Fans of the ailing survival/horror genre have tried to pin down the cause of the genre's downfall.

Many say it's primarily because the games have become more action than anything else, which kills the spirit of classic Resident Evil and Silent Hill titles. But while RE creator and renowned designer Shinji Mikami definitely agrees, he has another reason- too many damn sequels.

During a recent Eurogamer interview , Mikami talked about his upcoming horror project, The Evil Within , and said that sequels breed familiarity, which in turn reduces the fear factor:

"Sequels are a big problem in horror entertainment. As a horror game series continues you begin to know who the enemies are going to be. Just this knowledge naturally makes the game less scary. So to capture a wider audience designers add more action. That further reduces how frightening the game feels."

Of course, Mikami's new game, in development at his own Tango Gameworks studio and set to be published by Bethesda, is a new IP. And why is he going down the horror road again? To prove a point? No, to put it simply, he enjoys scaring people:

"Really, I'm making this game just because it's fun to scare people. Instead of trying to introduce new ideas, I want to return to survival horror's roots. We've strayed from that. I want to explore fear again, and that sense of overcoming fear, one that's unique to games."

We're hoping the result is an homage to the classic survival/horror greats. The Evil Within is a cross-generation title, as it will release for the PS3 and Xbox 360, as well as the PS4 and Xbox One in 2014. Chances are, if you want to get the most scare for your buck, you're gonna want the next-gen version. Play it at about 2 a.m. with the lights off!

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bigrailer19
bigrailer19
8 years ago

Ill wait for the PS4 version. This genre was never my cup of tea, but DS1just blew me away. Im not super interested but my interest is rising.

Vivi_Gamer
Vivi_Gamer
8 years ago

Dead Space 1 is by far the best horror this gen. The sense of isolation and real time (no paused menus/no cutscenes) was just superb.

Vivi_Gamer
Vivi_Gamer
8 years ago

I hope the game has more to offer than obscenity. Take the benchmark horror title Silent Hill 2. It went to such heavy physiological extremes to really immerse you. I still regard playing as James Sunderland to be one of the best gaming experience out there. So I hope they bring some real sense of character rather than just grizzly monsters, time will tell.

WorldEndsWithMe
WorldEndsWithMe
8 years ago

He's dead right about what he's saying concerning horror, which is rare to get from today's developers. When was the last time you heard someone say they want to take a genre back to its roots? It's usually "We'll try to satisfy both the old fans and the new"

Some folks aren't just in it for the mainstream money flows.

Looking Glass
Looking Glass
8 years ago

While the JRPG genre may have become an endangered species it's also become a protected endangered species. Sadly the same can't really be said for the survival horror genre.

I applaud Mr. Mikam for his good intentions but at this point I'm feeling cynical enough to say that talk is cheap and I'll believe it when I see it.


Last edited by Looking Glass on 7/19/2013 1:18:02 PM

WorldEndsWithMe
WorldEndsWithMe
8 years ago

I'm picturing a futuristic theme park where JRPGs roam in large cages.

Looking Glass
Looking Glass
8 years ago

Very funny.


Last edited by Looking Glass on 7/20/2013 9:12:04 AM

Kiryu
Kiryu
8 years ago

Sorry Mikami,you should stick to Japanese IP's

WorldEndsWithMe
WorldEndsWithMe
8 years ago

Well, he's Japanese and it's his team so won't this be a Japanese IP?

Looking Glass
Looking Glass
8 years ago

@ WorldEndsWithMe

Hard to say. It's unclear who actually owns the IP. But we do know that the publisher for the game isn't Japanese.

EndZero
EndZero
8 years ago

Remember what Resident Evil 5 was supposed to have? Hallucinations, dehydration, running zombies.. what happened.

ricksterj
ricksterj
8 years ago

Stick with what ya know IF it's workin for ya. Shouldn't have left there in the first place ya think? (needing to "grow" notwithstanding)