The long-awaited and highly anticipated Project CARS is ready to go, and developer Slightly Mad Studios has some information concerning technical performance.
In regards to how the PlayStation 4 version stacks up against the PC version (as summarized by GamingBolt ), the PS4 version utilizes EQAA for its anti-aliasing solution, and the shadow detail is the equivalent to somewhere between medium and high on PC.
PC medium shadow settings use 1024 x 4096 with 16 bit precision, and PS4 has the same resolution but with 32 bit shadow precision. The track and car detail are the same as the PC version with the high settings but when it comes to the cars, the level of shadow detail on PS4 is somewhere between high and medium. We also find that the game uses light pre-pass rendering:
"There are actually two EQAA resolves, one before Motion-Blur (which is executed in HDR) and one before tone-mapping / bloom composition. On PC with motion-blur turned off, each sample of the MSAA target is tone-mapped individually – however since console always has MB enabled per sample tone-mapping is switched off.”
Project CARS launches next week on May 12 for PlayStation 4, Xbox One and PC.
Related Game(s): Project CARS