One of the most anticipated exclusives for the PlayStation 4 is The Order: 1886 , in development at Ready at Dawn.
And during Gamescom, CEO and creative director Ru Weerasuriya talked about how the new IP will utilize a "revolutionary physics system" that allows all breakable objects to be realistically destroyed or altered based on your actions.
The presentation (summarized at El33tonline ) showed off several gameplay demonstrations, and they displayed different flags fluttering differently in the wind. A copper bucket or metallic wall will be dented when shot, a teddy bear will simply fall apart, and a grenade will smash a bucket into pieces. Toss another grenade at those pieces, and you get even smaller pieces. It's also interesting to note that we'll be able to continually interact with our environment throughout the course of our adventure. I wonder how destructible it'll be…?
The type of weapon and ammunition used will also have an affect, as will other environmental factors. This all sounds quite impressive, but one has to assume that developers can easily take advantage of the PS4's added power. So, shouldn't we hear about equally impressive things from other teams? Well, maybe not; Sony's first-party developers have always been a cut above, yes? They often do things other devs don't.
Related Game(s): The Order: 1886