At the end of November, an enticing new Japanese action game was announced .
We didn't get a ton of specific details at the time but now, the bosses behind Attack on Titan aren't shy about sharing.
In a recent Famitsu interview (as translated by DualShockers ), Producer Hisashi Koinuma and Director Tomoyuki Kitamura spoke at length about some of the title's finer points. Click through the link to see them all; here are a few of of the highlights:
— Missions have set victory conditions.
— Gameplay promotes combat while moving through the level. Along the way, the player will encounter secondary “sub-mission” objectives.
— While the main purpose is fighting the Titans, there are also situations in which the player will have to rescue an ally. There are also hidden missions within the levels, and looking for those secret elements is part of the fun.
— It’s possible to fight in a group of up to four players, giving instructions to AI companions. It’s important to fight as a group, as it’s easy to die when fighting alone.
— Since the game follows the story of the anime/manga, it would be a problem if specific characters were missing. Those defeated in battle will be “withdrawn.” They won’t respawn during the same mission, but will return in the next.
— The sense of speed of the anime has been reproduced inn the game. Initially there was a problem that caused spatial sickness die to all the rapid movement of the camera, but it has been solved.
— Different characters have different special attacks like continuous attacks or rotation attacks.
This should give you a great idea of what to expect when Attack on Titan launches in 2016; it'll be available for PlayStation 4, PlayStation 3 and Vita. And if you haven't checked out some gameplay footage, here you go:
Related Game(s): Attack on Titan