holiday season.
What do you think? Are you excited for the next Battlefield? Tell us below!
This past week, EA and DICE announced the next installment in their critically acclaimed and commercially lucrative Battlefield franchise. Going back to World War II for the first time in several installments, the game also features female soldiers in prominent combat roles. This revelation went about as well as you’d expect, if you’ve been following gaming at all over the past five years, with hordes of angry young men protesting the “politically motivated” attempts at “social justice”:
How dare this company force (gasp!) women on this obviously male-dominated industry (that is actually female-dominated if you go by the raw numbers). How dare they ignore their user-base (by choosing to be more representative and inclusive of their user-base). How dare they ignore “historical accuracy” by depicting women fighting in a war they never fought in (that they actually fought in). It’s a real “clusterwhoops”, alright. Let’s see if we can’t break this down and get to the root of the problem.
Let’s dispense with that last argument first: Women most definitely did fight in World War II. Yes, even on the front lines. Yes, in large numbers, up to 100,000 in some countries. Women played a central role in all aspects of the war effort, even if they weren’t typically part of America’s or Britain’s fighting forces (though several did serve on the front lines in the Air Force, and more than 350,000 women served in the US armed forces during the conflict both at home and abroad). Sometimes it’s easy to forget that this was called World War II for a reason; by the end of the war, almost every nation in the world had joined the fray to some capacity. Many of these nations employed women in combat roles, several of whom were highly decorated. The former nation of Yugoslavia (now Serbia, Macedonia, Montenegro, Bosnia and Herzegovina, Croatia and Kosovo) had military forces exceeding half a million, and women made up over 100,000 of their fighters. Russia, which played a central role in the eventual defeat of the Axis powers, deployed women in both their infantry and their air forces while much of the French Resistance was made up of, and led by, women. Those who genuinely care about historical accuracy are generally aware of this, but historical accuracy was never the issue here, any more than “ethics in games journalism” was the real issue behind Gamergate.
But that’s really beside the point, because DICE has never been particularly concerned with historical accuracy (nor should it be), which makes any concerns about historical accuracy either hilariously ignorant or hilariously disingenuous; take your pick. Battlefield games have always played fast and loose with history, even when portraying ostensibly historical events. Liberties are always taken in creative media to portray more dramatic narratives, which is exactly what DICE has always done. In that context, it should only matter whether women in combat roles can aid in creating the sort of dramatic narrative that the game is going for. On that front I think the obvious answer is “yes”.
One of the few things these outspoken “critics” seem neither willing nor able to acknowledge is that the inclusion of women in games can really only benefit everyone, unless your only real objections are based in juvenile misogyny. Women comprise more than 50% of the global population; they, and their stories, are central to the human dynamic and understanding who we are. The more often they are represented in the stories we collectively tell, as an attempt at acquiring that understanding, the better.
Even more important is the realization that games as a medium do not belong to any one group of people. Video games most certainly do not belong to this extremely vocal minority group of young, (mostly) white males who presume to be the gatekeepers of acceptable representation. One of the best things about games is that, no matter who you are in real life, once you’re in a game you can become anybody, or anything. Your imagination, and the imagination of developers, is your only limitation. The notion that we should only ever be allowed to be men, or as is more often the case white men, is really just a feeble plea from insecure little boys to handicap the possibilities of gaming in order to assuage their fragile egos. If women in games bother you so much that you place faux-historical accuracy above equal representation, it’s probably time to put down the controller and get some fresh air.
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