Replay Value:
Overall Rating:
Online Gameplay:
Not Rated
Number Of Players:
Release Date:
May 21, 2014

Perhaps the best way to describe Wolfenstein: The New Order is “bombastic chaos.” It’s over-the-top in more ways than one and while it never once strives for innovation or originality, it does strive to remind us that in fact, a first-person shooter can be wonderfully entertaining even without in-depth character progression systems and multiplayer. This is a drastically updated shooter (technically) from yesteryear, a no-holds-barred firefest with a protagonist named B.J. Blazkowicz and endless swarms of technologically advanced Nazis.

If you can’t find at least some entertainment here, you don’t know what fun is.

Obviously, the graphics will be better if you opt to play the latest Wolfenstein entry on a next-gen console. I didn’t see the visual presentation in the PS3 and 360 iterations, so I can’t make any direct comparisons. I can say, however, that the PS4 version looks great; the special effects always take center-stage, the level and general world design is better than I anticipated, and the attention to detail is impressive. Whether you’re engaged in hectic close-quarters action or you’re taking aim from afar in an open landscape, the environment is always visceral and effective.

The sound is another highlight, as the combination of a fitting, high-impact soundtrack and some gut-wrenching effects solidify the experience. Any balls-to-the-wall shooter should employ audio that throws you back in your recliner, and that’s precisely what we get with The New Order . Sharp, cracking gunfire, distinct effects that accompany wildly diverse weapons, some solid voice performances across the board, and music that amps up the adrenaline; it’s all remarkably consistent. The aim of the developers is obvious from the get-go, and the refined, well-implemented technical elements never lose sight of that aim.

If you weren’t aware, MachineGames was created by ex-Starbreeze veterans, and they produced some great games in the past. We see that experience shine through here, because we get a surprisingly interesting, engaging atmosphere that is both intimidating and imaginative. It reminds one of the alternate realities in the Bioshock games, only without one of those Levine-esque complex, philosophical storylines. One could argue that “all you’re doing is shooting Nazis over and over” and in fact, that argument wouldn’t be without merit. That’s really what you do. And yet somehow, you never feel bored or uninvolved.