Leading into the next generation of gaming, many will say that the days of exclusive software are numbered. In fact, some analysts have said this is the last generation that will feature multiple systems, as one universal console is in our future, like it or not.
Certainly, many franchises that were once exclusive to one platform or another are now multiplatform. Notable titles include Final Fantasy and Metal Gear Solid (if you want to count Metal Gear Rising: Revengeance as part of the series), and we know Thatgamecompany's ( Journey , Flower ) new project will be multiplatform. It's the way of business, really.
The bottom line is that if you're a third-party developer in this market, you need to reach the biggest audience possible in order to cultivate success. That much is understandable, so the majority of major titles today are multiplatform. And it does make sense to assume that next generation, this trend will continue. But while Sony, for example, lost several major exclusive franchises this past generation, did they not replace them with others? Uncharted , God of War , Killzone , LittleBigPlanet , Resistance , and the Quantic Dream games ( Heavy Rain , Beyond: Two Souls ) are all exclusive and they're all pretty damn good.
First-party titles from Sony may prove to be the PS4's bread and butter, as first-party games are for the PS3. Why should that change? Those first-party teams don't seem to be going anywhere, and they won't stop making games any time soon. I can't speak for Microsoft, as they have never relied as heavily upon exclusives (nor is the Xbox exclusive lineup a patch on Sony's, as far as I'm concerned). Still, we've heard a rumor that at least on of the Xbox 720's launch titles will be a brand new exclusive IP. So is it really true that the days of exclusive software are numbered?
I'm not so sure. Just not yet, at any rate.