The upgraded Tomb Raider: Definitive Edition will release for next-gen consoles in North America on January 28, 2014.
When it was announced, we learned it would run natively in 1080p high-definition, and there would be other visual upgrades, such as Lara's "more realistic" hair. But that might only be the tip of the iceberg.
In the Crystal Dynamics forums , executive producer Scot Amos answered questions concerning the new next-gen iteration of the well-received reboot. Someone wanted to know if a patch would be coming to the PC version to make it look prettier, and Amos responded that they were happy with the PC version as it is. He also elaborated on the graphical upgrades for the PS4/Xbox One versions:
"The work that went into the PS4 and Xbox One versions started at the end of the X360/PS3/PC versions. They were our foundation that we then built on top of. The amount of extra work – 3 studios and a full year of development – have pushed the boundaries beyond just TressFX and upgraded textures.
We now have a new particle system, new lighting work and enhanced shadow-casters, tons of more visual storytelling elements (more debris, more details on walls, more density in the environment for vegetation), upgraded characters (Lara and main story NPCs), and we've also put all of the DLC materials into this version for PS4/Xbox One. We are very happy with the PC version we released and felt these new additions and changes were something custom just for next-gen consoles at the moment."
Bet you're a little more excited now, huh? Of course, I may find it difficult to play through the game again just 'cuz it looks better. I already nailed my 100% the first time around and I loved it; come the end of January, I think I'll still be playing one of my Big 3 (GTAV, GT6, ACIV: Black Flag). But if you missed Tomb Raider earlier this year, the Definitive Edition is a definite must. The game is just that much fun.
Related Game(s): Tomb Raider