If you're wondering about the technical benchmarks for Fallout 4 , Bethesda has some info.
During a new Digital Spy interview , Bethesda Creative Director Todd Howard said the anticipated RPG sequel will run at 1080p and 30 frames per second on PlayStation 4 and Xbox One.
Later, the team clarified on Twitter , saying the resolution and frame rate won't be "limited in any way on PC. That isn't too surprising, nor is it surprising to hear about the 30fps as opposed to 60. Open-world games typically run around 30, as it's exceedingly difficult to hit 60 for a really huge, expansive game.
Fallout 4 is scheduled to launch on November 10.
Related Game(s): Fallout 4
Honestly since 30 FPS gives video a film quality (what they normally use in theatres). it fits the gritty world in a unique way.
No, 30 fps, or 29.97 fps ntsc is the standard for television. Movie theaters are mostly the 24p standard, much more dramatic, blurry effect. All movies get converted to the ntsc standard when they get shown on television.
Well, I stand corrected.
30fps is absolute peasantry. The sooner people stop with any excuse for 30fps the better.
I seriously did not actually expect you to say that comment in my wildest dreams 😀
Thats good. Limitations are overrated, especially when PC games get 35 patches every day. Boom.
Yeah, console games never get patches!
Witcher 3 console patch notes thus far:
Gold will no longer reset beyond 65535
Fixes lack of interaction with Roche on Oxenfurt
Bridge in the quest 'Get Junior'
Geralt's clothes will no longer be wet after leaving the menu
The gate in the crypt now works correctly during the quest 'Scavenger Hunt: Viper School Gear'
Fixes the endless loading screen when fighting the Ice Giant during the quest 'Lord of Undvik'
Mutagen bonuses will now be saved properly.
Potion of Clearance will no longer be automatically placed into the quick slot if player runs out of other edibles
Fixes issue where some skills were not removed properly by Potion of Clearance
Improves stability in gameplay and the UI
Corrects a bug where the player was able to shoot bolts at friendly NPCs.
Corrects an issue related to Stamina regeneration while sprinting.
Corrects a bug that could cause spontaneous combustion of gas clouds.
Reduces spawn times for certain groups of NPCs.
Blood particles will now properly appear on water surfaces after foes are killed.
Corrects a visual effect in the Wandering in the Dark quest.
Improves foliage behavior in scenes.
Reduces foliage shadow popping.
"Melltith" sword is visible again.
Fixes some minor graphics bugs in gwent.
Corrects some missing translations in localized versions.
Improves performance, especially in cutscenes and during gameplay.
Introduces a number of minor improvements in SFX.
Fixes an issue that could have caused an infinite loading screen in certain circumstances in Wandering in the Dark quest.
Corrects an issue in the dialogue system that might have caused rare instances of dialogue looping in certain scenes.
Improves stability in gameplay and the UI, especially during games of gwent.
Upgrading items included in gear sets no longer destroys rune sockets on said items.
Fixes an occasional bug in the Journal in the Fake Papers quest.
Geralt will not longer interact with candles near chests and other interactive elements.
General stability and performance improvements
Significantly Enlarged GUI and HUD elements (including fonts) on consoles and slightly on PC.
Improved camera smoothness
Performance improvements during some cutscenes.
Fixed case where game was crashing on loading a save in certain situations
Various bug fixes and user experience improvements in GUI panels.
Fixed issue where some players were unable to run after Wandering in the Dark quest
Fixed issue where players were unable to talk to Eight after the Lord of Undvik quest
Too many wild hunt minions were spawned during Ciriâs Story: Fleeing the Bog quest.
Fixed issue where Keira could sometimes fall under terrain during Wandering in the Dark quest
Fixed issue where Player was unable to move freely during Blindingly Obvious quest
Fixed issue where Player was unable to activate portal during Wandering in the Dark quest
Fixed issue where Player could get trapped in Turseach castle ruins
Fixed issue where Roche was not present at Hanged Manâs tree during Eye for an Eye quest
Fixed issue where Player was unable to talk or interact with certain NPCs
Fixed issue where Sirens in quest Lord of Undvik could be invulnerable.
Fixed issue where player was unable to use certain actions after Carnal Sins quest
Fixed issue where Geralt was sometimes unable to mount Roach
Fixed issue where some players where experiencing infinite loading screen during Kingâs Gambit quest.
Fixed issue where Simun was not properly spawned in An Unpaid Debt quest
Fixed issue where player might have had a progression break after choosing certain dialogue option when talking to Dijkstra in Count Reuvenâs Treasure quest
The Pyres of Novigrad quest is of course going to be fixed as well as the XP glitch.
Enlarges the loot pop-up window in the UI.
"Boom". The hell is dis?
Just to be a bit pedantic to what mr Howard says: The limits are defined by the hardware – so of course there's limits on the PC version too. It will just vary depending on the rig.
I really can't wait to return to the wasteland. But now that I've watched the videos over and over I am a *bit* disappointed that there's a dog companion this time too – it feels a bit repetitive, they could have come up with some other pet I think.
A cat would have been sleek – a cat that could reach places we could not. Or something.
But yeah – I really look forward to live on the wasteland again.
The limit on PC games is really only theoretical, since you could put together a PC with 4 GTX Titan Zs in 4-way SLI with 16GB DDR4 RAM and a Core i7-5930K @ 3.5Ghz and still probably break the FRAPS counter even at 4K.
Basically no one is going to do that, of course, but for all practical purposes there's no limit, because they're not limiting it via software like they are on consoles.
Not entirely true, it also depends on if the game is built to take advantage of the hardware. That's why it's generally accepted it's pointless to buy an i7 for gaming. It's only very recently that games take advantage of it.
True, just saying for all practical purposes there is no limit, because you'll get to a point where the extra performance is all academic. If I load up Half Life 2 on my current laptop I'll get like 970fps, which is a pointless number because anything above 60 doesn't really mean anything unless you're on a monitor with a higher refresh rate.
It's all semantics, really, but fun to talk about 🙂
Can't wait to play Fallout 4 on ultra setting on my 10 years old cheap low end Laptop…
This game is going to be great. I don't expect perfection (it's Bethesda we're talking about here), but it'll be damn close.
I have a beast rig. Played witcher 3 and arkham knight on max settings, 1080p average 65fps on the latest 4ms response time, Samsung monitor. It's not that big of a deal compared to watching PS4 footage on YouTube. Difference is my rig cost 2 grand vs my ps4 at 400. PC master race my nuts. I just love consoles simplicity. It's priceless.
Btw witcher and Batman I got for free from by the nvidia promotion.
I7 5820k
32gb Ddr4 2400 viper ram
Gtx 970
Msi x99s gaming 7
Plan to sli the gtx 970 once Windows 10 and dx12 releases.
But yeah, computer mainly for media editing but it can run games pretty good too lol. I can officially say I'm not bias when I think console gaming is better. Sorry pc folks. The extra frames, complexity, ultra resolution, and especially freaking cost doesn't justify the slightest bit for me unless you have other uses for the computer.
The cost of another gtx 970 is like another ps4 lol, but I'll do it anyway just because my computer is set up for it and dx 12 will combine the vram. Seriously they latest game is already reaching close to the vram limit of each of the 3.5 fast vram of the gtx 970,'I'll need to sli to play future games. The PS4, I wouldn't have to worry cause devs will optimize for us. Woot.
Nice what was your old card?
Wow that SLI is going to be something man enjoy.
How the heck did that cost you 2k just wondering.
I'm sure I've seen park pickers and other builds for a bit less.
I'm with you on the unneeded fluff of 4k and similiar ultra res and fps higher than 60. Who the hell should care about that. All we need is 1080 60fps — and I wouldn't give up that 60 for anything.
Games by Naughty Dog and likewise console devs will always trump anything on PC anyway for quality. It's bind-boggling how elitists always try counter that.
That rig wouldn't have cost you more than $1,000 to put together yourself (32GB RAM is overkill). Comparing every part in a computer to just a console is kinda weird, too. You need an HDTV for your console, and if you want to play online you need a $50/yr subscription.
All told, the prices are perfectly comparable unless you play on an old, junk TV, and with most games you'll get way, way more performance out of PC. The PC vesions of Witcher 3 and Arkham Knight are a mess. You can only get 60fps on Knight by editing the .ini and even people on GTX 970s are reporting they can barely hit 30fps because the game is so poorly optimized. WB literally changed the minimum and recommended specs for the game one hour before release, and are now suggesting everyone play at 720p with every setting on low until they fix things.
It's kind of pointless to put a frame rate cap on a PC game because removing it is a simple matter of changing a number in a file.
Thats good. Limitations are overrated, especially when PC games get 35 patches every day. Boom.
Well, I stand corrected.
No, 30 fps, or 29.97 fps ntsc is the standard for television. Movie theaters are mostly the 24p standard, much more dramatic, blurry effect. All movies get converted to the ntsc standard when they get shown on television.
Not entirely true, it also depends on if the game is built to take advantage of the hardware. That's why it's generally accepted it's pointless to buy an i7 for gaming. It's only very recently that games take advantage of it.
Yeah, console games never get patches!
Witcher 3 console patch notes thus far:
Gold will no longer reset beyond 65535
Fixes lack of interaction with Roche on Oxenfurt
Bridge in the quest 'Get Junior'
Geralt's clothes will no longer be wet after leaving the menu
The gate in the crypt now works correctly during the quest 'Scavenger Hunt: Viper School Gear'
Fixes the endless loading screen when fighting the Ice Giant during the quest 'Lord of Undvik'
Mutagen bonuses will now be saved properly.
Potion of Clearance will no longer be automatically placed into the quick slot if player runs out of other edibles
Fixes issue where some skills were not removed properly by Potion of Clearance
Improves stability in gameplay and the UI
Corrects a bug where the player was able to shoot bolts at friendly NPCs.
Corrects an issue related to Stamina regeneration while sprinting.
Corrects a bug that could cause spontaneous combustion of gas clouds.
Reduces spawn times for certain groups of NPCs.
Blood particles will now properly appear on water surfaces after foes are killed.
Corrects a visual effect in the Wandering in the Dark quest.
Improves foliage behavior in scenes.
Reduces foliage shadow popping.
"Melltith" sword is visible again.
Fixes some minor graphics bugs in gwent.
Corrects some missing translations in localized versions.
Improves performance, especially in cutscenes and during gameplay.
Introduces a number of minor improvements in SFX.
Fixes an issue that could have caused an infinite loading screen in certain circumstances in Wandering in the Dark quest.
Corrects an issue in the dialogue system that might have caused rare instances of dialogue looping in certain scenes.
Improves stability in gameplay and the UI, especially during games of gwent.
Upgrading items included in gear sets no longer destroys rune sockets on said items.
Fixes an occasional bug in the Journal in the Fake Papers quest.
Geralt will not longer interact with candles near chests and other interactive elements.
General stability and performance improvements
Significantly Enlarged GUI and HUD elements (including fonts) on consoles and slightly on PC.
Improved camera smoothness
Performance improvements during some cutscenes.
Fixed case where game was crashing on loading a save in certain situations
Various bug fixes and user experience improvements in GUI panels.
Fixed issue where some players were unable to run after Wandering in the Dark quest
Fixed issue where players were unable to talk to Eight after the Lord of Undvik quest
Too many wild hunt minions were spawned during Ciri’s Story: Fleeing the Bog quest.
Fixed issue where Keira could sometimes fall under terrain during Wandering in the Dark quest
Fixed issue where Player was unable to move freely during Blindingly Obvious quest
Fixed issue where Player was unable to activate portal during Wandering in the Dark quest
Fixed issue where Player could get trapped in Turseach castle ruins
Fixed issue where Roche was not present at Hanged Man’s tree during Eye for an Eye quest
Fixed issue where Player was unable to talk or interact with certain NPCs
Fixed issue where Sirens in quest Lord of Undvik could be invulnerable.
Fixed issue where player was unable to use certain actions after Carnal Sins quest
Fixed issue where Geralt was sometimes unable to mount Roach
Fixed issue where some players where experiencing infinite loading screen during King’s Gambit quest.
Fixed issue where Simun was not properly spawned in An Unpaid Debt quest
Fixed issue where player might have had a progression break after choosing certain dialogue option when talking to Dijkstra in Count Reuven’s Treasure quest
The Pyres of Novigrad quest is of course going to be fixed as well as the XP glitch.
Enlarges the loot pop-up window in the UI.
30fps is absolute peasantry. The sooner people stop with any excuse for 30fps the better.
I seriously did not actually expect you to say that comment in my wildest dreams 😀
Just to be a bit pedantic to what mr Howard says: The limits are defined by the hardware – so of course there's limits on the PC version too. It will just vary depending on the rig.
I really can't wait to return to the wasteland. But now that I've watched the videos over and over I am a *bit* disappointed that there's a dog companion this time too – it feels a bit repetitive, they could have come up with some other pet I think.
A cat would have been sleek – a cat that could reach places we could not. Or something.
But yeah – I really look forward to live on the wasteland again.
Btw witcher and Batman I got for free from by the nvidia promotion.
I7 5820k
32gb Ddr4 2400 viper ram
Gtx 970
Msi x99s gaming 7
Plan to sli the gtx 970 once Windows 10 and dx12 releases.
But yeah, computer mainly for media editing but it can run games pretty good too lol. I can officially say I'm not bias when I think console gaming is better. Sorry pc folks. The extra frames, complexity, ultra resolution, and especially freaking cost doesn't justify the slightest bit for me unless you have other uses for the computer.
The cost of another gtx 970 is like another ps4 lol, but I'll do it anyway just because my computer is set up for it and dx 12 will combine the vram. Seriously they latest game is already reaching close to the vram limit of each of the 3.5 fast vram of the gtx 970,'I'll need to sli to play future games. The PS4, I wouldn't have to worry cause devs will optimize for us. Woot.
That rig wouldn't have cost you more than $1,000 to put together yourself (32GB RAM is overkill). Comparing every part in a computer to just a console is kinda weird, too. You need an HDTV for your console, and if you want to play online you need a $50/yr subscription.
All told, the prices are perfectly comparable unless you play on an old, junk TV, and with most games you'll get way, way more performance out of PC. The PC vesions of Witcher 3 and Arkham Knight are a mess. You can only get 60fps on Knight by editing the .ini and even people on GTX 970s are reporting they can barely hit 30fps because the game is so poorly optimized. WB literally changed the minimum and recommended specs for the game one hour before release, and are now suggesting everyone play at 720p with every setting on low until they fix things.
This game is going to be great. I don't expect perfection (it's Bethesda we're talking about here), but it'll be damn close.
Honestly since 30 FPS gives video a film quality (what they normally use in theatres). it fits the gritty world in a unique way.
The limit on PC games is really only theoretical, since you could put together a PC with 4 GTX Titan Zs in 4-way SLI with 16GB DDR4 RAM and a Core i7-5930K @ 3.5Ghz and still probably break the FRAPS counter even at 4K.
Basically no one is going to do that, of course, but for all practical purposes there's no limit, because they're not limiting it via software like they are on consoles.
True, just saying for all practical purposes there is no limit, because you'll get to a point where the extra performance is all academic. If I load up Half Life 2 on my current laptop I'll get like 970fps, which is a pointless number because anything above 60 doesn't really mean anything unless you're on a monitor with a higher refresh rate.
It's all semantics, really, but fun to talk about 🙂
It's kind of pointless to put a frame rate cap on a PC game because removing it is a simple matter of changing a number in a file.
I have a beast rig. Played witcher 3 and arkham knight on max settings, 1080p average 65fps on the latest 4ms response time, Samsung monitor. It's not that big of a deal compared to watching PS4 footage on YouTube. Difference is my rig cost 2 grand vs my ps4 at 400. PC master race my nuts. I just love consoles simplicity. It's priceless.
Nice what was your old card?
Wow that SLI is going to be something man enjoy.
How the heck did that cost you 2k just wondering.
I'm sure I've seen park pickers and other builds for a bit less.
I'm with you on the unneeded fluff of 4k and similiar ultra res and fps higher than 60. Who the hell should care about that. All we need is 1080 60fps — and I wouldn't give up that 60 for anything.
Games by Naughty Dog and likewise console devs will always trump anything on PC anyway for quality. It's bind-boggling how elitists always try counter that.
Can't wait to play Fallout 4 on ultra setting on my 10 years old cheap low end Laptop…
"Boom". The hell is dis?