These days, we often hear about games long before they launch; sometimes the hype gets rolling a year and more before the actual release date.
But Bethesda doesn't like this practice and in fact believes they could wait longer before officially announcing their projects.
They think they did it right in regards to Fallout 4 , for instance. Though we saw leaks about the project back in 2014, Bethesda didn't officially reveal it until June 2015, a mere six months before the game hit store shelves. And director Todd Howard told GameSpot that this feels about right:
"I really prefer it, for multiple reasons. There are moments when you get excited about hearing about something. I think that's a special moment. Then you take Fallout, people already wanted it and that helps tremendously."
Howard added that announcing a game too early can cause problems, as development is a very fluid process. And he says that if it's too early, people "aren't getting excited, they're getting anxious." That's because fans want information the designers simply can't give them at that point, and this makes the gamers nervous. "It's just a bad conversation to have," Howard said.
Recently, Bethesda revealed they've got "three long-term projects" in the works and Howard was asked if the team would approach the unveiling of each title in the same way (i.e., in regards to when the game is officially shown to the public). Howard simply answered, "Absolutely."
I'd have to agree with this. Games are often announced way too early and I don't think it does anything for either the developers or the fans. It might even be counterproductive in some cases, as Howard implied.
Related Game(s): Fallout 4