When Electronic Arts announced that the Need for Speed reboot would require an online connection, some gamers responded dubiously.
However, developer Ghost Games explained to Official Xbox Magazine (via GamesRadar ) that in fact, there are good reasons behind the idea.
The always-online concept allows the team to deliver a bunch of "exciting and innovative features" and as Executive Producer Marcus Nilsson said:
"We've been pretty big with Autolog throughout the years and, as we know, it's a really powerful feature. This time around we're going to give it more of a human voice. It will treat your friend's play as if it is part of the narrative experience."
Nilsson added that the new snapshot system benefits from the always-connected format, as the entire community can be a part of all the snapped photos. They can "Like" their favorite shots and those Likes are actually "pushed back into the game as currency." Therefore, you can progress faster by utilizing the snapshot sharing feature.
Hey, most of us have an always-online system when we're playing anyway, right? Need for Speed is set to release on November 3 for PlayStation 4, Xbox One and PC. The recent Gamescom trailer showed off the great blend of live-action narrative and intense gameplay.
Related Game(s): Need for Speed
Always online? Not going to buy it…
That makes two of us.
Well, I will buy it….
used.
Ben has a point. We are always online on our consoles or pc's anyway..Unless the servers are unstable on release then there shouldn't be any problems.
Most of us are online at all times, but that's not why they're doing it. This is DRM, plain and simple. As for unstable servers at launch? Can you think of a single game in the last five years where the online component didn't have issues day one? It'll be a circus and it'll take a couple of weeks before anyone can reliably connect and over a month before it's stable.
Day one for sure cant wait
Considering that "always online" only negatively affects a small percentage of people buying this game, I don't see the problem.
"Always online is needed for these awesome new features!" Wow, I haven't heard that before. EA keeps trying to pull this BS, and they always try to justify it the same way. If It's not an MMO, it doesn't need to be always online, period.
I don't care what weird new "features" they add, always online is still as stupid, and completely unnecessary. They could easily just disable those features when you play the game without internet connection…
And don't kid yourselves, this will be an issue for everyone who plays the game early on after release, and every time they need to do some server maintenance etc. Oh, and what happens when they decide it's been a year or two and they decide to shut down the servers because it's no longer popular enough for them to keep them running…
still don't like this always online crap why do we need it and yes i get that @vatoloco "We are always online on our consoles or pc's anyway" but its still for me always been the prinicipal what if theres a black out no power no games well you could play games anyway more apporpreiately if their were a fault at the isp servers/routers then what no games no thanks i like games having the online and single player seperate atleast for now to stay that way.
happy gaming
Those reasons are not good reasons, EA.
Those reasons are not good reasons, EA.
That makes two of us.
Day one for sure cant wait
still don't like this always online crap why do we need it and yes i get that @vatoloco "We are always online on our consoles or pc's anyway" but its still for me always been the prinicipal what if theres a black out no power no games well you could play games anyway more apporpreiately if their were a fault at the isp servers/routers then what no games no thanks i like games having the online and single player seperate atleast for now to stay that way.
happy gaming
Well, I will buy it….
used.
"Always online is needed for these awesome new features!" Wow, I haven't heard that before. EA keeps trying to pull this BS, and they always try to justify it the same way. If It's not an MMO, it doesn't need to be always online, period.
Considering that "always online" only negatively affects a small percentage of people buying this game, I don't see the problem.
Ben has a point. We are always online on our consoles or pc's anyway..Unless the servers are unstable on release then there shouldn't be any problems.
Most of us are online at all times, but that's not why they're doing it. This is DRM, plain and simple. As for unstable servers at launch? Can you think of a single game in the last five years where the online component didn't have issues day one? It'll be a circus and it'll take a couple of weeks before anyone can reliably connect and over a month before it's stable.
I don't care what weird new "features" they add, always online is still as stupid, and completely unnecessary. They could easily just disable those features when you play the game without internet connection…
And don't kid yourselves, this will be an issue for everyone who plays the game early on after release, and every time they need to do some server maintenance etc. Oh, and what happens when they decide it's been a year or two and they decide to shut down the servers because it's no longer popular enough for them to keep them running…
Always online? Not going to buy it…