When Square Enix announced an updated playable demo for Final Fantasy XV , it was admittedly a little confusing. I mean, who ever heard of releasing an updated demo?

But Episode Duscae 2.0 helped the developers further fine-tune the combat thanks to more player feedback. And this apparently includes an improved Cross-Link system.

This enables Noctis to perform chain attacks when he teams up with allies. And now, according to RPG Fan citing Game Design Section Designer Ken'ichi Suda:

"The Cross-Link tempo has been improved from the demo, and execution is now more nimble. Ways of triggering the Cross-Link are different from the demo and have improved. The Cross-Link system was overhauled for the purposes of the finalized version's release."

Suda added that "Slash Link" coordination along with a previously "unannounced system" also exists, and these can be triggered under different conditions from Cross-Link. Suda calls these mechanics the "bread and butter" of the co-op party battles, so it's important to polish them up.

Final Fantasy XV doesn't have a launch date yet but Square Enix promises it will arrive some time next year, and they said we can expect the finalized release date in March .

Related Game(s): Final Fantasy XV

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Temjin001
Temjin001
7 years ago

Looked chaotic and difficult to understand what was going on

WorldEndsWithMe
WorldEndsWithMe
7 years ago

Try playing it, it's much worse than it looks.

BikerSaint
BikerSaint
7 years ago

Maybe it's just because it's dark or nighttime, but the graphics look like they're from the early PS2 days to me.

Underdog15
Underdog15
7 years ago

Must be video quality. I played that demo. There's a number of things to complain about, but the visuals aren't one of them.

Athrin
Athrin
7 years ago

Another failed FF game… S-E needs to sell the Franchise…to NAUGHTY DOG!!!

WorldEndsWithMe
WorldEndsWithMe
7 years ago

This cross link is neat when it fires off but it's not something you can rely on because the battles are too fast and furious and you are keeping groups off you most of the time.

Notice how he has to stand around blocking hoping the right conditions pop up? Yeah if it's important enough it can't just be a counterpunch that you have to set up via rope-a-dope. You have to to a warp jump which tends to end up in weird places to get out of the jam every battle starts with. I'd rather have a battle system that can be counted on in my own hands. So far your moves are a strange mix of cover, 3rd person shooter, and iresponsible sword swinger. Worst of all, none of the attacks or defenses work together to make useful combos.

I just have no faith in the combat at this point.


Last edited by WorldEndsWithMe on 12/12/2015 11:05:52 AM

ethird1
ethird1
7 years ago

Here is a thought. If they would put an epic game like FF 7 in episodes, dont you think they will do the same for FF 15? SE is just terrible.