Aside from all the debate and controversy surrounding downloadable content, Season Passes, microtransactions and the like, we all know the basic purpose, right?

It's supposed to keep us playing. As in, well beyond the time we actually saw the end credits.

Obviously, it's working, because people are shelling out for DLC all year long for franchises like Call of Duty . And we're starting to see more and more DLC and Season Passes that run for a long time; a year is starting to become the norm, actually. What I'm wondering is how many gamers really take advantage of all the extra content, and continually play that title for at least a year. Have you found yourself doing this, even when you thought you wouldn't?

My other question is this: How big of a gap can there be between each add-on before you start to lose interest? I'm guessing developers and publishers want to hit that sweet spot, right around the time a player starts to tire of the experience but before he or she has put the game away for good. Is this about three months? My only experience with this is The Witcher 3: Wild Hunt , which has a Season Pass with two big expansions; Hearts of Stone released last October and Blood and Wine will be out this year (hopefully soon).

Now, the first expansion released about five months after the game, which I thought was just about right considering the sheer size of that particular adventure. But I have to admit, as we're now four months removed from Hearts of Stone, I may have some difficulty going back to The Witcher 3 when Blood and Wine comes out. Remember, I dearly love that game but at some point, you feel as if you've moved on, you know?