Many game makers have explained why they really appreciate the hardware design of the PlayStation 4.
Here's another example: In speaking to Just Add Water CEO and Oddworld development director Stewart Gilray, GamingBolt learned that this particular developer really likes the 8GB of GDDR5 RAM and the helpful Unity Engine:
"It means we don’t have to worry so much about stuff, the fact that the memory operates at around 172GB/s is amazing, so we can swap stuff in and our as fast as we can without it really causing us much grief.
It also means we can do a lot of lead development on high end PC’s without having to worry overly about RAM limitations or graphics features our target platform DOESN’T have. Granted we are working on other platforms that do have those restrictions but the Unity Engine has helped minimize those."
They haven't factored in features for the Dual Shock 4's touchpad just yet, but that's all right. Someone should tell these guys that we don't need 'em, anyway. Oddworld: New 'n Tasty , the remake of the original PlayStation classic that blended puzzle, adventure and platforming elements, will be ready to go this holiday season for the PS3, Wii U, PC and Mac, and the PS4 version will follow in 2014.
The PS4 is obviously much more developer-friendly, especially when compared with its predecessor when it launched. This was one of the primary goals of Sony heading into the new generation, and it seems they've succeeded. Devs love the PS4!