The Dual Shock 4's touchpad has been a common topic of conversation among gamers.
Is it just a gimmick? Or does it really enhance the overall experience? Well, Thief developer Eidos Montreal feels it's the latter, because they're effectively using the touchpad for the upcoming reboot.
In speaking to GamingBolt , level designer Steven Gallagher talked about how the touchpad is extra intuitive:
"The PS4 touchpad is used to quickly select items from your inventory and switch arrowheads – it’s really intuitive and people that have played it really like it. We also have the light on the front of the pad changing color to indicate when you step out into the light – it flashes white when you step into the light and goes dark blue when you’re in shadow. It’s subtle but when you’re playing in a darkened room it’s really cool and helps you know when you’re in danger."
Gallagher also referenced the length of the campaign, which is always important in any game that doesn't feature a multiplayer component. He didn't give an exact number, but he did say that those who want to find all the hidden treasures and explore to their heart's content will appreciate the "huge city." If you'd rather be more aggressive, obviously, it won't take you as long. You should definitely stop and smell the roses!
Maybe the best recent example of that is Dishonored , where the length really depended almost entirely on your play style. As for the touchpad, I still say it's little more than an unnecessary feature, but if used correctly, I'm sure it'll work out fine. You used the OWL drone in Killzone: Shadow Fall with the touchpad and that was quick and easy, so…
Thief is scheduled to launch for next-gen platforms in February.
Related Game(s): Thief