Software support is critical for any new piece of gaming technology.

Sony has learned this over the years, which is why PlayStation 4 and PlayStation Vita launched with a healthy supply of games; you may remember that Sony actually delayed the Vita a few months so they could deliver at least 20 titles upon the handheld's release.

Well, 20 seems to be the magic number because they're aiming for that again with the launch of PlayStation VR. And while we've only seen a handful thus far, boss Kaz Hirai says the company is well on its way: In a recent BBC interview , Hirai said there were over 200 developers working on VR games right now, and over 100 game projects have begun:

"Well I think that we have more than 200 developers signed up for the PlayStation VR program, who are working on probably a hundred or more titles that will play on PlayStation VR, is a testament to the kind of support that we're getting from the content creation community."

So far, we've seen the likes of Eagle Flight and Ace Combat 7 , and more were announced last fall . The other important element will be price, which should fall into the $400-600 range; one of PlayStation VR's competitors, Oculus Rift, just received a launch price of $600, which might give Sony's device the edge .

We could also use a release date…

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tlpn99
tlpn99
6 years ago

Not at that price. In fact not ever. Not interested in VR.

WorldEndsWithMe
WorldEndsWithMe
6 years ago

not even with the porn?

TomBradySucks
TomBradySucks
6 years ago

Oculus' price seriously curbs my interest in VR at the moment. I feel like VR at some point will be an awesome way to play. But not this first generation. Maybe 10 years from now when the graphics are better and the price is much lower

MRSUCCESS
MRSUCCESS
6 years ago

+ We know for sure the health risks associated with the device.

WorldEndsWithMe
WorldEndsWithMe
6 years ago

get PSVR then

Temjin001
Temjin001
6 years ago

Even $400 would be too high.

WorldEndsWithMe
WorldEndsWithMe
6 years ago

It'd be pretty high but a must have game might move me on a holiday.

tlpn99
tlpn99
6 years ago

Feel sick with certain games so that's the reason why I'm not interested. Suffer motion sickness on some games.

RobN
RobN
6 years ago

A large library is important – but it's not enough to just have a lot of titles to play. There have to be COMPELLING titles that do something that makes your jaw drop to the floor, so you're willing to spend that $400-600* for the experience. Are those experiences part of the 100 titles, or are they all the same games we've already played now in 3D? Throw out every hidden picture game in the list, every poker table simulation (though strip poker, that might be interesting), and all the things we've seen before, and tell me how many of the 100 games are truly compelling experiences that make me pine for VR?

Actually, never mind. I'm too much a cheapskate to buy into it this round – I'll wait until I can pick up a headset used (ugh…maybe not) or on clearance or something. Heck, I didn't splurge on the PS4 camera at half off on Black Friday, because it didn't seem there was enough use for it.

* Remember, actual cost is more like $750-950, if you don't already own the PS4, or $1,500+ if you want the Rift and need a gaming PC to go with it.

bigrailer19
bigrailer19
6 years ago

That is very important. I didn't realise there was as much support as there is for Oculus for example until I was directed to a good source of information. However after going through the list there was only one I though would be even remotely interesting – minecraft. The others were merely games that support VR much like those games we forget supported motion controls and 3d.

All of them I seen were on PC and games that have been out for awhile or were releasing soon. That tells me they may not have been developed with the idea that VR would be the way to play. 3d games had this type of problem where it felt as if it was added as effect rather than part of the experience. Furthermore a better portion of the games were just as you suggested. Keep in mind I'm not talking about Sonys library here. Only that which I was pointed to that support Oculus.

It has to be a large library with great content otherwise it's going to be meaningless play time. I think Sony has a better chance of success given their talent of software developers.


Last edited by bigrailer19 on 1/8/2016 7:15:55 PM

WorldEndsWithMe
WorldEndsWithMe
6 years ago

If the games are like the PS camera games then who cares.

bigrailer19
bigrailer19
6 years ago

That's a concern of mine.

Beamboom
Beamboom
6 years ago

There's gonna be jippo and stuff at first. More like tech demos. But keep in mind that this really is not *that* different – technically – from a regular screen, you just control the view with your head instead of a stick.
So games that works from a first person perspective should quite easily (technically) also work well in a VR headset – the effect will just be very different for the gamer.

As opposed to PS Move and all that, where the controllers and thus requirements for the games are so very different. This time around we just move the right stick up to the head instead, sort to speak.

WorldEndsWithMe
WorldEndsWithMe
6 years ago

I'm also hoping the screens for each eye make the bullets and enemies a 3D in your face thing. Tricking the brain into being a camera is a pretty big deal.

Oxvial
Oxvial
6 years ago

Meh this gonna like the PSMove of this gen,I hope Sony don't lose much time with this.

BikerSaint
BikerSaint
6 years ago

*DING* *DING*

And in this corner…..

Another 12-round decision goes to the…….
Saint, who want's the PSVR!!!!