The next generation of virtual reality is only about a year away.
During the 2015 Game Developers Conferene, Sony Computer Entertainment Inc. (SCEI) revealed the new prototype of Project Morpheus, the VR tech in the works for PlayStation 4.
The device has been significantly improved upon since its initial unveiling in March 2014: Rather than a 5-inch LCD screen, Morpheus will now come equipped with a 5.7-inch 1920 x 1080p OLED display. This will help remove motion blur and flicker, expands the field of view, and "enables low persistence." We also get 120fps output. Yep, that's right; 120 images per second and thanks to an upcoming system software update, all PS4s will be capable of natively handling 120fps.
The headset will further boast accurate tracking and reduced latency, and will feature three more LEDs for a total of nine. Morpheus continues to support 360-degree tracking and these extra LEDs "improve robustness and stability." Said SCE Worldwide Studios president Shuhei Yoshida:
"With the technical specs achieved on the new prototype, we are one step closer to realizing our vision for making amazing VR experiences on PS4, and ultimately to deliver a real sense of presence to players. We believe that the near-final technology of Morpheus combined with the power of PS4 will provide a standard for game developers to target as they build on their creative ideas and turn them into VR games and experiences."
Lastly, an estimated release window: Project Morpheus should be ready to go during the first half of 2016. Excited?