They're hardly the most memorable segments of any Assassin's Creed but maybe they'll be better in the future.
As franchise followers know, each story actually revolves around Desmond, who lives in a modern-day time period. We do occasionally control Desmond but 99 percent of the time, we're controlling one of his ancestors (Ezio, Connor, etc.). And actually, in last year's Unity , there was no Desmond and no modern-day sections.
Ubisoft may return to the idea, though. Lead writer Darby McDevitt said during a recent Twitch livestream that he wants to "smartly reuse things so we can have a more robust modern day." He was referring to Monteriggioni from Assassin's Creed II , one of his favorite modern-day moments. And originally, they did plan to have modern-day content in Unity but these segments didn't make the final cut due to budget and timing concerns:
"The thing with Unity was that it was a completely fresh game on a completely fresh generation [of consoles]. So creating any kind of modern day is a pretty huge ask. To create a city, for instance, or even part of a city, would require six months of work by many, many artists, designers, modellers. And then you'd need gameplay systems that didn't feel like you were just fencing."
As for an AC set in the future, that remains an unlikely proposition. McDevitt says "there are just too many mechanics we would have to develop to make it believable." And besides, as Ubisoft has said before, history is like a giant playground for this series.
Unity did have alternate reality segments, like occupied Paris during World War II, but no current sequences. And that was okay by me.