Due to the increasingly instant-gratification nature of video games (and indeed, of all forms of entertainment), we’re losing our capability to appreciate more cerebral elements. The thrill of exploration and adventure isn’t rooted in shock and titillation. In fact, as a child searches for creepy-crawlies beneath rocks in the creek, the virtual traveler should be fascinated in what he finds. It’s not about constant battle or endless drama; it’s about creating a singular, memorable experience. And that’s precisely what Hello Games set out to do with the insanely ambitious No Man’s Sky .
The sheer size of the game environment is what will turn heads. In fact, it already has, as its procedurally generated approach creates an endless series of possibilities. And when we say “endless,” we’re almost being literal. Rather than utilizing the same basic approach all games use – i.e., a narrative wrapped around an adventure that is 99 percent action and about 1 percent story/drama – these developers have taken a big risk. There are no quests or missions in No Man’s Sky . There’s essentially no direction whatsoever. You’re given a few bare essentials and a basic life pod, in which you can putter around at the edge of space. How you progress is entirely up to you.
You can be a bounty hunter or even a freight security guard, or you can start out by mining resources on various exotic planets. There are more careers out there but in order to find them all, you’ll have to keep branching out. At first, it’s going to feel daunting and intimidating as there’s no hand-holding at all; there’s no “auto-travel;” there’s no quick portal that magically shoots you from one star to another. You have to manually pilot your little craft everywhere and while this may sound tedious, just imagine what you’ll see along the way… You won’t be seeing the same stuff over and over, that’s for sure. This particular virtual universe is unbelievably expansive.
Hello Games said that if they started a million players on one planet, all of them would still be “really far apart.” And yeah, that’s just one planet. Thing is, the universe is a very large and foreboding place, which is why you won’t be running across swarms of aliens everywhere you go. In fact, the developers have instituted a “90/10” rule: 90 percent of the planets aren’t habitable and there’s no life on them. Of the 10 percent that are habitable, 90 percent of the life will be very primitive. Only a very small fraction of the worlds we explore will feature advanced life forms. So, you’re asking: “What exactly do we do in this game?”
Well, all players are going to be funneled into the center of the universe, where more options exist amid greater dangers. At some point, you’ll probably want to cooperate with fellow star travelers, especially when faced with more difficult circumstances. But in all honesty, the designers aren’t really sure what’s going to happen. If more gamers keep to themselves throughout the experience, things will be more chaotic. If they work together more, who knows what could happen? Build your own alliance? Hard to say. As for basic gameplay control, we know we’ll get a jetpack for when we’re on foot, and there’s an “infinite number” of available spaceships you can fly in the game. You can’t build them or customize them; you can only buy them. But really, do we need more depth?
I only question the procedurally generated part. Of the games I’ve played that have used this system, most have turned out to be relatively boring. The aspects they randomly generate aren’t all that enthralling and just because there are a zillion different outcomes, who cares when 98 percent of those outcomes are pretty darn similar? In other words, so what if there are thousands of planets out there? If the majority of them look and feel the same, the universe won’t seem quite so engaging, yes? Still, I have faith that Hello Games knows what they’re doing, and I look forward to playing a game that finally puts a premium on adventure .
Now all we need is a release date. No Man’s Sky is slated to launch some time this year.
I've heard the no quick travel thing before with this game, but doesn't that video show him warp towards the end? And if there's not much to do but explore, what would you cooperate with other people to do? Wake the other person up if they dose off? This game sounds awesome on paper, and I really hope my tone changes when I get it in my hands, but color me skeptical. If it's $15 or less I'll buy it for the sole fact that Joe Danger was awesome.
Definitely the game I'm most excited for this year. Well, hopefully it comes out this year. Though, I firmly believe that games can take as long as they want to release, as long as they are finished when they launch!
Anyways, I'm not sure whether this game will live up to anyone's expectations, but either way I'm jumping in as Hello Games will continue to build upon this game after release.
And yeah, there's definitely "quick travel" as each vehicle has their own capabilities. Like cargo space, warp distance, shields, weapons, etc. So yeah, I'm quite excited about this one.
Exactly,the hart of this game is EXPLORING space/planets and getting better spaceships to:explore more,that's it.
This will be too boring for some gamers,but i'm sure that there will be also many gamers who will like this very much[like me],and it's also console exclusive for the ps4,that's not bad at all.
An exploration adventure in space,can't wait,
this will be my number 2 in my most wanted list of games 2015,number 1 will be Fallout 4[:)]
Last edited by slow and smart on 1/21/2015 4:32:10 AM
I'm intrigued by the ambition of this game. Who aren't, this is potentially groundbreaking.
And man how I love the artwork in this game. Simple, yet beautiful and loads of personality. You recognise the game immediately.
Still, I'm worried that this is one of those things that looks good on paper, but in reality don't work as well.
But if things work this game will redefine what "exploring" means in computer gaming. No less.
Last edited by Beamboom on 1/21/2015 4:31:41 AM
If the worlds generated aren't all boring procedures then I'm in for some space exploration if only for the lulz.
Sounds like the kind of thing I would have died for at 10 years old.
I agree, this is something I'd totally dive into in my young years indeed.
I am hoping it holds enough for me to still want to do that, even at my old age. 🙂
yeah that's kind of what I'm hoping, that I can become in thought like one of the 3rd graders I work with.
Last edited by WorldEndsWithMe on 1/21/2015 10:28:19 AM
This sounds awesome! It's taking my curiosity to a console. Even if there's nothing out there, except for rubble, I'm all in. That's the great thing about exploration, IMO. Regardless of how mundane it looks, it's cool to see how enormous the powers that be can create things… Even if it's just a massive rock or a huge bubble of killer gas.
man that certainyl looks epic some how you'd think they being back by SCE in some way dam that game looks awsome, as to how much it'll cos thats anyones guess atm
happy gaming
I guess the procedural generation will work for animals and plants too, I hope they have enough variety so that there's not just 4 dinosaur heads, 8 colors of plants …