Scheduled release date:
TBA
Publisher:
Runic Games
Developer:
Runic Games
Number Of Players:
1
Genre:
Genre
Release Date:
September 26, 2017


Runic games are the creators of Torchlight and Torchlight II. If you don’t know what those are, they are Diablo clones for the PC. In fact a couple of the people that worked on Diablo 1 and 2 worked on the Torchlight series. Both Torchlight games are very solid games. They are well done and the art style is really cool. Their new game, Hob, is taking a new direction for the independent company but looks very promising.

Unlike their previous games, Hob is not an action rpg like Diablo but an action adventure in the vein of the Zelda series. The world of Hob is one of mystery. You wake up on what seems to be another planet with no information about who you are and where you are. And you have to figure out what’s going on. There is no actual dialogue and very minimal on screen prompts.

The creators said some of their inspirations for Hob were ICO and Shadow of the Colossus. Both of which are very similar in that there is not much dialogue for the player. And it’s up to the player to figure out things and explore the world and learn the story.

What makes Hob really stand out is the world itself, which is constantly changing as you progress through the game. It physically moves and changes as you interact with it. Apparently this was a pretty big challenge for the designers. On a recent post on the Playstation blog, Patrick Blank, goes into some detail the work they had to do to make the game work function the way they wanted it to. Check out the video below to get an idea of this. It’s pretty neat.