We're currently celebrating the one-year anniversary of this stellar PlayStation 4 exclusive and I'm wondering:
How should developer From Software approach a sequel, if there is indeed going to be one? Should it be more accessible to a larger group of gamers?
Yeah, I can hear the dedicated fans now: "NO!" The answer is expected and understandable. After all, we've got plenty of easier, more approachable video games for the casual and not-so-hardcore crowd, so why should we water down yet another new IP? Okay, that's one way to look at it. But Bloodborne has a different vibe than Dark Souls , I think, and it's a vibe that can be coaxed into something both mainstream and hardcore gamers would appreciate.
It'd be tricky, I grant you, but not impossible. When I was playing that game, I remember thinking that if certain elements were tweaked in just such a fashion, it wouldn't be so demanding. In fact, if there was a difficulty option that allowed for a somewhat faster pace, a slightly less cautious approach, a way of experiencing the beauty of From Software's highly immersive environment at a faster and more readily digested clip, it could be a win-win situation. The die-hards would still get all the challenge in the world and those who simply don't want such a tough adventure would get to see what From Software can do.
I only ask this because it always seems as if this team doesn't get enough credit. I mean, it gets plenty of credit from the fans, of course, but it's not widespread credit, you know? And what they produce frankly scares many gamers; I know some regular ol' casual players who won't touch anything made by From Software. From Demon's Souls to Dark Souls to Bloodborne , we're not talking about Assassin's Creed or GTA, here. Thing is, Bloodborne just has so much to offer; there's so much to appreciate from a development and technical standpoint – the artistry, design, story, etc. – that it seems unfortunate that only the hardcore are willing to experience it.
What do you think?
Related Game(s): Bloodborne