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Will PlayStation VR Launch Titles Really Be Up To Snuff?

Everyone is talking about PlayStation VR right now and rightfully so.

After Sony gave us the date and price of the anticipated virtual reality unit, you'd expect plenty of discussion and argument. But it seems like nobody is asking the only question that really matters:

How will the launch lineup fare?

Look, we have to consider PlayStation VR the same way we consider the release of any new gaming console, and we all know a new system is only as good as the games it currently has. We know Sony has been crowing about the 160 titles now in development for PlayStation VR, and perhaps more importantly, they say 50 will release this year. These aren't bad numbers at all but quality always matters more than quality (as the mounds of Wii shovelware proved during the latter days of that console's lifespan, when you couldn't give one away). And here comes the hard part: How do you market these games?

In order to really understand what they're like, you have to experience them in VR, right? Showing them in a trailer or something doesn't do much of anything; maybe the most effective marketing tactic will be to show us reactions of those playing the game in VR. The reason you're not seeing much in the way of VR game debate is because honestly, nobody really knows what these experiences will be like. I find it interesting that despite not having the slightest clue what to really expect, people are already foaming at the mouth, primed and ready to fork over their cash.

They have no idea what these games will be/feel like, or if they'll even enjoy the titles, which have to be extraordinarily different from standard games. And while nobody seems to think it'll be a problem, they also don't believe VR will have any sort of negative physical effect (like headaches and the like). The bottom line is that the games matter most and this is a huge sticking point for developers and publishers, because they really can't show us what these adventures are like. Our computer screens and YouTube just can't cut the mustard.

Hence, we're sort of left in the dark on this whole issue, which is almost absurd. Games are the only thing that matters. The experience is all that matters. Only then can we have any idea whether or not PlayStation VR (or Oculus Rift or HTC Vive) are worth the cost of admission. To me, when you look at preview trailers like the one below, they just look silly.

BikerSaint
BikerSaint
8 years ago

Sony will reject PlayStation VR games that aren’t at least 60 frames per second

http://venturebeat.com/2016/03/17/sony-will-reject-playstation-vr-games-that-arent-at-least-60-frames-per-second/

Breadlover
Breadlover
8 years ago

I think early adopters consider the "chance to experience firsthand" than they do the quality of the experience.

After the first wave hits, and reviews and forums and social media kicks in, THEN we'll know if we can all arrive to a certain, calculated, and mass-approved verdict.

WorldEndsWithMe
WorldEndsWithMe
8 years ago

a "mass-effect" if you will.

FAREEZ
FAREEZ
8 years ago

Still waiting for Witcher and GTA vr…

WorldEndsWithMe
WorldEndsWithMe
8 years ago

Wait. Ben how are you gonna review these games if you won't put it on?

Temjin001
Temjin001
8 years ago

That's where you come in you silly goose.

WorldEndsWithMe
WorldEndsWithMe
8 years ago

The key to manipulation is to get them to think it was THEIR idea!

Temjin001
Temjin001
8 years ago

http://www.eurogamer.net/articles/2016-03-18-project-cars-on-oculus-rift-looks-intense

I'm all about this right here.
Too bad a ps4 version would have to be dialed back pretty significantly to run it.

FAREEZ
FAREEZ
8 years ago

Still waiting for Witcher and GTA vr…

WorldEndsWithMe
WorldEndsWithMe
8 years ago

Wait. Ben how are you gonna review these games if you won&#39t put it on?

Temjin001
Temjin001
8 years ago

I hope that EVE Valkeryie game turns out great.

EDIT: seeing this stuff makes me wonder if VR would be better off in public amusement parks. A place where you go to a fully decked out VR system and pay per play, feel the rush, then go home.


Last edited by Temjin001 on 3/17/2016 11:12:35 PM

Breadlover
Breadlover
8 years ago

I think early adopters consider the "chance to experience firsthand" than they do the quality of the experience.

After the first wave hits, and reviews and forums and social media kicks in, THEN we&#39ll know if we can all arrive to a certain, calculated, and mass-approved verdict.

BikerSaint
BikerSaint
8 years ago

PlayStation VR: 20 things you need to know

WorldEndsWithMe
WorldEndsWithMe
3 years ago

a "mass-effect" if you will.

Temjin001
Temjin001
8 years ago

http://www.eurogamer.net/articles/2016-03-18-project-cars-on-oculus-rift-looks-intense

I&#39m all about this right here.
Too bad a ps4 version would have to be dialed back pretty significantly to run it.

Temjin001
Temjin001
8 years ago

That&#39s where you come in you silly goose.

WorldEndsWithMe
WorldEndsWithMe
8 years ago

Being a man of great empathy I get a good feel from watching the split screen of whats happening and their reaction, my brain can pair them and run the simulation in my consciousness. It passes the smell test.

However I imagine this first round of games will be a bit above tech demos, tweaked and twarked to make them more like "games". Don&#39t really care though, those experiments are often much fun to come back to later if things go mainstream. I&#39ll just get a few I want and then chill for the big guns.

I can&#39t believe people open their mouth about the price for a home VR unit that is wowing veteran game devs. It&#39s been the dream since we were kids.

Virtual Reality: Because real reality didn&#39t work out so well for ya did it?

Banky A
Banky A
8 years ago

Parks??? Hell man I don&#39t want to have to get off my butt to have fun.

Banky A
Banky A
8 years ago

Nah for launch titles. The only things that are important are RIGS and 100ft Robot Golf.

BikerSaint
BikerSaint
8 years ago

Sony will reject PlayStation VR games that arenâ&#128&#153t at least 60 frames per second

http://venturebeat.com/2016/03/17/sony-will-reject-playstation-vr-games-that-arent-at-least-60-frames-per-second/

WorldEndsWithMe
WorldEndsWithMe
8 years ago

The key to manipulation is to get them to think it was THEIR idea!

WorldEndsWithMe
WorldEndsWithMe
8 years ago

Like these things we used to have called arcades?

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