Yeah, I know. If you're a Metal Gear Solid fan, you can't possibly have enough information for MGSV.
If you've been following along, you've got a good idea of what to expect in The Phantom Pain . But here are a few more interesting tidbits courtesy of Metal Gear Informer .
Kojima and partner Shinkawa were talking on the latest Kojima Station episode and they addressed several topics of interest: Firstly, even though the game has a more open design, it will still boast the same "attention to detail" for which the franchise is known. Secondly, the weapon system will be "deep and detailed," which is actually Shinkawa's doing. Kojima didn't want it quite so deep and he called Shinkawa "a little nuts" for doing it, but Kojima ended up being "blown away."
Additionally, you can adjust the color of your Mother Base and your vehicles, and you can even create custom emblems. You may have seen the ballistic shield Snake has at his disposal; when he carries it on his back, it will still deflect bullets, and the shield can be used in conjunction with your guns.
Kojima says it's the MGS he's wanted to make for a long time, but wasn't able to due to technical constraints. He also thinks this is the "best playing" Metal Gear , which is always good to hear. Despite the greatness of past games, the control mechanic always did feel difficult and needlessly awkward (in my view, anyway).
Metal Gear Solid V: The Phantom Pain is scheduled for a worldwide release on September 1, 2015.
Related Game(s): Metal Gear Solid V: The Phantom Pain