All right, as usual, someone needs to explain to me what the hell Square Enix is talking about.

So, back in September, they tell us Final Fantasy XV is about 55 percent complete. Now, they say the game is only 60 percent complete, and they recently said they were still toying with the idea of adding airships.

All of that made it sound as if the game was still a ways off, despite its projected late-2015 launch date. However, in a recent IGN interview , director Hajime Tabata said "the end is in sight" now that the demo is out of the way. Tabata understands that 5 percent more (55-60 between September and now) doesn't seem like much, "but it's actually a lot more complicated than that."

This is because he expects the team to move "much faster" now that they've finished development on the demo. Plus, he says that 60 percent estimate is conservative. Apparently, though, it took quite some time to build that demo, which is why it put a crimp in the overall development plans. Said Tabata:

"Because of the way development works, now we've seen a solid milestone, and using that it means the end is in sight in some ways. evelopment there may be times where we move on with massive leaps and bounds, so the overall number shoots up by 10 percent at a time. I think we're looking at a much faster development in the near future."

I'm sorry, but I can't follow this. Have you ever heard development explained this way before? Do these guys have any idea what they're doing?

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EMax
EMax
7 years ago

Hmmm … slowing your development process to work on a demo … … … …

Isn't a demo made after the game is completed? How can they demo an unfinished product that may undergo changes (little or drastic, who knows, especially after being only 60% complete)?

Anonymous
Anonymous
7 years ago

No they do it concurrently. I remember there were some interviews on the God of War 2 or 3 disc about it and they were explaining how much it took from development to stop and finish a demo because you had to essentially finish the entire game early for that particular section, but it also was like a trial run for the programming the rest of the game. It may have been GoW3. I know that in all the demos I have played, that was the most improved in the final game. Like a 1000 percent improvement on the graphics. Amazing..

Oxvial
Oxvial
7 years ago

I appreciate the demos, that prevented me to buy crap like FFXIII-2 and FFXIII-3, so yes I welcome them even if that means the game gonna get delayed.


Last edited by Oxvial on 2/26/2015 5:24:46 PM

shaytoon
shaytoon
7 years ago

drugs are bad mmmkay

enjoi
enjoi
7 years ago

60% done and they started development in 2006(?) so we are looking at an estimated 2020 release.

Temjin001
Temjin001
7 years ago

I watched the positively boring "cave video" they showed.

does the game really have to obnoxiously prompt you to take cover every single time you run past an object?

WorldEndsWithMe
WorldEndsWithMe
7 years ago

yes, yes it does.

frylock25
frylock25
7 years ago

is anyone actually excited for this game? like i understand it will be pretty, but it comes off as some huge mess to me. a vision that has fallen apart and become something weird.

MRSUCCESS
MRSUCCESS
7 years ago

In addition — the characters seem to be part of a boy band dressed almost identically.

Just imagine everyone in previous FF games all dressed the same? UGH

Banky A
Banky A
7 years ago

I'm excited. But that's because it's not FFXIII.

Oxvial
Oxvial
7 years ago

I am, finally were are free of Lighting and her boring friends.

BTW I was never fan of the look of the characters after FFVII they become sooo much metreosexual for my tastes, but well it's just a negative that doesn't ruin the main fun.


Last edited by Oxvial on 2/26/2015 5:22:04 PM

Shauneepeak
Shauneepeak
7 years ago

Oxvial you thought IX was metrosexual?

WorldEndsWithMe
WorldEndsWithMe
7 years ago

The characters in FF have always been that way, the only difference is they have by inches made them more proportioned like humans.

Oxvial
Oxvial
7 years ago

@Shauneepeak, If I remember well fortunately only the main character and villain looked that way.

@World, That's true if you play Dissidia the Snes characters of FF got remade in a very metro way, but like I said that never ruined the fun for me, kinda wish we got a FF with characters looking like the cast of Metal Gear.


Last edited by Oxvial on 2/26/2015 9:44:33 PM

Banky A
Banky A
7 years ago

I don't get it.

Oxvial
Oxvial
7 years ago

They lose soooooo much time in the sequels that nobody wanted of FFXIII, I can wait at least I know the next FF they release it's not FXIII again.

cLoudou
cLoudou
7 years ago

Breaking: Square Enix slowing production of FFXV to work on PS4 ports of the FFXIII series.

Oxvial
Oxvial
7 years ago

LOL, no dude…. stop!

WorldEndsWithMe
WorldEndsWithMe
7 years ago

I think I actually understand this. They will develop the game and make it work, then graft on a story inside the working engine. So that part will be hard to calculate. They will have to write some piece of trash and make the main quest jive with the finished world and where the critters are plus access to dungeons. Then all the fetch quests will have to have some minor attachment to it. So it seems like it's mostly done to them, but actually it's not. Hence the "complicated"


Last edited by WorldEndsWithMe on 2/26/2015 5:46:14 PM

daus26
daus26
7 years ago

I don't know if I've heard it explained this way but I know PD similarly had a development process something like this. You have to be oblivious if you're going to base progression or percentages vs time. It goes for a lot of things. Don't tell me you've never download or process something, where it goes fast the first 40 percent or something then takes forever in the 60, 70, 80 or whatever something range. He said it right there. There's going to be a point in development where things will speed up. The first parts of development had always been the base, the fundamentals, e.g story, game mechanics, physics engine, lighting engine, etc. Once those all settles, it's like toppings and cherries on top.

And yes, big demos can affect time from the main game. Sure, it uses the same assets being developed, but little things like determining the limits of access, parts where it's best to showcase a tease without spoiling too much, or even the menu layout or interface that can change in the final game. GT5p and ground zeros are such examples. Don't tell me those demos don't take some time off from the main game, even if little. These aren't exactly food samples from Costco.

The hate is strong every time there's a ffxv article and I'm honestly getting tired of it now.

WorldEndsWithMe
WorldEndsWithMe
7 years ago

If that were the case then you'd just adjust for that curve and say you are 80% done.

CHAOS THEORY X
CHAOS THEORY X
7 years ago

Can we slow down the hate just a bit until after its released?

xenris
xenris
7 years ago

It is because making a demo they need to finish a lot of things, but that does help solidify things for the complete game.

A lot of the time we don't get demos is because they are hard work and take time and money to complete although I firmly believe games should all have a demo or trial.

The reason why this could speed things up, is they might be 60% done the game that could be well all the story missions, etc. Or they could be done all the technical elements like the cities and now they are going to fit the story into the world etc.

He did do a bad job explaining it but I think what he meant was they finished all the assets for the game and now can easily craft the world and fit the story into it.

b3mike
b3mike
7 years ago

just wait till they hault development on ff-15 to work on the ff-13 remasters lmao

Rachet_JC_FTW
Rachet_JC_FTW
7 years ago

i'm a little confused myself what does he mean exactly and how can they have only made 5% more on the actual FFXV main game in what has it been a few months shorely they could have done more than that. but honestly i don't really know what hes saying its a bit disjoined, i just hope they are making good progress

happy gaming

Whx
Whx
7 years ago

"the end is in sight"
r.i.p ff

Malaska
Malaska
7 years ago

I work for a software development company (with 3D realtime components as well). Given, our team is small, I see many times where features that we build for our software may take large chunks of time before we are able to put them in our internal build, then begin hooking them up to other systems. Once that hard work is done, further development and changes to that feature or features that build off of it come very quickly.

What I am hearing from Square is that they likely focused a large portion of devs to making sure the games systems all worked together smoothly/properly for the demo. The likely had to solve some hefty issues with the game while doing so. So once they merge those engine upgrades back in to the main trunk of the game (if they aren't already there) they will be able to begin to iterate on things faster and really make some progress.