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Resident Evil: Revelations 2 Preview

Scheduled release date:
February 17, 2014
Publisher:
Capcom
Developer:
Capcom
Number Of Players:
1
Genre:
Survival/Horror
Release Date:
March 17, 2015


If you don’t like the direction the vaunted Resident Evil franchise has taken in recent years, you’re not alone. But you still have options. For instance, the well-received Resident Evil: Revelations that returned the series to its survival/horror roots and resurrected this fan’s confidence in the IP. If they can still produce appropriately frightening, adventure-like productions that are not plain ol’ third-person action games, there’s always hope. Now, the second episodic series is headed our way soon; Resident Evil: Revelations 2 is scheduled to begin its run in February and it should be quite the ride.

Remember back in the days when ammo was scarce and the enemies required real skill and strategy to defeat with minimal injury? That’s what you’ll find in this mini-series. Players will step into the boots of franchise mainstay Claire Redfield and tagging along is her partner, Moira Burton, daughter of Barry “Jill Sandwich” Burton. Claire and Moira must work together to escape from a prison crawling with nasties, and they also have to unravel an intricate, potentially deadly plot. It has all the makings of a great survival/horror experience but I know what you’re thinking: “Oh crap…another lame-brain AI partner, huh?”

Not at all. Moira actually doesn’t like guns, so she does her best to stay out of Claire’s way (sounds better already, doesn’t it?), and she has her own skill set. It’s unfortunate that she can’t really defend herself directly, but while Claire handles the firearms, Moira will utilize a tactical approach. Her partner may be made of tougher stuff, as Clarie can wield anything from a shotgun to an assault rifle, but Moira can use the flashlight. It isn’t as silly as you might think because the prison is very dark, and she can actually stun enemies with the flashlight’s beam. Bosses often boast visors so they’re not completely blinded, but they can still be slowed and inconvenienced.