Developers like CD Projekt Red claim to have "maxed out" the new consoles.
Does The Witcher 3: Wild Hunt really push PlayStation 4 and Xbox One to the absolute limits? Will later titles in 2015 do the same? What if designers really have managed to tap into all the power for each new system before the start of 2016?
I wonder if this will affect longevity. Common sense says it will, simply because we won't see any real progress in terms of visual presentation and other technical aspects. The games might start feeling stale that much faster. On the flip side, maybe it would tone down the graphical comparisons and the sheer amount of attention we give to games that are flashier. I'm not saying the entire industry would start embracing substance over style (the masses would never allow that), but I am saying that if graphical improvements start slowing, we'll invariably focus on other aspects.
Of course, everyone likes to say PlayStation 4 is the more powerful machine, and perhaps we're seeing evidence of that with a lot of multiplatform titles outperforming their Xbox One counterparts. But it doesn't make much sense to say Xbox One is holding back PS4 multiplatform productions. What does make some sense is the idea that exclusive software should push specific hardware, as it has always done in the past. Maybe we won't really see what each system can do until this happens ( Uncharted 4 , anyone?).
What say you?