There's no doubt that Killzone: Shadow Fall is a technical tour de force.
But exactly how much improved is the PlayStation 4 launch title when compared with its predecessor, which was on the PS3? Well, the visual leap is pretty drastic, actually.
During a recent Eurogamer interview , lead environment artist Kim van Heest talked about the difference in the number of building blocks:
"For a scene – what we call a section – on the PlayStation 3, we’d have a maximum of 7000-8000 building blocks and now we’re seeing that on PS4 that we’re pushing 26,000 building blocks. We’d have two LOD steps for these elements, now we have seven LOD steps."
That's especially significant considering just how amazing the last two Killzone games looked. They were already amazingly impressive; Guerrilla just used the added power of the PS4 to make the latest entry even more impressive. There are indeed some very attractive set pieces in Shadow Fall , and we say it's a slightly better game than the critical average of 73 indicates. If that game isn't an 8, not much is.
Related Game(s): Killzone: Shadow Fall