One could argue that both are open-world games. But these days, what isn't?
What distinguishes titles like Grand Theft Auto and Mafia isn't necessarily its basic structure, but the fact that two offer very different experiences.
This is what Take-Two CEO Strauss Zelnick stressed in a recent earnings call (as cited by GameSpot ), saying GTA and Mafia "are not up for comparison." As Zelnick strongly stated:
"Mafia III is a completely different experience. I wouldn't compare it to anything else out there. The reveal [last week at Gamescom] was great, but it stands alone.
We don't use any other game in the same sentence as Grand Theft Auto. It is the industry's standard-bearer. It's not up for comparison."
It's definitely the standard-bearer, and absolutely the company's biggest franchise; Grand Theft Auto V has now shipped a whopping 54 million copies. Of course, we expect the newly revealed Mafia III to be pretty popular, too – and of an awfully high quality – but GTA's numbers are just ridiculous .
Related Game(s): Mafia III
Ouch. You never wanna tell people your game isn't as good as another.
Maybe there would be less comparisons if the gameplay for 'Mafia III' didn't look more like 'Grand Theft Auto' than previous 'Mafia' entries.
I want a Final Auto Fantasy game. Oh, thats coming to life thanks to Tabata and XV!
yeah i think thats a fair comment they are quite different games in you think about it.
happy gaming
back when I played Mafia II, I assumed it would be GTA in the 40s. It really wasn't. It Mafia takes itself seriously, whereas GTA doesn't. That's the single biggest defining difference. As a result, I always felt compelled to do the next mission or story element in Mafia II, and I rarely deviated from the primary story progression.
Not so, with GTA… In GTA, I once stole a taxi, and took legitimate fares for 6 hours, driving down the sides of mountains to take shortcuts out in the boonies! I landed a small jet on the freeway once and tried to pull onto an off ramp and into the suburbs with it. I will randomly try to wreak utter chaos in GTA 5. I was even CRAZIER in GTA 4, cause I used cheats back then, and cared even less for the story!
Mafia seems like the type of game to focus on narrative and the missions. GTA… Is a social commentary on all the stoopid that humanity can achieve in society.
yeah i think thats a fair comment they are quite different games in you think about it.
happy gaming
Ouch. You never wanna tell people your game isn't as good as another.
Maybe there would be less comparisons if the gameplay for 'Mafia III' didn't look more like 'Grand Theft Auto' than previous 'Mafia' entries.
I want a Final Auto Fantasy game. Oh, thats coming to life thanks to Tabata and XV!
back when I played Mafia II, I assumed it would be GTA in the 40s. It really wasn't. It Mafia takes itself seriously, whereas GTA doesn't. That's the single biggest defining difference. As a result, I always felt compelled to do the next mission or story element in Mafia II, and I rarely deviated from the primary story progression.
Not so, with GTA… In GTA, I once stole a taxi, and took legitimate fares for 6 hours, driving down the sides of mountains to take shortcuts out in the boonies! I landed a small jet on the freeway once and tried to pull onto an off ramp and into the suburbs with it. I will randomly try to wreak utter chaos in GTA 5. I was even CRAZIER in GTA 4, cause I used cheats back then, and cared even less for the story!
Mafia seems like the type of game to focus on narrative and the missions. GTA… Is a social commentary on all the stoopid that humanity can achieve in society.